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OpenGL ES programming guide for iOS Chapter 2

Document directory 2.2.1. client-server model 2.2.2. OpenGL ES depends on the key function libraries of specific platforms 2.2.3. commands can be executed asynchronously. 2.2.4. commands can be executed in sequence 2.2.5. parameters will be

ES search engine

Basic concepts:Indexed indexES bar data is placed in one or more indexes, and if compared with a relational database model, the index is equivalent to the database instance (DB). The base unit for index storage and reading is the document. ES is

Android Audio Development (6): Using OpenSL ES API (top)

The previous articles show how to capture audio using the Audiorecord provided by Android in the Java layer, play audio with audiotrack, and encode and decode using MEDIACODEC, which are Java layer APIs provided by Android , whether it is

/Lgc graphic rendering/OpenGL ES Overview

OpenGL ES Overview Author: Liu Peng Date: 2009-05-10This article gives a comprehensive introduction to OpenGL ES, including the origin, main versions and features of OpenGL ES, and the main differences between OpenGL ES and OpenGL.

Android OpenGL ES 0 Basic Series (iii): OpenGL es rendering Pipeline and VertexShader and Fragmentshader

ObjectiveIn the first 2 articles, we all talked about shaders, and in the second it was formally said that this shader can only be used in programmable pipelines such as OpenGL es2.x, but not in OpenGL es1.x. But we haven't been saying why, what's

OpenGL ES Shader language statements and structures (Official document sixth) built-in variables (Official document, chapter seventh to eighth)

Statements and structs for OpenGL es Shader language (Official document sixth chapter)The program block for the OpenGL es Shader language is basically composed of the following:Statements and declarationsfunction definitionSelect (If-else)Iterations

OpenGL ES Introductory Explanation

1. Decide which version of OpenGL ES you want to support. Currently, OpenGL ES contains 1.1 and 2.0 two versions, with IPhone 3g+ and ipad starting to support OpenGL ES2.0. And the difference between the two versions is very large, not only in the

Horizontal comparison of OpenGL ES emulator

  Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/04/20/opengl-es-emulator%e6%a8%aa%e5%90%91%e6%af%94%e8%be%83/   OpenGL ES is widely used on mobile devices. To develop something

[OpenGL ES 03] 3D Transformation: model, view, projection, and viewport

ArticleDirectory Preface I. 3D mathematical history 2. Matrix Transformation 3. Implementation in OpenGL Iv. Projection Transformation 5. View Transformation Vi. Postscript 7. Reference [OpenGL ES 03] 3D

At Intel™The processor transplanted OpenGL * games to Android * (Part 1)

There is a huge opportunity to migrate games and other applications that use a large number of 3D graphics from OpenGL to Google Android devices, including devices built on Intel's atom micro-architecture, because OpenGL-based games, game engines,

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