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As a popular course in primary and secondary schools, scratch is different from the traditional character code. There is no English threshold for Graphic programming. By dragging blocks, children can intuitively understand the operating principle behind the code, without knowing it, you can master programming algorithms. Through simulated cartoon project-based teaching such as animations that students love,
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Adventure games
Action games
Puzzle games
Sports Games
Board and card games
Simulations
Windows, Delphi, and games
Summary
Chapter 2-the anatomy of a game
Game dissection: the vital organs
Graphics
Sound
User input
Real-time event-driven programming
Basic game architecture
Initialization
Introduction
better fonts, new user interfaces and user experience (UI/UX) APIs, multi-touch features, multi-task, and faster performance.DirectoryAndroid 4 advanced game programming (version 2nd)Chapter 1 Welcome to Android world 11.1 configure developer 11.2 download and install sdk21.3 configure eclipse21.4 install Native Development Kit 51.4.1 install ndk 61.4.2 install cygwin 61.5 create Android simulator 61.6 con
Ten years of programming (2): qianchuan 2 -- how can there be such a awesome game machine?
Address: http://www.cnblogs.com/AndersLiu/archive/2011/04/19/programming10years-02.html
Author: Anders Liu
Have you found out that, among the many nonsense about electronic products mentioned above, the most important thing is missing-game machines. Although I am not g
tool that can achieve cross-platform between Windowsxbox and partners. N means "next generation (Next-generation)" and a means "schema (Architecture)". DirectX-based game development environment. DirectX is encapsulated using C #. Cross-platform can be implemented between Xbox360 and PC.Opentk(The Open Toolkit Library)Encapsulates the C # Library of OpenGL, OpenCL, and OpenAL.Sdl.net(sdl.net)SDL (Simple DirectMedia Layer) can manage
data in the system memory by category, or sent to the CPU, or to the video memory GPU, and then sent to the video controller based on the corresponding operations in the video card, the display will display it. The most important thing we need to pay attention to is how the data is stored in the CPU and GPU, and how it is output after computation.
In 3D
Talking about the Application of C # programming language in the game field,0x00 Preface
As Microsoft becomes more open, C # becomes more and more eye-catching. In the gaming industry, C # has gradually gained attention. This is not the case. The Netease best-of-breed game team has fully used. Net Core to support C # development in both the front and back ends an
Layer), which is the hardware abstraction layer. It and other relationships are shown in the following illustration:
As you can see from the diagram, the bottom graphics hardware is the graphics display card hardware, on which the device Driver interface is the display card driver, provided by the video card manufacturer. The drivers are then architected with two sets of APIs, one for Windows GDI and the other for the Direct3D API on the HAL hardwar
The following uses the Computer VGA 13 H video mode as an example to systematically introduce the basic methods for making computer games. Vga int 13 H mode is a mode that works in graphics mode. It has a screen resolution of X, 256 colors can be displayed on the same screen (Super Nintendo and Sega's 5-generation game consoles only have 256 colors ), many early games were developed using this graphic metho
IntroductionThe blog just opened, want to take the recent study of things to record down, is a kind of notes. Recently I'm going to start learning python, because I feel python is a very interesting language, long ago to learn (lazy), it is very powerful, you can use it for scientific operations, or digital image processing, or task automation, you can also build dynamic website, A lot of it sounds like an interesting implementation. You can also find more information about Python, which is not
Microsoft XNA 4.X framework. The goal of the framework is to make it easier for XNA to develop cross-platform games and to efficiently reuse code.As a branch of Mono, Monogame's cross-platform capabilities naturally don't have to worry, it currently supports platforms such as iOS, Android, MacOS, Linux, Windows,ouya, PS4, PSVita, and Xbox One.0x02 image-related XNAYou don't have to say more. Microsoft's own stuff. X in XNA represents a powerful software tool that can achieve cross-platform betw
Preface
I am very honored to write the preface to this important task. On the basis of this, I will teach programmers the necessary skills to create the next generation of 3D video games. There aren't many books that teach you how to create a real-time 3D engine. At the beginning, pixels are drawn. From the original game of Atari to the present, technology has developed so far. We were really pushing the st
Video games are very exciting because they can take us anywhere. For a few minutes (or, more honestly, a bit longer), we are called the inhabitants of the virtual world. Creating this world is the greatest joy for game developers.The biggest feature of the game world is time-artificial world life and breathing at a certain rhythm. As world builders, we have to in
I want to write a book, of course, it is utilitarian, needless to say, it is not a serious of technical works, it is mainly about my life games, game programming. In the end may not be able to out of the book is not particularly important, can not be nothing more than the author level or have not met their own bole. Equally important is, if I can through this platform to share my
the surface is created. This concept is often mentioned in graphic programming. Basically, we can use it as a ing of the video memory. The content written to the surface can be directly copied to the video memory for display, which makes the display speed very fast ), the surface must end before it is destroyed. Therefore, surfacecreated and surfacedestroyed in
I want to write a book, of course, it is utilitarian, needless to say, it is not a serious of technical works, it is mainly about my life games, game programming. In the end may not be able to out of the book is not particularly important, can not be nothing more than the author level or have not met their own bole. Equally important is, if I can through this platform to share my
Introduction to 3D game programming (11) fvf format and elements of d3d Basics
(13:49:05)
ReprintedBytes
Continue with d3d today. If time is enough, you can draw a simple triangle surface.
Basic d3d concepts
(1) Flexible vertex format fvf
In fact, this is a structure that we declare and define. In this structure, we store metadata vertices, and we use it in programs to recor
Introduction to 3D game programming (10) d3d program debug skills and d3d Basics
(21:52:19)
ReprintedBytes
Call: now we have started to introduce d3d related things. I have been reviewing things for a whole day. I need to add some emotional things. Well, I don't want to spend too much time. It's really annoying. I'll think about something to do later.
D3d program Bug testing skills
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