[WPF] [C #] Inline windowsform controls in WPF-using windowsformscontrollibraryIn the article [wpf][c#] embedding windowsform controls in WPF, I'll show you how to embed Windows Form controls directly in
Reference page:Http://www.yuanjiaocheng.net/ASPNET-CORE/core-static-files.htmlHttp://www.yuanjiaocheng.net/ASPNET-CORE/setup-mvc.htmlHttp://www.yuanjiaocheng.net/ASPNET-CORE/mvc-design-pattern.htmlHttp://www.yuanjiaocheng.net/ASPNET-CORE/mvc-routing.htmlHttp://www.yuanjiaocheng.net/ASPNET-CORE/attribute-route.htmlNote: This article is part of the ASP. NET Web API Series tutorial, if you are looking at this blog post for the first time, please look at the previous content first.3.3 Calling a Web
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (16) Traction Map Movement mode ②
Wizard controls make game development even better! With it, from the perfect traction map Mobile mode is a step away. There is only one last link left, everybody refuels.
In the previous section, (C # development
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42) make exquisite mini map ②
The previous chapters include the Object Avatar Panel, mini radar maps and other forms are fixed position, in a variety of ways and simple, and RPG, SLG, leisure and other types of games are often used in a large number of suspension and can be freely drag the form, such as the package Panel
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36) Map custom slices and export
As an important part of improving the performance of the game is the optimization of the map, as a web-based game, you can cut the map by cutting a number of pieces of the same size, according to the position of the protagonist to load on demand. To give a simple example, like a map of 20
C # development Wpf/silverlight animation and Game Tutorials (Game Course): (22) Refactoring – Let code fly with wings free
In the previous section, I made a major change in the game map pattern, this means that the project has been massively reset in real development, and although it seems to be on the surface, just one allmove () method has been transformed to achieve a perfect transition, thanks to the
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ①
In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) relationships between them implemented?
So in the next chapters I'll do a detailed analysis o
the two methods as extension methods so that all UI types in the project can be used.WPF supports both methods, with all the code shown below (note the While loop section):Private voidButtonStart_Click (Objectsender, RoutedEventArgs e) {Task T=NewTask (() = { while(true) { This. Dispatcher.begininvoke (NewAction (() ={Textblock1.text=DateTime.Now.ToString (); })); Thread.Sleep ( +); } }); //to catch an exception, a new task is startedT.
two methods as extension methods so that all UI types in the project can be used.WPF supports both methods, with all the code shown below (note the While loop section):Private voidButtonStart_Click (Objectsender, RoutedEventArgs e) {Task T=NewTask (() = { while(true) { This. Dispatcher.begininvoke (NewAction (() ={Textblock1.text=DateTime.Now.ToString (); })); Thread.Sleep ( +); } }); //to catch an exception, a new task is startedT.cont
WPFI have heard of WPF, a famous name for WCF, but I have never known her ...... Today, I suddenly want to see what she looks like?
It is mainly to leave a note for yourself. By the way, we can compare the differences between WPF and winform. 1. What is WPF? What is the purpose?
Definition: Windows Presentation Foundation (
Preface: Since the Qxgame (WPF GAME ENGINE) game engine has been published, the idea of writing a tutorial has been the subject of intense attention from many friends. So starting today, I will take you step-by-step to learn how to use pure C # to develop Wpf/silverlight game engine, in the process I will try to open source, and the relevant tips to explain and i
(1) Immediately close the entire application, will not wait for the current process to end, equivalent to the Task Manager in the direct shutdown process
System.Environment.Exit (0);
(2) WPF opens the browser and jumps to the fixed URL
Process proc = new System.Diagnostics.Process ();
Proc. Startinfo.filename = "http://www.baidu.com";
Proc. Start ();
(3) WinForm session to keep the site login status
Jobject javascript = null; Us
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (v) to achieve 2D character animation ②
The second method I call the picture interception method, prepares to work: Here I create the protagonist to the right direction to cast the animation as an example. First of all, you need to 150*150 10 frames of the picture through Photoshop or other ways to become a 1500*150 big pict
WPF runs on the CLR, and its code is managed code.
The DLL code written in C ++ is not hosted.
To call the DLL code written in C ++ in WPF, use:
using System.Runtime.InteropServices; [DllImport("Dll.dll", EntryPoint = "add",CallingConvention=CallingConvention.Cdecl)] public static extern int add(int a, int b);
The
In general, C # 's MessageBox.Show ("haha") is blocked by the current thread. We often use it to set up some judgment checkpoints.
Not all cases, however, can play a role in blocking the current thread.
For example, when WPF sets a splash screen transition splashscreen, you use MessageBox in the main form's construction method to not block the current thread.
I also have a smattering of reasons, I hope to u
November 2008 Best C # Technical articles, about the latest technical examples of WPF LINQ Pre-jit WCF
Learning technology, have to put their eyes on foreign countries, to learn from them, is not a shameful thing, did not learn the technology is not very good.
This is the article on the CodeProject, I will not turn, please see the original, this is beneficial to everyone.
Url:
http://www.codeproject
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (eight) perfect to achieve a * search dynamic animation
This section will be followed by the previous section, based on its implementation of mouse click Dynamic to create a perfect a * find the road animation. (Simulate the real movement of the characters in the game, this time there are obstacles, it can be said that basic
C # development Wpf/silverlight animation and games series (Game Tutorial): (40) to Silverlight transplant ②
Third, new features:
1 Add the game music and sound objects:
public static MediaElement gameMusic, gameAudio;
2 Add game mouse cursor:
//设置游戏鼠标光标 GameCursor.Stretch = Stretch.Fill; GameCursor.Source = Super.GetImage("/Image/Cursor/0.png");
Updates the mouse cursor picture position in the mouse
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