In the previous blog feature point detection learning _1 (SIFT algorithm), the classical SIFT algorithm is introduced briefly, the SIFT algorithm is stable, the detected feature points are also more, the biggest determination is the high computational complexity. There are many scholars to improve it, in which the more famous is the surf algorithm introduced in this paper, the Chinese meaning of surf is fas
If you ' ve had a chance to play around with OpenCV 3 (and does a lot of work with KeyPoint
If you ' ve had a chance to play around with OpenCV 3 (and does a lot of work with KeyPoint detectors and feature) You may have noticed the SIFT and SURF implementations are no longer included in the OpenCV 3 library by default.
Unfortunately, you probably learned this lesson the hard way by opening up a terminal, importing OpenCV, and the
Alpha to 0.5}endcg//the Ztest greater is set above, only the areas that are obscured are rendered. So the next place to render the area without occlusion. Zwrite onztest lequal//greater/gequal/less/lequal/equal/notequal/always/never/off default is LEqual if you want to draw the Z-value of the pixel The small remainder equals the value in the depth buffer, then replaces it with the new pixel color value. Cgprogram#pragma Surface Surf lambertsampler2d
selected according to requirements.struct Appdata_base { float4 vertex:position; FLOAT3 Normal:normal; Float4 texcoord:texcoord0;}; struct Appdata_tan { float4 vertex:position; FLOAT4 tangent:tangent; FLOAT3 Normal:normal; Float4 texcoord:texcoord0;};3. Use the vertex color as the output in the surf () function.void Surf (Input in, InOut surfaceoutput o) {o.albedo=in.vertexcolor;}Full
:_cutoff is specified in the #pragma statement#pragma surface surf Lambert alphatest:_cutoffWhen Alphatest:_cutoff is specified, our shader becomes a transparent clipping shader. When the Alpha value of the fragment 2. Assign the channel value to O.alphaO.alpha = C.R;According to the above, I thought the workflow was like this.Float _cutoff=0.5o. Alpha = texture. Rif (O.alpha But looking at unity-generated shader code discovery is using the Clip () fu
The fourth chapter reflects the end of the reflection, then continue to study the fifth-light model.We are already familiar with the illumination model, before the various diffuse and specular highlights have been customized to the Illumination model function. I thought this chapter would be about the light model function that I said earlier, but it's not.After reading the first section, the feeling is that it's like teaching me how to use the baked pictures. That means how to use a static pictu
, one far away.Transfer from Http://blog.csdn.net/huutu http://www.thisisgame.com.cnFirst look at the default displayCreate a new Material, create a new Shader, and follow the steps below to modify the default Shader.1, in the Tags module to declare the object's render queue, the default object is Geometry, now want to let near a point of the object to render first, then let the render queue reduced, here set to Geometry-20Tags {"Rendertype" = "Opaque" "Queue" = "Geometry-20"}2. Add the Zwrite O
Surf (Input in, InOut surfaceoutput o) {half4 c = tex2d (_maintex, In.uv_maintex); O. Albedo = C.rgb;o. Alpha = C.A;} ENDCG} FallBack "Diffuse"}The book also adds a mix of colors to make the effect look more dazzling, not here.Transfer from Http://blog.csdn.net/huutu http://www.thisisgame.com.cnLearn about a function mentioned in the book LerpLerp interpolation functionfloat f = lerp (from,to,t) = from* (1-t) + to*tWhen t = 0 returns from, when t = 1
the corresponding variable for subshader usesampler2d _maintex;float4 _maintint;float4 _specularcolor;float _specular;float _SpecularPower;sampler2D _ Anisodir;float _anisooffset;The _anisodir is left to the normal map.Because the data of the normal map needs to be read, the INPUT structure is modified, and the UV variables of the normal map are added.struct Input {float2 uv_maintex;float2 uv_anisodir;};The default surfaceoutput in Unity does not meet the needs of our shader, so we need to cus
One of the most common scenarios for using vertex information is to create a more realistic terrain or environment that is blended into different textures by using an RGBA channel that uses vertex colors. This way, you don't have to import a map as a mixed map.Create a new scene and import a flat mesh model with the book.New material, new shader. Select shader in the material and assign the material to the model.The shader code is as follows:Shader "Cookbookshaders/chapt7-3/vertexheightmapblend"
, such as recording 4 images of the alpha, such as the height of the calculation of the terrain, altitude is recorded as 1, elevation must not recorded as 0.struct Input {float2 uv_ SHITOU_TEXTURE;FLOAT2 uv_cao_texture;float2 uv_shazi_texture;float2 uv_niba_texture;float2 uv_BlendTexture;}; void Surf (Input in, InOut surfaceoutput o) {float4 blenddata=tex2d (_blendtexture,in.uv_blendtexture);// Read all the mixed data from the grayscale graph recordin
IntroductionVue Cookbook vs. WizardsWhat is the difference between Vue's cookbook and the wizard? Why do you have to cookbook if you have a guide?1. A more exclusive explanation, in the wizard, we are actually telling a story, each part of the construction and presentation is derived from the previous module. But in cookbook
Javascriptmvc provides powerful support for testing. By using funcunit, you can easily create functions and unit tests that can run in a browser or automatically. In the previous lecture, we used the scaffolded command, and then the system helped you create a test script. Here we will do the following.
Run the unit test.
Understand unit testing.
Run the function test.
Measure the test taker's understanding about the function.
Test the istasty function.
Run unit test
Funcunit uses qunit
Compress cookbook
When downloading many JS files, it will bring a lot of overhead. The server can use simple compression technology to link the files to a file.
Compression script
Use the following command to compress your program's Js script:
C:\workspace\Cookbook>js cookbook\scripts\build.js
My local running results:
Then check whether there is a product
Jquery cookbook Chinese VersionAuthor of basic information: (US) jquery community Expert Group Translator: Yao Jun sun Bo Press: People's post and telecommunications Press ISBN: 9787115255907 Release Date:-4-5 published on: April 2013: 16: 1-1 category: Computer
For more information, jquery cookbook Chinese, computer books, and jquery cookbook Chinese are designe
;>>should be Bar:item ('Bar') should be Spam:item ('spam') should be Foo:item ('Foo') should be Grok:item ('Grok')>>>You can see that the element returned at the first execution of the pop () operation has the highest priority, and the order of two elements (Foo and gork) of the same priority is returned in the same order as they were inserted into the queue.In this code, the queue is in the form of tuples (-priority, Self._index, item) , and The priority value is for the queue to be ranked in
: Network Disk DownloadContent Introduction······"Python Cookbook (3rd edition) Chinese version" describes the Python application in various areas of the use of techniques and methods, its topics cover the data structure and algorithms, strings and text, numbers, dates and times, iterators and generators, files and I/O, data encoding and processing, functions, Classes and objects, metaprogramming, modules and packages, networking and web programming,
[Unity Shaders] Summary of Unity Shaders and Effects Cookbook, shadersmodcore
My nagging
Unconsciously, it has been nearly ten months since I published my first article about Unity Shaders and Effects Cookbook. At the beginning, I started to take notes. After all, when I look back, I will inevitably feel impatient when I look at English again. From the very beginning, I was almost the only one who had stru
Python cookbook (data structure and algorithm) is a method for decomposing sequences into individual variables.
This example describes how to use a Python cookbook (data structure and algorithm) to separate sequences into individual variables. We will share this with you for your reference. The details are as follows:
If an object is iteratable (any sequence), it can be decomposed, including tuples, lists,
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