surf cookbook

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Surf of pattern matching----feature point detection learning _2 (surf algorithm)

In the previous blog feature point detection learning _1 (SIFT algorithm), the classical SIFT algorithm is introduced briefly, the SIFT algorithm is stable, the detected feature points are also more, the biggest determination is the high computational complexity. There are many scholars to improve it, in which the more famous is the surf algorithm introduced in this paper, the Chinese meaning of surf is fas

OpenCV3 How to use SIFT and SURF Where did SIFT and SURF go in OpenCV

If you ' ve had a chance to play around with OpenCV 3 (and does a lot of work with KeyPoint If you ' ve had a chance to play around with OpenCV 3 (and does a lot of work with KeyPoint detectors and feature) You may have noticed the SIFT and SURF implementations are no longer included in the OpenCV 3 library by default. Unfortunately, you probably learned this lesson the hard way by opening up a terminal, importing OpenCV, and the

Unity Shaders and Effects Cookbook (D-1) set ZTest to achieve occlusion semi-transparent effect

Alpha to 0.5}endcg//the Ztest greater is set above, only the areas that are obscured are rendered. So the next place to render the area without occlusion. Zwrite onztest lequal//greater/gequal/less/lequal/equal/notequal/always/never/off default is LEqual if you want to draw the Z-value of the pixel The small remainder equals the value in the depth buffer, then replaces it with the new pixel color value. Cgprogram#pragma Surface Surf lambertsampler2d

Unity Shaders and Effects Cookbook (7-1) accessing vertex colors in surface Shader

selected according to requirements.struct Appdata_base { float4 vertex:position; FLOAT3 Normal:normal; Float4 texcoord:texcoord0;}; struct Appdata_tan { float4 vertex:position; FLOAT4 tangent:tangent; FLOAT3 Normal:normal; Float4 texcoord:texcoord0;};3. Use the vertex color as the output in the surf () function.void Surf (Input in, InOut surfaceoutput o) {o.albedo=in.vertexcolor;}Full

Unity Shaders and Effects Cookbook (6-2) Transparent clipping shader

:_cutoff is specified in the #pragma statement#pragma surface surf Lambert alphatest:_cutoffWhen Alphatest:_cutoff is specified, our shader becomes a transparent clipping shader. When the Alpha value of the fragment 2. Assign the channel value to O.alphaO.alpha = C.R;According to the above, I thought the workflow was like this.Float _cutoff=0.5o. Alpha = texture. Rif (O.alpha But looking at unity-generated shader code discovery is using the Clip () fu

Unity Shaders and Effects Cookbook (5-1) Litsphere lighting Model

The fourth chapter reflects the end of the reflection, then continue to study the fifth-light model.We are already familiar with the illumination model, before the various diffuse and specular highlights have been customized to the Illumination model function. I thought this chapter would be about the light model function that I said earlier, but it's not.After reading the first section, the feeling is that it's like teaching me how to use the baked pictures. That means how to use a static pictu

Unity Shaders and Effects Cookbook (6-3) modifying render queue Queues to modify render order

, one far away.Transfer from Http://blog.csdn.net/huutu http://www.thisisgame.com.cnFirst look at the default displayCreate a new Material, create a new Shader, and follow the steps below to modify the default Shader.1, in the Tags module to declare the object's render queue, the default object is Geometry, now want to let near a point of the object to render first, then let the render queue reduced, here set to Geometry-20Tags {"Rendertype" = "Opaque" "Queue" = "Geometry-20"}2. Add the Zwrite O

Unity Shaders and Effects Cookbook (7-2) for vertex animation in Surface Shader

Surf (Input in, InOut surfaceoutput o) {half4 c = tex2d (_maintex, In.uv_maintex); O. Albedo = C.rgb;o. Alpha = C.A;} ENDCG} FallBack "Diffuse"}The book also adds a mix of colors to make the effect look more dazzling, not here.Transfer from Http://blog.csdn.net/huutu http://www.thisisgame.com.cnLearn about a function mentioned in the book LerpLerp interpolation functionfloat f = lerp (from,to,t) = from* (1-t) + to*tWhen t = 0 returns from, when t = 1

Unity Shaders and Effects Cookbook (3-6) Create anisotropic high light type (Anisotropic) to simulate brushed metal effects

the corresponding variable for subshader usesampler2d _maintex;float4 _maintint;float4 _specularcolor;float _specular;float _SpecularPower;sampler2D _ Anisodir;float _anisooffset;The _anisodir is left to the normal map.Because the data of the normal map needs to be read, the INPUT structure is modified, and the UV variables of the normal map are added.struct Input {float2 uv_maintex;float2 uv_anisodir;};The default surfaceoutput in Unity does not meet the needs of our shader, so we need to cus

Unity Shaders and Effects Cookbook (7-3) blend with vertex colors in the terrain

One of the most common scenarios for using vertex information is to create a more realistic terrain or environment that is blended into different textures by using an RGBA channel that uses vertex colors. This way, you don't have to import a map as a mixed map.Create a new scene and import a flat mesh model with the book.New material, new shader. Select shader in the material and assign the material to the model.The shader code is as follows:Shader "Cookbookshaders/chapt7-3/vertexheightmapblend"

Unity Shaders and Effects Cookbook (4-5) cubemap with Fresnel reflections

Tint", Color) = (1,1,1,1) _ Maintex ("Base (RGB)", 2D) = "White" {}_cubemap ("Cubemap", CUBE) = "" "{}_reflectionamount (" Reflection Amount ", Range (0,1)) =1_rimpower ("Fresnel Falloff", Range (0.1,3)) =2_speccolor ("Specular Color", Color) = (1,1,1,1) _specpower ("Specular Power ", Range (0,1)) =0.5}subshader {Tags {" rendertype "=" Opaque "}lod 200cgprogram#pragma surface Surf Blinnphong#pragma Target 3.0FLOAT4 _maintint;sampler2d _maintex;sample

Unity Shaders and Effects Cookbook (2-4) compressing and blending texture maps: Storing interpolation information using grayscale graphs

, such as recording 4 images of the alpha, such as the height of the calculation of the terrain, altitude is recorded as 1, elevation must not recorded as 0.struct Input {float2 uv_ SHITOU_TEXTURE;FLOAT2 uv_cao_texture;float2 uv_shazi_texture;float2 uv_niba_texture;float2 uv_BlendTexture;}; void Surf (Input in, InOut surfaceoutput o) {float4 blenddata=tex2d (_blendtexture,in.uv_blendtexture);// Read all the mixed data from the grayscale graph recordin

Vue.js Recipes (The cookbook of Vue)

IntroductionVue Cookbook vs. WizardsWhat is the difference between Vue's cookbook and the wizard? Why do you have to cookbook if you have a guide?1. A more exclusive explanation, in the wizard, we are actually telling a story, each part of the construction and presentation is derived from the previous module. But in cookbook

Javascriptmvc tutorial-5. Start Using javascriptmvc-test cookbook

Javascriptmvc provides powerful support for testing. By using funcunit, you can easily create functions and unit tests that can run in a browser or automatically. In the previous lecture, we used the scaffolded command, and then the system helped you create a test script. Here we will do the following. Run the unit test. Understand unit testing. Run the function test. Measure the test taker's understanding about the function. Test the istasty function.   Run unit test Funcunit uses qunit

Javascriptmvc tutorial-6. Getting started with javascriptmvc-compression and docalization cookbook

  Compress cookbook When downloading many JS files, it will bring a lot of overhead. The server can use simple compression technology to link the files to a file.   Compression script   Use the following command to compress your program's Js script: C:\workspace\Cookbook>js cookbook\scripts\build.js My local running results: Then check whether there is a product

Jquery cookbook Chinese Version

Jquery cookbook Chinese VersionAuthor of basic information: (US) jquery community Expert Group Translator: Yao Jun sun Bo Press: People's post and telecommunications Press ISBN: 9787115255907 Release Date:-4-5 published on: April 2013: 16: 1-1 category: Computer For more information, jquery cookbook Chinese, computer books, and jquery cookbook Chinese are designe

"Python Cookbook" "Data Structure and algorithm" 5. Implementing priority queues

;>>should be Bar:item ('Bar') should be Spam:item ('spam') should be Foo:item ('Foo') should be Grok:item ('Grok')>>>You can see that the element returned at the first execution of the pop () operation has the highest priority, and the order of two elements (Foo and gork) of the same priority is returned in the same order as they were inserted into the queue.In this code, the queue is in the form of tuples (-priority, Self._index, item) , and The priority value is for the queue to be ranked in

Python Cookbook (3rd edition) Chinese version pdf

: Network Disk DownloadContent Introduction······"Python Cookbook (3rd edition) Chinese version" describes the Python application in various areas of the use of techniques and methods, its topics cover the data structure and algorithms, strings and text, numbers, dates and times, iterators and generators, files and I/O, data encoding and processing, functions, Classes and objects, metaprogramming, modules and packages, networking and web programming,

[Unity Shaders] Summary of Unity Shaders and Effects Cookbook, shadersmodcore

[Unity Shaders] Summary of Unity Shaders and Effects Cookbook, shadersmodcore My nagging Unconsciously, it has been nearly ten months since I published my first article about Unity Shaders and Effects Cookbook. At the beginning, I started to take notes. After all, when I look back, I will inevitably feel impatient when I look at English again. From the very beginning, I was almost the only one who had stru

Python cookbook (data structure and algorithm) is a method for decomposing sequences into individual variables.

Python cookbook (data structure and algorithm) is a method for decomposing sequences into individual variables. This example describes how to use a Python cookbook (data structure and algorithm) to separate sequences into individual variables. We will share this with you for your reference. The details are as follows: If an object is iteratable (any sequence), it can be decomposed, including tuples, lists,

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