1. First of all, I think there are too many options for D3D texture ing, which gives people a dazzling feeling. In addition, it is not easy to distinguish the differences between different options at first glance, I don't know how to use these options, or how they correspond to previous experiences. These options include:
Dark mapping
Animated Dark mapping
Blending with Material Diffuse Color
Darkmap with Material Diffuse Color
Glow mapping
Det
SDL2 source code analysis 4: texture (SDL_Texture), sdl2sdl_textureThe previous article analyzed the SDL_CreateRenderer () function used to create a Renderer in SDL (). This article continues to analyze the source code of SDL. This document analyzes the SDL texture (SDL_Texture ).The code process for playing a video by using SDL is as follows.Initialization:
SDL_Init (): Initialize SDL.
SDL_CreateWindow
By ho minggui (http://blog.csdn.net/hmg25)Reprinted please indicate the source
The previous examples are solid 3D models. Today, we began to attach the gorgeous textures to these models to make them look closer to the real objects we remember.
Function startup
To use textures, we need to turn on some OpenGL switches to start some of the features we need:
gl.glEnable(GL10.GL_TEXTURE_2D);
. This call is indispensable. If you do not enable this function, you cannot map the image to a polygon.
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as well as yarn translation finishing.Nehe OpenGL Lesson Sixth: texture mappingTexture mapping:In this lesson, I'll teach you how to map textures to six facets of a cube. learning
Rectangle TextureThe texture target is gl_texture_rectangle.First, the rectangular texture cannot be mip-mapped;Then, the rectangular texture is not normalized (actually addressing the pixels)Finally, texture coordinates cannot be duplicated, and texture compression is not s
Tags: SDL OpenGL direct3d texture function call
The previous article analyzed the texture creation function sdl_createtexture () of SDL (). This article continues to analyze the source code of SDL. This article analyzes the sdl_updatetexture () function of SDL to update texture data ().
The code process for playing a video by using SDL is as follows.
Initializa
OpenGL cubic Map
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Specified cial publication in written, electronic, or other forms without expressed written permission is prohibited.
Electronic redistribution for educational or private use is permitted.
SummaryThis tutorial explains the purpose of hardware cube textures. Cube maps can be used for Environment Maps, stable specular highlights, and bump maps for Pixel-by-pixel illumination ). Programmers can download the instance code and learn about OpenGL.
Ex
SDL2 source code analysis 5: Update texture (SDL_UpdateTexture ()),
The previous article analyzed the texture creation function SDL_CreateTexture () of SDL (). This article continues to analyze the source code of SDL. This article analyzes the SDL_UpdateTexture () function of SDL to update texture data ().
The code process for playing a video by using SDL is as
1. Create Texture Images
OpenGL requires the height and width of the texture must be 2 of the n-th square size, only to meet this condition, this texture picture is valid. Once we get the pixel value, we can pass the data to OpenGL and let OpenGL generate a texture map:
Glgentextures (1, @
Http://www.educity.cn/wenda/92368.htmlOpenGL ES tutorial VI texture map (source control) OpenGL ES Tutorial for Android–part vi–texturesDecember 30th, by Per-erik Bergman-android, Embedded, JavaLast tutorial we worked a bit more on meshes and we had also talked about adding colors to our mesh. The most common-on-the-adding colors to your mesh are to add a texture. There is a couple of different steps invol
Three. js source code annotation (37) Texture/CompressedTexture. js
I also just started learning. Sorry for the errors in many places.
The following code is a comment on the Texture/CompressedTexture. JS file in the THREE. js source code file.
/*** @ Author alteredq/http://alteredqualia.com/* // Texture class is used to create a compressed reflection refraction
1. Texture Control.
Sprite *pSprite = Sprite::create("background.png");TexParams params = {GL_NEAREST,GL_NEAREST,GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE};pSprite->getTexture()->setTexParameters(params);
The most important function above is settexparameters (), which controls how the texture of a texture image maps to the pixels on the Screen Based on cctexparameters.
Author: Shen Chen
In this article, I will introduce how to improve the texture ing quality. Including MIP map, bilinear filtering, and tri-linear filtering.
When a polygon changes from near to far or from far to near, the area projected to the screen will also grow from large to small. In this way, a screen pixel corresponds to multiple points on the polygon or multiple pixels on the screen correspond to a point on the polygon. If the polygon is attac
Based on the 9th article, this paper adds texture mapping function to the cube.
Texture Mapping
Texture Mapping in OpenGL is a fairly straightforward concept. Every texture is no but an image of some sort. Texture mapping is basically applying a
OpenGL ES learning notes (3)-texture and es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android volume). The Code involved is from the original book. If necessary, go to the Source Code address specified in the original book to download.
OpenGL ES Study Notes (2) -- smooth coloring, adaptive width and height, and 3D image generation: Smooth coloring and adaptive
How does opengl display the texture-rich and opengl
In the opengl Post Bar, someone turns up a previous help post:
// According to the NeHe tutorial lesson6, we got a texture-based ry # include
// Use auxDIBImageLoad to load the texture # include
# Pragma comment (lib, "GLAUX. lib") # include
GLuint textu
Textures are important resources for renderers and are relatively simple resources. This article discusses the management of texture resources in detail.As mentioned in the resource management overview, a resource is a bunch of memory and CPU and GPU access rights. Texture management on top of resource management, you are responsible for how a bunch of memory constructs a
This lesson will teach you how to use three different texture filtering methods. It also teaches you how to use a keyboard to move objects in a scenario and how to use simple light in an OpenGL scenario. This course contains a lot of content. If you have any questions about the previous course, first review it. Before entering the code below, it is very important to have a good understanding of the basic knowledge.We still modify the code in Lesson 1.
English Original: http://developer.android.com/guide/topics/manifest/supports-gl-texture-element.htmlAcquisition (update) Date: 2014-7-3Moved from the original blog: http://blog.sina.com.cn/s/blog_48d491300100zmvg.htmlGoogle Play filtering mechanismGoogle Play Filters The application's supported texture compression formats to ensure that the application is installed only on devices that can handle their tex
reprint:http://blog.csdn.net/hgl868/article/details/7872466 Easy Texture mapping (simple Texture)To apply textures in GLSL, we need to access the texture coordinates of each vertex. Some attribute variables are provided in GLSL, one for each texture unit:Attribute Vec4 gl_multitexcoord0;Attribute Vec4 Gl_multitexcoo
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