Use scanline to get the color of a point on BMP. The Code is as follows. why can it be compiled and run without errors? Delphi/Windows SDK/API
Http://www.delphi2007.net/DelphiMultimedia/html/delphi_20060923102511298.html
Procedure tform1.image1click (Sender: tobject );
VaR
X, Y: integer;
Pixs: array of tcolor;
Begin
Image1.picture. loadfromfile ('d: \ 001.bmp ');
Pixs: = image1.picture. bitmap. scanline [0
Agg contains a number of vertex sources that we can call directly, and they include:Agg::p Ath_storageAgg::arcAgg::rounded_rectAgg::ellipseAgg::curve3Agg::curve4 ...1) for agg::p ath_storageNow try to view agg::p ath_storage The effect that is passed directly to Scanline rasterizer:Now we're trying to portray a line segment, here's a question not passing through Agg::conv_stroke, howSets the width of the segment, and the default value is notNothing, c
How can I use the simplest and fastest way to determine whether a BMP image is a black/white image? It is too slow for me to analyze the full image scanline. Is there any direct function to do this? Delphi/Windows SDK/API
Http://www.delphi2007.net/DelphiMultimedia/html/delphi_2006120622211780.html
Thank you!
Look at the file header structure of BMP ..It contains information about color bits. If you do not have such information, search for it.
Va
There are multiple ways to use dephi for image processing. The most commonly used method is tbitmap, which provides convenient image access capabilities. Combined with canvas, you can draw lines, draw circles, and copy images. However, when performing a large number of image processing operations, we hope to directly read and write the image buffer to achieve higher speed. Looking at the help manual of dephi, we did not find the function of directly obtaining the entire image buffer, but the
Using Dephi for image processing can be a variety of methods, the most commonly used should be tbitmap, it provides easy access to the image, combined with canvas can be drawn line, draw a circle, image copy and other operations. However, in order to obtain a higher speed, we hope to read and write directly to the image buffer in a large number of image processing operations. Consult the Dephi Help manual did not find a direct access to the entire image buffer function, but the provided
Using Dephi for image processing can be a variety of methods, the most common should be considered tbitmap, it provides convenient image access, combined with canvas can be drawn line, circle, image copy and other operations. However, in order to get higher speed, we want to be able to read and write directly to the image buffer for a lot of image processing operations. Check the Dephi help manual does not find the ability to directly obtain the entire image buffer, but the provided
Sorry. I had to comment, since a lot of misconceptions and just plain wrong information was being discussed about Mental Ray.
I work at ILM where we daily use both prman and mray and I personally have about 5 years of experience with each package, as both an user, and developer writing shaders... and can tell you stories of pulling my hair with both
This is sort of a list of good and bad points of each Renderer.
1) Mental Ray is a hybrid Renderer. as a matter of fact, it has been such since v2.
coordinate. The PA-PD is the color of the source image points (with the pixels attribute of TCanvas) of the four nearest (upper left, upper right, lower left, and lower right) points around (u, v) points, respectively ). P is the interpolation color of (u, v) points, that is, the approximate color of (x, y) points.
I will not write this code because it is too inefficient: to perform the complex floating point operation on the RGB of each vertex of the target image. Therefore, optimization is re
;Tcolortorgb (BMP. Canvas.pixels[0,0],rcolor,gcolor,bcolor);Tcolortorgb (Changetoback,trcolor,tgcolor,tbcolor);Count: = 4 * bmp. Width-1;For I: = 0 to BMP. Height-1 doBeginJ: = 0;P: = BMP. Scanline[i];While J Beginif (ABS (P[j]-Bcolor) BeginP[J]: = Tbcolor;P[j+1]: = Tgcolor;P[J+2]: = Trcolor;EndInc (j,4);EndEndEndToday in the company due to the use of a picture mask effect, so according to the same idea wrote an image mask function:The code is as foll
setpixel (). If there is a greater depth in the future, set a new color setpixel () to overwrite the previous point, note that when Yi is used as the scanning line, the scanning line may not be parallel to the screen, but may be skewed, just like rotating the X axis of OpenGL around the Y axis, such as vector (1, -). Z will change accordingly as X increases each time-A/C, where (a, B, c) is the normal vector of this surface ), it can be said that it makes a deep judgment on pixels one by one. t
)-> gltexcoord2f-> glvertex2f-> glend
3. Use gldrawpixels function plot
Gldrawpixels has five parameters: width of the table image. Height: height of the table image. Format: Data Storage Format of the table image. Atype: Unknown pixels: pointer to the dib data.
Procedure tform1.draw; var BMP: tbitmap; begin BMP: = tbitmap. create; BMP. loadfromfile (extractfilepath (paramstr (0) + '1.bmp '); // clear the buffer glclear (gl_color_buffer_bit or gl_depth_buffer_bit ); // The image data of tbitmap
;Method Two: The maximum value of RGB three components per pixel is calculated, then the maximum value is divided into three pixels.Method Three: According to YUV color space, to find out the value of y; method One:Code:Procedure Tform1.bitbtn4click (sender:tobject); var P:pbytearray; Bit pointer x,y:integer;//x wide, y high bmp:tbitmap;//Bitmap Component (TBITMAP)gray:integer;//grayscale value begin BMP: = tbitmap.create;//Establish a tbitmap bmp.assign (FORM1.IMAGE1.PICTURE.BITMAP);// Convert
the closest row is similar to that of V. Similarly, B is similar, but it is the X axis coordinate. Pa-Pd is the color of the source image points (in the pixels attribute of TCanvas) that are closest to the four (upper left, upper right, lower left, and lower right) points ). P is the interpolation color of (u, v) points, that is, the approximate color of (x, y) points.
I will not write this code because it is too inefficient: to perform the complex floating point operation on the RGB of each ve
(Int J = 0; j
{
// The operation here is the same as above
}
}
Method 2: Use scanline (INT) to obtain the first address of each line,
For (INT I = 0; I
{
Imagebits_32 = image32.scanline (I );
Imagebits_24 = image24.scanline (I );
Imagebits_8 = image8.scanline (I );
For (Int J = 0; j
{
Int r_32 = imagebits_32 [J *
coordinate of the closest row is similar to that of V. Similarly, B is similar, but it is the X axis coordinate. The PA-PD is the color of the source image points (with the pixels attribute of TCanvas) of the four nearest (upper left, upper right, lower left, and lower right) points around (u, v) points, respectively ). P is the interpolation color of (u, v) points, that is, the approximate color of (x, y) points. I will not write this code because it is too inefficient: to perform the complex
aabucket's render segment code is almost the same as the non-anti-sample mode,Rather than the anti-sample mode, it can be correctly rendered!It is further inferred that a drawaasample error occurred!
Finally, I understand!A lot of time was wasted before debugging the render part. In fact, the error is that the size of the allocated image is not enough!Incorrect access to memory causes a joint error!
2004.11.8
I tried to use raytrace to render aabucket. The speed is also acceptable,However, beca
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