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Animation/Game Development tutorial (game course) under WPF/Silverlight

Thank you very much for sharing this series of exciting C # development of WPF/Silverlight animations and game series tutorials (game course) with the right hand of dark blue. This article is the author's note and Article Index. First: Source code of this series of tutorials:Wpfgamecourse.rar(You can download it for practice, but do not use it for commercial purposes.) I have made

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (16)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (16) Traction Map Movement mode ② Wizard controls make game development even better! With it, from the perfect traction map Mobile mode is a step away. There is only one last link left, everybody refuels. In the previous section, (C # development Wpf/silverlight animation and gam

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (13)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ① In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) relationships between them implemented? So in the next chapters I'll do a detailed analysis o

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (22)

C # development Wpf/silverlight animation and Game Tutorials (Game Course): (22) Refactoring – Let code fly with wings free In the previous section, I made a major change in the game map pattern, this means that the project has been massively reset in real development, and although it seems to be on the surface, just one allmove () method has been transformed to achieve a perfect transition, thanks to the

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (eight)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (eight) perfect to achieve a * search dynamic animation This section will be followed by the previous section, based on its implementation of mouse click Dynamic to create a perfect a * find the road animation. (Simulate the real movement of the characters in the game, this time there are obstacles, it can be said that basic

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (17)

C # development Wpf/silverlight animation and games series (Game Course): (17) The slick of the Perfect Elf (WPF only) ① Develop Wpf/silverlight animation and game tutorials through C # (Game Course): (14) Wizard control turned out! ①, C # development

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (v)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (v) to achieve 2D character animation ② The second method I call the picture interception method, prepares to work: Here I create the protagonist to the right direction to cast the animation as an example. First of all, you need to 150*150 10 frames of the picture through Photoshop or other ways to become a 1500*150 big pict

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (33)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (33) The Magic effect decoration In this section, I'll take the example of freezing magic to show you how to add beautiful special effects decorations to magic. After the previous study, whether we have summed up a rule: the need to add additional things, the first thought is the user control; then we first create a user co

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (30)

C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of online

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the realization of it is to improve the basic attributes of the wizard control, such as adding li

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (25)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (25) perfect capture the elves of the artifact-hittest Monsters have appeared, how to choose their favorite strange is the protagonist is the first thing to do. To make a difference in the mouse state, I first constraint on the mouse change rule: When the mouse on the screen in the open map area to move, the mouse cursor pa

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (20)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (20) The first part expands the summary article Wrote 20 verses, all the way to chasing the devil did not stop, simply also want to take a break to tidy up and finish the second part of the more exciting content: such as follow-map mobile mode, NPC Monster and protagonist interaction, object AI, Attack and magic, various t

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (19)

C # development Wpf/silverlight animation and games series (Game Course): (19) The slick of the Perfect Elf (WPF only) ③ First of all, I would like to develop a series of wpf/silverlight animation and game Tutorials (Game Course) in C #: (18) the Last ② () method of the sli

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14) Wizard control turned out! ① In the previous section, we achieved a map traction movement, while still leaving behind a small tail: how can the protagonist and the obstacle move along with the map movement? A bit to the last section, as long as the map moving at the same time, always according to the protagonist and o

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (23)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (23) Adaptive windowing and Full-screen (WPF only) As mentioned in the previous section, one of the criteria for testing system architecture is the expansion of the system. In the. NET Web site application, an excellent architecture can be converted from one database to another,

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31) Super Cool million vector magic Remember that year's classic online games Miracle (MU)? Brilliance is as deep in my mind as its name. The days of fighting all night with my friends have become a thing of the past, leaving me with a memorable picture of the classic immortality of the world. Its success not only because

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (d)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (iv) to achieve 2D character animation ① In the previous study, we have mastered how to create objects moving animation dynamically, then I will explain how WPF in the 2D game role, and by using the DispatcherTimer timer described above to achieve the 2D characters of the various

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10) Construction and algorithm of tilt α map In the current network game, the map is basically to take a certain angle of the assembly map, which there are two kinds of slope map construction Way: The first I call pseudo-tilt map: This type of map presentation layer picture is the slope, but the map base obstacles, such a

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (18)

C # development Wpf/silverlight animation and games series (Game Course): (18) The slick of the Perfect Elf (WPF only) ② In the last section, you first have to explain why you need to combine these 272 pictures into a larger picture. Because if the game also has equipment, mounts and other settings, then we need to the image source of the synthesis at

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12) Magical copy Map The previous sections explain the complete structure of the game map in detail, and it is difficult to realize the inner layer of the map such as obstacles. A * algorithm often allows many beginners to Shing, the slope of the alpha map is more need for a certain degree of geometry and abstract thinking

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