This is a graduation project about SolidWorks plug-in development and company PDM integration written when I graduated two years ago. I have nothing to worry about recently.
1.1 SolidWorks API Interface
Correctly calling the SolidWorks API is the basis for completing the parametric design in the secondary development of Soli
It was discovered by accident to a colleague's SolidWorks when solving the problem.--------------------------------------------------------------This article is original, reproduced please indicate the source and maintain the integrity of the article.This article link: http://blog.csdn.net/wlsgzl/article/details/37876961--------------------------------------------------------------My colleague's computer is Windows7, he told me that he had obsessive-c
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The previous chapters are all about the basics of ActionScript interactive animation, or some advanced "basics." Now let's go to another interesting technique of the road, Kinematics.
What exactly is kinematics? Some of the information I've found seems daunting, a technique based on advanced 3D animation programming. Search on the Internet, you will find that the
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The 13th chapter introduces some basic kinematics and the difference between forward and reverse kinematics. In the previous chapter we talked about forward kinematics, and this chapter will study the inverse kinematics which is closely related to it. The action involved is d
Series Introduction Perhaps, 300 years ago, Sir Isaac Newton (Sir Issac Newton, 1643-1727) had no illusions that physics was widely used in many games and animations today. Why do you use physics in these applications? The author believes that since we were born, we have been experiencing the laws of the physical world, aware of how objects "move" in this world, such as when the ball is parabolic (the spin ball may be made into an arc), and the stone is at the end of a line that swings at a fixe
Chapter 2 introduces some basic kinematics and the difference between forward and reverse kinematics.In the previous chapter, we talked aboutIn this chapter, we need to learn the inverse kinematics closely related to it. The actions involved are drag and drop and stretch.The examples in this chapter are the same as those in forward kinematics. The examples in thi
Series Introduction Perhaps Sir Isaac Newton (Sir Issac Newton, three hundred-1643), 1727 years ago, has not imagined that physics is widely used in many games and animations today. Why should physics be used in these applications? I believe that since we were born, we have been feeling the laws of the physical world, realizing how objects are "moving normally" in this world ", for example, when the ball is shot, the ball is parabolic (the Spin Ball may be made into a arc ball), and the stones w
By using inverse kinematics ik, we can control the role of a particular part of the body to rotate or move as needed to achieve some of the desired effects, such as: when moving, let one foot with injury drag; Let your hands lift up to get the apples on the table, and keep your head facing our color camera as if it were watching us all the time.Let's start with a simulated wounded foot:Before doing this, check the Ikpass property in the character's an
Positive kinematics solution of robot based on DH parameter method Two Conventions for the establishment of a coordinate system using the DH parameter method: ( 1 ) x_i and Z_ (i-1) Vertical ( 2 ) intersection of X_i and Z_ (i-1) The second transformation matrix of the coordinate system I and the coordinate system i-1 is: NBSP; A is a distance of two z-axis, and D is the distance of two x-axis. NBSP;
I believe that the students who have studied mechanical design know that SolidWorks and ProE two software, SolidWorks and ProE are now widely used in three-dimensional design software, there are many similar features in the function, but the features, then the two software that better use it, The following small series simply summed up the SW and ProE 10 different places.
1.
This article from the network and SW predecessor, 2nd I changed. SolidWorks learns 40 rules that must be read 1. Consider SolidWorks as a new course of study; 2. See Software Help (in the top right corner of the software interface). In the SolidWorks tutorial, follow the tutorial from start to finish, do not choose to write down the skip, later feel the problem,
SolidWorks 2013 is a well-known three-dimensional mechanical design system, in the new version of SolidWorks 2013, a more rapid variety of engineering views, convenient and intelligent cut-cutting view, greatly provide designers of the work efficiency.
You cannot run on a Windows XP computer. Install SolidWorks 2013 (including
Traditional mechanical drawing is to imagine the three-dimensional shape of the parts, and then the three-dimensional model from all directions projection, generate the projection surface of the two-dimensional view, dimensioning and other annotations to generate basic two-dimensional drawings. The following figure.
But the shortcomings of two-dimensional drawings is also obvious, is slightly more complex point is not intuitive, the need for human correct imagination. If there are three-dimen
Edge's synchronous modeling technology, combined with the advantages of parametric modeling and direct modeling, can be directly edited for both its own native model and the model from other software, with unparalleled speed and flexibility; SolidWorks has no such technology;The 2.solid Edge has more modules, with a comprehensive functionality beyond SolidWorks. And in the details of each module function,
SolidWorks two times development -01-record a macro
First step:
We need to record a macro ourselves and then see what code the program produces. That's what I did when I was learning Excel. Just, SolidWorks to be more complex, directly recorded macros can not be used, need to make some adjustments. In the absence of experience we'd better follow the advice below.
Edit or Debug
zygote.human.factors.7.0.win32_64 2CD SolidWorks Human model plug-in man-machine engineeringHuman Solution ramsis 3821 Standalone vehicle Design man-Machine engineering general layout toolsHuman factors for SolidWorks is a plug-in for the SolidWorks three-dimensional design platform that enables users to build on human measurement technology to accuratelyThe gene
Cause: In the process of two development of SolidWorks, SolidWorks API help is essential, but most of these instances are implemented in VB6.0 and C + +, this article provides a small example of SolidWorks two development using C #. Hope to provide a window to knock the door open.
Environment: Windows XP + Visual Studio C # +
Driveworks Solo V12 SP1 for SolidWorks 2010-2015 win32_64 1CDSolidWorks Engineering plug-inAuxiliary Quality management tool Driveworks Pro 12.0 SP0 SolidowrksThe Driveworks Pro 12.0 is an auxiliary quality management tool that is used in conjunction with SolidWorks to automate the design of parts, assemblies, drawings, and toEnsure the accuracy of the final design. It can help
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