When Unity3D is packaging Android applications, the game will crash as soon as it is opened. After accessing LogCat, the following logs are found:
04-14 10:12:08. 283: DEBUG/dalvikvm (23204): Unregistering JNI method Lcom/unity3d/player/UnityPlayer;. nativeVideoFrameCallback: VILII04-14 10:12:08. 283: DEBUG/dalvikvm (23204): Unregistering JNI method Lcom/unity3d/
Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand. When it comes to collaborative development, people think of using version control tools to manage
Welcome to Unity Learning, unity training, Unity Enterprise training and education zone, there are many u3d resources, u3d training videos, u3d tutorials, U3d Frequently asked questions, U3d Project source code, we are committed to creating the industry Unity3d training, learning the first brand.Unity3d in the packaging of Android applications, a game on the flash back, access to Logcat after the discovery of the following log:04-14 10:12:08.283:DEBUG
Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle
Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is http://www.qinyuanpei.com. Today we are talking about extracting game resources by decompiling Unity3D AssetBundle. The goal of this article is not to teach you how to crack a game developed based on the
in this tutorial, we build our own project and import the model to process the model. Special Note: This series of tutorials refer to the Translation Tutorial "Unity game Engine Basic Introductory Video tutorial" from the human Material translation group, which is the model and method used in this blog. This is I have been browsing a lot of tutorials, I feel very detailed concise tutorial, although the English language, Chinese subtitles, but absolutely suitable for beginners to learn. If you
1) When did such software start appearing, and how did these software persuade you (strangers) to become their users? Are they aiming for profit? Are they aiming to earn cash from users? Or is it something else?In 2004, Unity3d was born in Copenhagen, Denmark, in 05, headquartered in San Francisco, USA, and released the Unity 1.0 version, supporting the Mac platform. Over the next few years, Unity3d was bui
Preface Starting from March August, I made up my mind to officially start learning unit3d! Although I have written two generations of client game engines, more than 10 projects have been used, and the Unreal Engine has been used for several years, but I am still a newbie in mobile games. Unity3d is an engine that I like very much. At first glance, I can't help but wonder. This is not the engine I 've been
SHIFT + arrow key to "Forward Arrow"Shortcut keys in Windows system Unity3d
Key Combinations
Key
function
File files
Ctrl
N
New scene
Ctrl
O
Open Scene opening scenes
Ctrl
S
Save Scene Saved
Ctrl
Shift
S
Save scene as saves scenes as
Ctrl
Shift
B
Build Settings
Category: Unity3d game development Java Basics
A few days ago, a netizen asked me about Unity3d inside the use of Protobuf method, something dragged until now to write this article, sorry ha.
This article tests the environment:
System: WINDOWS 7 (3rd, 6), OS X 10.9 (step 4th)
Software: VS 2012 (3rd, 6 steps), Eclipse (5th, 6 steps)
Hardware: IPad 2 (4th step), Macbook Pro Mid 2012 (step 4th)
Article direct
Http://blog.dou.li/unity3d-import-3dmax-model-scale.html "The unity3d model imported into 3dmax has a scaling ratio of 100 times." You have heard of unity3d models.
How can I ensure that the 1 m created in 3dmax is 1 m after unity3d is imported?
Why is there a scaling problem of 100 times?
How can
What coordinate systems are in the Unity3d? ?? The concept of the coordinate system was first proposed by the French mathematician Descartes, and thus created the mathematical branch of geometry-analytic geometry-using algebraic methods. The basic idea of analytic geometry is to abstract the geometry into a point motion trajectory, so that points can be used as the basic elements of the composition of the graph, and the position of a point must first
This is the high-quality pre-sale recommendation of Oracle class in computer >>>> "unity3d/2d game development from 0 to 1"unity3d/2d game development from 0 to 1 (including DVD 1 photos) The use of "case-based" teaching ideas, the individual long-term offline training handout as the blueprint; Explain thoroughly, step-up, highlight and optimize the game development combat skills; with the national Unity Ga
When the engine was developed in 09 with other small partners, Unity3d was first exposed. At the time, this component-based design structure was not understood. Feel that the split is too detailed, while affecting efficiency.
Today, Unity3d has become the preferred 3D engine for many teams. And with the release of Unity3d 4.3, native 2D support has also opened th
Previous chapter: "Unity3d Technical Document Translation" article 1.7 assetbundles patch UpdateChapters in the original chapter: "Unity Manual" → "Working in Unity" → "Advanced Development" → "assetbundles" → "Troubleshooting"Assetbundles problem and its solving methodThis section covers some common issues with projects that use Assetbundles.Resource duplication (Asset duplication)The Assetbundle system st
sharedDirector]touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:NO];
Cocos2d 1.x touch screen time registration code:
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
OK. Here is the knowledge point reminder for this chapter. For more differences that need to be paid attention to, himi will write a blog post to remind you in time;
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Let me briefly talk about the cocos2d-iphone, cocos2dx,
1. Axial deflectionAfter the max model is imported into unity3d, the X axis will automatically deflection-90 degrees. Unity3d uses the left-hand coordinate system, while 3dmax uses the right-hand coordinate system. Helpless, this is a problem that many game engines will encounter when combined with Max. Compatibility problems !! Silly X, Max. The vast majority of 3D software in this world is TMD's left hand
About the "unity3d/2d game development from 0 to 1" The first version of the national release on July 1, 2015, the cumulative number of domestic colleges and universities teachers, training institutions praise. But with Unity's official knowledge of the technology's escalating and rapid iterations of the version, the Unity4.6 version of the teaching-learning system is lagging behind.With the launch of the official version of Unity2017.1 in July 2017,
standard assets, which are mentioned above, the location of the script is very important. Here is an example of the compilation order of scripts in different folders:In fact, if you are careful, you will find that if you build the folder hierarchy as shown in your project, the project files will be generated in the project folder after compiling the project file with the words editor and Firstpass in the file name. For example, according to the folder structure, we open the project folder to se
Embedded Unity3D view (3D model display) and androidunity3d in ANDROID applications
Reprint please indicate this article from the blog of the big glutinous rice (http://blog.csdn.net/a396901990), thank you for your support!
Effect display:
Opening nonsense:
My current Team needs a person to introduce a knowledge point or a new technology every week. It was my turn this week. Since I only worked for one year, I felt a little dead when I spoke to th
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