rust game server

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Sun game server (SGS)

Sun game server (SGS) ArticleClassification: Java programmingKeywords: Flex game Sun game server (SGS) is an open-source project of sun, mainly designed for server-side development of MMO games. I first learned about the SGS

Java8 lambda expression application Case-single-threaded game server + asynchronous database operation

Some time ago our game server development environment upgraded to Java8, these two days I again the server's threading model redesigned, with a lambda expression . Lambda expressions can really greatly simplify Java code, especially the ugliness of anonymous inner classes , and this article mainly wants to share this with you.Threading modelLet's start with a brief introduction to the threading model of our

Open source Unity3d, COCOS2DX distributed game server engine

Open source Unity3d, COCOS2DX distributed game server engine An open source support multi-person online real-time game service-side engine, using a simple contract protocol to enable clients to interact with the server, using the Kbengine plug-in can be quickly with (Unity3d, OGRE, cocos2d, HTML5, and so on) Technology

Only one game server

This is about the integrity of a game (which of the following statements cannot express what I mean ?) It may be important. Players are also a very important resource in the game. distributed to multiple servers means the resources of the game are dispersed. In particular, for a mud game, the existence of players will

QQ Bucket landlord game is actually the same as the Web server nature

In fact, QQ bucket landlord game is similar to the implementation of the HTTP protocol Web server and browser collection body! We can enter the URL in the browser and then get what we want, because we are in the format of the HTTP protocol to the Web serverSend the request information, and then the Web server parses and processes the message based on your request

Linux Server game log merge

\r" expecteofspawnrsync- Avzp/data/serverlogs/workspace5/behavior/behavior[emailprotected]:/tmp/dx5_5settimeout 5expect "*password:"send" 123456\r "Expecteofexit #定时任务CRONTABL-L59 0 * * */usr/bin/expect/tmp/log.expectSock2 Server Configuration#cat/data/report_job/behaviorlogs/merge_log.py#!/usr/bin/envpython#coding:utf-8import Os,datetimedefmerge_log (): #获取时间前一天和前八天的时间 one= Datetime.datetime.now () -datetime.timedelta (Days=1) tow= Datetime.datetime.

Game server architecture for large MMO-SNS

node is actively connected later. Connsvr may be webserver or tcpsvr of the custom protocol. It uses a hash ing methodProgram) The request message packet is forwarded to any schedulesvr. Schedulesvr receives a message request and distributes the request to one or more logicsvr based on the service characteristics of the request. It also provides a transaction mechanism to ensure the integrity of the request processing. Logicsvr is deployed in a distributed manner in accordance with the has

Recruiting game server/client programmers [BEIJING]

tasks7. Demo andSource codePriority 2. Server Programmer (1-2 persons)Responsibilities:1. Develop and maintain highly stable and scalable game servers2. Develop and maintain the game management (GM) System3. Develop and maintain the game card billing systemRequirements:1. love games and be familiar with at least one

Some Ideas about distributed online game server (I) Language and platform Selection

Online Games in China have been developing for many years, and the selection of development languages has gradually changed, c To C ++ to C ++ Python or C ++ Lua many companies have started to use Erlang, Java, and C #. At present, it is a colorful situation. However, if you want to create a new online game server without considering compatibility with the company or existing things, how do you choose? I

C + + Game Server Programming Learning notes (i)

C + + game Server programmingC + + operating efficiency is very highTCP Transmission Control ProtocolIP Internetwork ProtocolSocketLinux UbuntuOpen source third-party librariesBOOST80% game Server side with C + +The hardest part of the work is the specific game logic.Common

Photon Server advanced & production of a new game (i)

For a long time did not write, today free to have nothing to do with the sex some, summarize the recent game experience (write the game)Photon Server's Advanced ~The distance from the previous estimate is also over one months, for photon really love and hate.It's easy to write in love with it.Hate the course of its sparse total detours, but finally do not know that love does not love.As a

"Game" "Ark Survival Evolution" How to build online server online tutorials

Want to play "Ark Survival Evolution", with the Little friendsHow cool it is to play dinosaurs online with your friends! "Ark Survival Evolution" is a very novel theme of the sandbox survival game, then Ark survival Evolution how online? below for you to introduce "Ark survival Evolution" steam Genuine build Server online tutorial, come together to see it.The study of the day finally successfully set up the

[II] How to Build a Pomelo game Server programming and sharing environment

version is displayed. 0.9.5 3. Create a Pomelo Project For the time being, it is called the Pomelo project. In fact, it is to create a directory for running the Pomelo server instance. pomelo init pomelo-test You can run this command on your own. After you run the command yourself, a new pomelo-test directory is created under the current directory, which contains the following files: Game-

How to Build reusable game server frameworks

When online gaming companies grow to a certain stage, there will be some experience and technical accumulation, which will be used for game development in the future, but if they carry a heavy burden of history, they should be discarded, developing a new architecture is adapting to the current needs of game development technology. Recently, I was thinking about a reusable

Analysis of chatofPomelo game-server

Analysis of chatofPomelo game-server ChatOfPomelo is a chat room program. I will analyze the game-server on the chat server.First, let's look at its file structure.The large structure is consistent with hellopomelo, and has app, config, logs, node_modules, and app. js.With the hello experience, let's go straight to the

Nodejs Build Multiplayer game server (beginner)

); //console.log ("Send to ID:", room.players[i].id) } //room.players[i].socket.emit (' sync ', data); } }//if { Socket. ( ' ERROR ' , "no Session" } }); //get }); //socket.on }); Network.onDefine a simple Player objectfunction Player(Socket,Data){VarNewplayer= {Socket: Socket, Id: Player_next_id++, Tanktype: 0, Name: Data., Ismain: Data., Ip: Socketremoteaddress, Status: ' not ready ' Isai:false, room:null}; Newplayer.proto = Player.prototype; return newplayer; }D

Unity Game Logical Server Practice

Network communication0X05: Rethinking1, the game throughout the design process, if you want to do the video function, you need to render this part of the code has an abstraction layer, so that in the late to do the second calculation, or server operations, as long as the implementation of the logic to render this part2, Unity Animation event callback, you need to implement a set of configuration files, bec

A classic network game server architecture

logging on to the server to verify the account, and perform operations on the account role information that has been logged on (such as kicking the current login role), as well as server group information updates (the current number of online players, etc ).4-this is also a local TCP/IP connection. This connection is used to verify the Client Connected to the gameserver, obtain the role data information, a

What am I thinking when I design a game server? (3)

With a single-process server, when I want to join the first game features, I again tangled, this goods is not the last thing I want Ah, I even use a single process to write the whole game, it is not this ah, I want a multi-process server, and the process should be able to communicate, The process can also be dynamic ad

In the last two days, the game server has been struggling. What technical solution should I choose? (Python + swig-raknet + LUA)

Requirement: a mobile or web game server requires that the maintenance be as simple as possible, and the framework be as concise as possible,CodeThe number of servers should not be too large. Considering that one person is not dedicated for server maintenance, it cannot be too difficult for O M. First, raknet must be used. The available

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