[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan
Cross-Scenario methods of Unity static variables and unity static variables
Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10.
Using UnityEngine; using System. collections; using
Persistent data storage and unity storage in unity
Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions
SetIntSets the value of the preference identified by key.Set the parameter value determined by the key.
GetIntReturns the value corresponding to key in the preference
Parse ini configuration file ---- INIParser, Unity ---- iniparser in unity
Hello everyone, I am Sun Guangdong. Reprinted please indicate the source: http://blog.csdn.net/u010019717
More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.htmlIni files
This library can process INI files. Please refer to the extension name of the file (for example, .txt) as
Unity script optimization and unity script Optimization
Selecting the correct script Optimization in Unity is more efficient than adjusting the code without any purpose. It is worth noting that the best optimization is not simply to reduce the complexity of the Code.
1. when using the FixedUpdate function, do not write too much code in the method body that does
We found in the development process that to adjust the size of the unity UI element, Recttransform provides the Sizedelta property that can be used to dynamically modify the size of the recttransform. But at the same time we also Google to another way to modify the size of Recttransform, the method is as follows:1 Public Static voidsetrecttransformsize (Recttransform trans, Vector2 newSize)2 {3Vector2 oldsize =trans.rect.size;4Vector2 deltasize =
In software development, MAC addresses can be used as a unique indication of the device, and we can also get it through unity, which can be tested by Pc,ios but not available to Android.The code is as follows:usingUnityengine;usingSystem.Collections;usingSystem.Net.NetworkInformation; Public classnetworkinfo:monobehaviour{voidStart () {Debug.Log (getmacaddress ()); } Public Static stringgetmacaddress () {stringPhysicaladdress =""; Networkinterface
parametersParameters for Fog calculation: (Density/sqrt (ln (2)), DENSITY/LN (2), –1/(End-start), end/(End-start)). X is useful-Exp2 fog mode, Y for EXP mode, Z and W for Linear mode method Unityobjecttoclippos
Inline Float4 unityobjecttoclippos (in Float3 Pos)
{
//More efficient than computing M*VP matrix product since unity says it It's quicker, so use this.
return Mul (UNITY_MATRIX_VP, Mul (Unity_objecttoworld, FLOAT4 (POS, 1.0)));
}
Inlin
Import Settings
Import settings
Each type of asset this Unity supports have a set of Import Settings, which affect how the asset appears
or behaves.To view a asset ' s import settings, select the asset in the Project view. The Import settings
For this asset would appear in the Inspector. The options that is displayed'll vary depending on the type
of asset that is selected.
Each unity-supported resource ty
actual width and height of the map. Then, the position of the main character in the small map is determined based on the zoom ratio.
Code:
Using unityengine; using system. collections; public class script_04_17: monobehaviour {// map terrain object gameobject plane; // map main object gameobject cube; // map width float mapwidth; // float mapheight of a large map; // float widthcheck; float heightcheck; /
1, unity in order to achieve the rotation of a gameobject, we need to change its transform under the corresponding rotation, because our big turntable is a 2D angle of view, so we first need to clear the direction of rotation of the big turntable is rotating rotation Z.2, how to realize the big turntable from rotation to slow, and then to the rotation of the designated position to stop. View the
, called Slice_line13. Create a text-type UI node below the rank_option child node called Unick14. Drag the entire Rank_option node into the Prefab folder prefabs to hide the iamge component of the empty node and remove the white area.15. Add a layout component grid to the content of the rank node, usually with a grid, and wait to get a lot of rank_option nodes in.16. Use code to instantiate and bulk add and place rank_option nodes Public classGame_scene:monobehaviour { PublicGameobject Item_pre
only oneGameobject Partgo = new Gameobject ();Partgo.name = Names[0];PartGo.transform.parent = Girltarget.transform;Girlsmr.add (Names[0], partgo.addcomponentGirldata.add (Names[0], new dictionary}Girldata[names[0]]. ADD (Names[1], part);//store so the SKM information into the data inside}}void Changemesh (string part, String num){//Incoming part, number, pick up the corresponding SKM from dataTo follow the change of the areaSkinnedmeshrenderer SKM =
an object, such as a game controller, as a global thing when I switch scenes. You can use Dontdestroyonload in the script.
void Awake() {If (instance = = null) {Instance = this; Dontdestroyonload(this. Gameobject); }Else{Destroy(this. Gameobject); }}
Weapons and ammunitionWeapons and bullets are made into prefab, which can be freely combined. In the inspector is al
need to be accessed on the CPU side, such as the need to get texture pixels through a script, to turn on read/write Enabled in the texture import settings.
Model file Import settings Read/write enabled is checked
In addition to the meshes that need to be accessed in the script, as meshes in the Grid collider, in scripts with staticbatchingutility.combine static-batch meshes, and in addition to the grid emitted by the particle system, other models do not recommend checking this opt
Quaternion. Slerp
Spherical interpolation: interpolation between the from and (from) values.
Quaternion. FromToRotation
Create a rotation from fromDirection to toDirection.
Quaternion. identity
Returns the constant equation rotation (read-only ). This element is "non-rotating": the object is perfectly aligned with the world or its parent axis.
Yes
Quaternion. operator *
Rotate a rotation angle from another element or a vector from a rot
This is the first lesson of our Unity Shader tutorial, and in this lesson you will learn how to use a program to write a shader that can be used in unity: the diffuse shader. This lesson focuses on the process of creating shader and applying shader.Preparatory work:
Install Unity version 4.6 or more
Create a new project
Menu
Shadow fleeting, flower shadow Criss. The years of light and shadow teach us that programmers who do not use lighting are not a good art.I. OverviewClicking Windows > Lighting > Settings will pop up the Lighting window, which is the window that sets the global illumination.This lighting window divides three areas:1. Scene: The settings apply to the entire scene rather than to a single gameobjects. These settings control lighting effects and optimize selection.2. Global Maps: Displays the GI illu
Move the Unity slider out and move the unity slider out.
Unity slider fly out
Using UnityEngine; using System. collections; public class ThrowBasketBallTest: MonoBehaviour {public float BeginTime; public float EndTime; public float TimeInterval; public float Force; public Vector3 BeginPosition; public Vector3 EndPosition; public Vector3 Direction; void Start (
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