unity character controller

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[Unity Shaders] map and character occlusion processing

[Unity Shaders] map and character occlusion processing The first method:Methods of radiographic InspectionIdea: Make a ray between the main camera and the character, if the wall on the map obscures the character model, this ray must beWalls intersect. The wall's material is set to a transparent material after the inte

Unity mouse click Left and right move, character follow rotation

On the code:usingUnityengine;usingSystem.Collections; Public classTest:monobehaviour {PrivateVector3 startposition;//The coordinate point of the mouse button Private floatx; Public BOOLIsdown;//Indicates whether the mouse is pressed Public voidOnMouseDown () {Isdown=true; StartPosition=input.mouseposition; } Public voidOnMouseUp () {Isdown=false; } Public voidUpdate () {if(Isdown) {x= Input.mouseposition.x-startposition.x; This. Transform. Rotate (NewVector3 (0,-X,0));//Star

Unity first person makes the camera follow the main character move

The using unityengine;using system.collections;//should add character controller components to the machine. public class Cubet:monobehaviour {//here defines a Class, the object that is dragged to is one of the objects of the class public enum rotationaxes {mousexandy = 0, MouseX = 1, Mousey = 2}public rotationaxes axes = Rotationa Xes. mousexandy;public float Sensitivityx = 15f;public float sensitivityy = 1

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