soundpool

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Android sound SoundPool: soundpool 1 not retry

Android sound SoundPool: soundpool 1 not retry SoundPool is used in development today. When soundpool 1 not retry cannot play the sound, MediaPlay can After some research, we found that: Unable to play the sound because of the soundpool 1 not retry error code Mgr = (AudioM

SoundPool usage for Android Development

SoundPool usage for Android Development Play Sound Effects using SoundPool MediaPlayer is not suitable for applications that often play intensive, fast, and short-lived audio effects (such as game sound effects. MediaPlayer has the following Disadvantages: 1) The latency is long and the resource usage is high. 2) Multiple audios cannot be played simultaneously. In addition to playing audio using MediaPlaye

[8 to Android game development] add audio in the game-details the advantages and disadvantages of MediaPlayer and SoundPool and

In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool! PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can study it on your own; Run: MediaPlayer and: SoundPool class! What are their advantage

Use of SoundPool in Android

Use of SoundPool in Android We all know that MediaPlayer uses a lot of resources and cannot play multiple audios at the same time. Therefore, we have a SoundPool, such as our common key tone or mobile phone prompt sound, for example, we have a lot of sound effects in game development. Below we will introduce her usage: The procedure is as follows:1. Create a SoundPool

Play a short music file in soundpool

When developing Android applications, we may often need to play multimedia audio files. Generally, the mediaplayer class is used. However, this class occupies a large amount of resources and may not be suitable for games and other applications, soundpool class in the SDK android. media. soundpool, as its name implies, is the meaning of the sound pool. It mainly plays a few short sound clips that can be load

Android multimedia development music playing (with progress bar and time display added) and playing sound effects using SoundPool

. onCallStateChanged (state, incomingNumber ); Switch (state) {case TelephonyManager. CALL_STATE_RINGING: // pause (); break; case TelephonyManager. CALL_STATE_IDLE: // play the pause (); break ;}}public void onChronometerTick (Chronometer chronometer) {} public void onProgressChanged (SeekBar seekBar, int progress, boolean fromUser) {// method stub automatically generated by TODO if (fromUser = true mediaPlayer! = Null) {mediaPlayer. seekTo (progress); falgTime = SystemClock. elapsedRealtime (

Advantages and disadvantages of SoundPool in Android

When developing android software, you often need to play multimedia audio files. This type of operation is usually performed using the MediaPlayer class. However, the MediaPlayer class consumes a large amount of resources, which can reduce the performance of games and other applications. In Android, The SoundPool class is used to play the audio. The SoundPool class consumes less CPU resources and responds q

Android uses SoundPool to play sound effects, and androidsoundpool

Android uses SoundPool to play sound effects, and androidsoundpool In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such as high resource usage, long latency, and not support simultaneous playback of multiple audios. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for example, in game development with relatively high time precision. URL: http://www.cnblogs.

Soundpool Sound Management

Soundpool (Android.media.SoundPool), as the name implies is the meaning of the sound pool, mainly used to play some short audio clips, support from the program's resources or file system loading. Compared with MediaPlayer, the Soundpool has the advantage of low CPU resource consumption and small reaction delay. In addition, Soundpool supports setting the sound qu

Use soundpool to place sound

Use soundpool to place soundWhen developing Android software, we may often need to play multimedia audio files. Generally, the mediaplayer class is used, but this class occupies a large amount of resources,It may not be suitable for games and other applications. The soundpool class is described here. The soundpool class is in the SDK Android. Media.

Mediaplayer for Android: Playing short-term audio effects with soundpool

[1] mediaplayer for normal audio playback Mediaplayer plays normal audio files Mediaplayer = new mediaplayer (); Program example: /** [2] Using soundpool for short-term sound effects In Android development, we often use mediaplayer to play audio files. However, mediaplayer has some shortcomings, such as high resource usage, long latency, and not support simultaneous playback of multiple audios. These disadvantages determine that mediaplayer

Android SoundPool playback sound effects

Disadvantages of MediaPlayer: High resource occupation and long latency Multiple sound effects cannot be played simultaneously. SoundPoolIt is mainly used to play a few short audio clips, with low CPU resource usage and low response latency. It also supports setting parameters such as sound quality, volume, and playback ratio by color, do not use SoundPool to play songs or background music for games. Only short and intensive sounds are considered play

How does android implement SoundPool for playing sound effects in a short time?

Implementation Technology: android. media. SoundPool (manages and plays audio resources of applications and loads them directly to the memory ). I. Basic Knowledge: 1. Create a SoundPool: Let's take a look at the definition of the SoundPool function, as follows: [Java] Public SoundPool ( Int maxStream, // maximum numbe

Summary of soundpool in Android

I only know that mediaplayer can be used to play music in Android.Soundpool can be used, and soundpool can be used to play a few short sounds with high response speed requirements,For example, in the game, the burst sound, and mediaplayer is suitable for playing long points.1. The soundpool uses an independent thread to load music files and does not block operations in the main UI thread. However, if the au

Android API learning soundpool and mediaplayer

From: http://dev.10086.cn/cmdn/wiki/index.php? Doc-view-5522.html There are two ways to play audio on the Android platform: 1. soundpool-suitable for scenarios with short promotion and high response speed (game sound effects or button sounds) 2. mediaplayer-suitable for long and time-demanding scenarios Bytes ------------------------------------------------------------------------------------------- Soundpool

Soundpool of Android Buffet

Soundpool of Android Buffet Soundpool of Android Buffet Soundpool Introduction Main methods How to use Using the example SoundPool介绍 Soundpool plays a short but high response speed and plays multiple sounds at the sam

Play sound effects with Soundpool

Dense, short sounds are often required for applications because MediaPlayer has the following drawbacks:1. Resource consumption is high, the delay time is longer.2. Multiple sound effects are not supported at the same time.Soundpool uses the concept of a sound pool to manage multiple short sounds, such as the ability to start with 20 sound effects, and then play them in the program by the ID of the sound.Soundpool is mainly used to play a few short sound clips, compared to MediaPlayer, the advan

MediaPlayer, SoundPool, and AudioManager for Android Game Development

current music.Ii. AudioManager (music management class, which can obtain the current music size and maximum volume)1. Obtain the AudioManager instance[Java]AudioManager am = new AudioManager ();2. Common AudioManager Functions[Java]SetStreamVolume (IBD streamType, int index, int flags); // sets the volume. Parameter 1: music type (AudioManager. STREAM_MUSIC), parameter 2: volume size, parameter 3: set one or more flagsGetStreamVolume (int streamType); // gets the current volume. The parameter g

Soundpool Summary in Android

Previously only knew Android can use MediaPlayer to play music, originally only today discoveredcan use the Soundpool, with Soundpool can sow some short reaction speed requires high sound,such as the blasting sound in the game, and MediaPlayer suitable for playing long points.1. Soundpool Loading music files uses a separate thread that does not block the operatio

Soundpool Summary in Android

previously only knew Android can use MediaPlayer to play music, originally only today discoveredcan use the Soundpool, with Soundpool can sow some short reaction speed requires high sound,such as the blasting sound in the game, and MediaPlayer suitable for playing long points. 1. Soundpool Loading music files uses a separate thread that does not block the operati

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