texture pack

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Texture descriptors for gray-scale symbiosis matrices

Texture descriptors (Texture features): maximum probability, correlation, contrast, energy, homogeneity, entropyI=imread (' C:\Users\Jv\Desktop\ texture 3.jpg '); Gray=rgb2gray (I); Gs=graycomatrix (Gray, ' numlevels ', 256);% horizontal position operator calculates symbiosis Matrix Gsn=gs/sum (GS (:));% normalized matrix stats=graycoprops (GS, ' all ');% The des

Full parsing of texture format

【Full parsing of texture format] What internal representation is used for the texture. This is a tradeoff between size and quality. The texture compression method depends on the balance between size and quality. You can see that: 1)RGB compressed dxt1>RGB 16 Bit 2)Rgba compressed dxt5>Rgba 16 Bit 3) in non-normal circumstances,Rgba compressed dxt5>

Two texture ing methods

Texture ing can be performed in two ways: ØLoad a created texture file and then apply the texture data. ØThe other is to calculate the texture content one by one in order, that is, we first create an "empty" texture, and then calculate the color of the

Java implementation of OpenGL ES texture mapping method _java

In this paper, we illustrate the method of implementing OpenGL ES texture mapping in java. Share to everyone for your reference. Specifically as follows: 1. Glrenderer.java Documents: Package Net.obviam.opengl; Import Javax.microedition.khronos.egl.EGLConfig; Import javax.microedition.khronos.opengles.GL10; Import Android.content.Context; Import Android.opengl.GLU; Import Android.opengl.GLSurfaceView.Renderer; public class Glrenderer implement

3D programming: Texture Addressing Modes

Texture addressing Modes You may have noticed the assignment of Samplerstate object Members Addressu = wrap and ADDRESSV = Wrap in texturemapping.fx. This is the texture addressing mode, and when the texture coordinates are out of range [0, 1], you can control how they should be displayed. Direct3D supports four kinds of tex

Fresh transparent/skin texture/Film tone later tips sharing

Some tips and ideas on the latter side of the share of the article. But because everyone took photos of the exposure parameters, characters, environment and other factors are different, so also created a late photo of complexity and inconsistency. Therefore, in this article, there will not be too many late parameter introduction, more is to share my later aspects of some ideas and methods. And this article to share with you is: 1. How to make the color of the photo transparent? 2, comfor

Ios_31_cocos2d_ Texture Packaging (texturepacker)

The Texturepacker tool is designed to package multiple images into a single large pictureThe purpose is: 1. Save memory space, 2. Reduce the number of texture rendersbecause Android and iOS games are rendered through OpenGL ES, OpenGL ES requires that the texture must be 2 of the size of the n-th square,if not, it expands to the nearest 2 of the n-dimensional dimensions (by filling transparent pixels)most i

HSV texture features

The local binary patterns method is a method used for image feature classification in computer vision. In September 1994, we first proposed [43] [44] by T. Ojala, M. pietik äinen, and D. Harwood for texture feature extraction. Later, the combination of the LDA method and the hog feature classifier improved the detection performance on some datasets [45. The following describes how to extract a feature vector from a local string: First, the detection w

How to Use the atlasc texture set (generated using TexturePacker) when developing a game using SpriteKit in xcode7.3)

How to Use the atlasc texture set (generated using TexturePacker) when developing a game using SpriteKit in xcode7.3) Because the resource file to be used is a small set of images, we need to first generate a large image and include all the small images in it, the best way is to use a third-party tool to implement this function. 1. First download TexturePacker. The latest version when writing this article is 4.1.0. For: https://www.codeandweb.com/bl

How to Use depth texture (from directxdev)

they will perform better in terms of performance, and are more widely supported. * To check availability of those formats the checkdeviceformat () API shocould be used.-Thus for a 16-bit depth surface you wowould call for ATI:Hres = d3d-> checkdeviceformat (adapter, devicetype, adapterformat, d3dusage_depthstencel, d3drtype_texture, fourcc_df16 );-And for NVIDIA:Hres = d3d-> checkdeviceformat (adapter, devicetype, adapterformat, d3dusage_depthstencel, d3drtype_texture, d3dfmt_d16 ); note that i

WPF 3d:meshgeometry3d The correct definition of texture coordinates

The correct definition of the original WPF 3d:meshgeometry3d texture coordinatesTo make 2D-based textures appear in 3D objects, we must define the texture mapping coordinates of the 3D mesh objects. In WPF, this feature is passed through the Meshgeometry3d.texturecoordinates property.The corresponding coordinates of the LinearGradientBrush texture are the same as

Unity3d Shaderlab Simulated Texture movement

Unity3d Shaderlab Simulated Texture movementIn this article, we're going to talk about the effect of a UV map on a shader's scrolling effect, such as a scene that can be used in rivers, waterfalls, lava, and so on. is one of the basic techniques for creating texture animations. So prepare a new shader file and a new material.This time we first add some code to the Properties:Properties {_maintint ("Diffuse

Photoshop produces gorgeous golden Xiangyun texture Rooster Zodiac Word

  PS Tutorial Photoshop produces gorgeous golden Xiangyun texture Rooster Zodiac Word Effect Word focus is the text texture and texture part of the production, especially in the middle of the texture layer, with the layer style to make texture and color, and then add Xiang

Illustrator Design exquisite Web page texture background to make a tutorial

To give you illustrator software users to detailed analysis to share the design of a delicate web page texture background of the production tutorial. Tutorial Sharing: One, single pixel graph First open the AI software, create a new document, the document size arbitrary. Check "Pixel Preview" in the View column, check this option, when you zoom your picture to large enough, the pixel lattice will appear, and then tick "sna

iOS and Android game texture optimization and memory optimization (COCOS2D-X)

1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual si

Dry: Unity Game development Image Texture Compression scheme

Original: HTTP://WWW.JIANSHU.COM/P/F7C3741F22AFThe Unity3d engine handles textures intelligently: Whether you put in png,psd or TGA, they are automatically converted into Unity's own texture2d format .In the texture2d settings option, you can set different compression formats for different platforms, such as iOS set to Pvrtc4,android platform set to RGBA16, etc.Well, it's very smart.However, in some advanced use, some situations are difficult to meet.For example, we ngui the atlas

Using Depth Texture

Use depth textures:Depth information can be rendered to a texture, some effects of the production will require scene depth information, at this time depth texture can come in handy.Depth texture have different implementations on different platforms, and native support is not the same.Unitycg.cginc defines some of the help macros defined using depth texture:Unity_

UV animation/texture blending/Normal map/process textures

Render path" supported by the graphics card. The video card automatically chooses a subshader that best suits its performance.In a subshader we can define multiple passes, and pass differs from Subshader, and each pass you write is executed in the order. We're going to write a specific shader code in the pass, and one more thing to mention, It is not possible to write a pass in Unity's surface shader, because in Unity's lighting model He will automatically define some passes, so you will no lon

Away3d 4.1 texture Summary

Texturematerial (texture: texture2dbase = NULL, smooth: Boolean = true, repeat: Boolean = false, mipmap: Boolean = true) // texture, smooth, repeated, enable mipmap texture creates a new texturematerial. 1. Texture A commonly used technology in 3D computer graphics Paster rendering is calledMipmapping. To speed up rend

A course of making character yellow-brown metal texture using Photoshop

Using Photoshop to make the character yellow-brown metal texture word tutorial, the metal texture word production is not complicated. Roughly divided into two parts, metal characters and texture parts. The metal Word uses the layer style to do, the texture part uses the related tex

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