Java set (list, set, map) features, setmap
There are a lot of classes related to the set. Generally, they only use common methods for addition, deletion, modification, and query, and their method names are basically the same, so they never know when to use the set,
Today, I am free to sort out materials from the Internet to facilitate future memories.
1. List: sequential linear storage, which can store repeated objects
Thread security method: List lis
List, Set, and Map underlying implementation and use recommendations, setmap
How is List, Set, and Map implemented and stored?List common implementation methods include ArrayList and rule List.
ArrayList storage method: array, fast Query
Storage Method of the shortlist: linked list, insert, and delete
Common Set implementation methods include HashSet and TreeSet.
HashSet storage method: hash code algorithm. The added object must implement the hashc
Set, List, Map, and setmap in Multi-learning JavaFor a long time, the List of data that has been used in the Code is mainly List, and it is all ArrayList. This is enough. ArrayList is a packaging tool class used to implement dynamic arrays, so that code can be pulled in and pulled out during code writing, and iterative traversal is quite convenient. I also don't know when the tool classes such as HashMap and HashSet will often appear in the code. It s
List interface, Set interface, Map interface, list interface setmap1. The List and Set interfaces inherit from the Collection interface, while Map is not the inherited Collection interface.
Map does not inherit the Collection interface. Map
it implements the new interface of this low-level module.
In JavaScript, the applicability of the dependency inversion principle is limited to semantic coupling between high-level modules and lower-level modules. For example, dip can add interfaces as needed rather than coupling the implicit interfaces defined by lower-level modules.
To understand this, let's take a look at the following example:
$. FN. trackmap = Function (Options ){ VaR Defaults = { /* Ults */ };Options = $. Extend ({}
,strokestyle and Targetsize), as follows:
The map parameter specifies the mapping object that the grid layer is associated with, or you can use its setmap () function without setting the parameter;
The maxLines specifies the maximum number of left and right meridians and parallels in the center of the map, with the default value of 100, which indicates that 200 meridians and parallels will be drawn . It is important to note that the rendering sp
correctness of the parameter passed to thedao. getbeanbycondition. If the parameter is not "select * From returnobject where cond = ?" And returnobject. class return null.B. Check whether the returned object is correct.In particular, the second point is more common in commercial applications. Generally, some methods do not have explicit output, and usually perform the write table operation. This method is to test its execution process. Of course, these methods contain logic.A simple solution is
constant#define TRUE 1#define FALSE 0#define MAX 10#define WALL 6#define PLAYER 7#define BOX 8#define BLANK 5#define DES 9#define W ' W '#define a ' a '#define S ' s '#define d ' d 'This is game mapint Map[max][max];int OK = 0;Playerstruct player{int x;int y;}player;Boxsstruct box{int x;int y;}box_1, Box_2, box_3;Desstruct des{int x;int y;}des_1, Des_2, Des_3;statement functionvoid Initmap (); Init the Mapvoid Initplayer (); Init the playervoid Initbox (); Init the Boxsvoid Initdes (); Init the
Detailed description of Map/WeakMap in ECMAScript6,
The JS object itself is a key-value structure. Why does ES6 need to add Map? What is the difference between it and common JS objects?
1. Map
1. Map Constructor
First, let's look at the simple usage of Map.
// String as the key, similar to the JS object var map = new Map () // setmap. set ('name', 'john') map. set ('age', 29) // getmap. get ('name') // Johnmap. get ('age') // 29
The code looks like no
To learn other people's works, you have a great advantage and can look at your own shortcomings.
Your own shortcomings are often due to lack of basic knowledge and poor basic skills.
Today, I want to add another lesson: asterisk expression (* expression ).
In the mine mining program, two asterisks are used. One is in Main. py, and the other is in game_scene.py.
First, let's look at the first situation:
@pyqtSlot()def on_action_Setup_triggered(self): result = setup.getSetup() if not result:
Yesterday a drop-down box expands the array methodArray.prototype.remove = function (val) { var index = This.indexof (val); if (Index >-1) { This.splice (index, 1); }};And I got a problem today.For (i in Initmarker) { Initmarker[i].setmap (NULL);}To loop an array with for inAlways at the last one more Romove methodCauses and workaroundsThe first of these solutions:Hasownprototype chooses its own properties, rather than inheriting
called when the Onadd () is implemented and the location of the Projection.fromlatlngtopixel () returns the new value for the specified latlng. This method is called when the Zoom, center, or map type changes. You do not need to invoke this method when dragging or resizing.
getmap ()
Map
getpanes ()
Mappan Es
returns the panes in which this overlayview can be displayed. Available only after calling the draw function.
getprojectio
One, for each underlying implementationFor the collection,for each is implicitly called iterator implementation, the efficiency is slightly lower than the display call iterator, for the array,for each is achieved by the subscript reference, the efficiency is lower than the for loop. For Each returns a collection object, so you cannot use for each to assign a value. Second, the collection implements the iterator interface, so the list, Queue, and set can all be traversed using the for each method
Drawing and lines are used polygon and polyline respectively, the process is as follows1. Define a drawing information-related object, which can be applied to both drawing and drawing lines1 var 2 {3 paths: [],4 strokecolor: "#FF0000",5 strokeopacity:0.8,6 strokeweight:2,7 fillcolor: "#FF0000" , 8 fillopacity:0.359 }2. Draw polygons, there are two kinds of drawing
You can setmap first, then SetPath.
You can set the
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