yield return

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Unity, the following two threads are not equivalent

Code 1IEnumerator A () {Debug.Log ("Hi1");{Yield return new waitforseconds (1f);Debug.Log ("Hi2");}Debug.Log ("Hi3");}Code 2IEnumerator A () {Debug.Log ("Hi1");Yield return Startcoroutine (B ());Debug.Log ("Hi3");}IEnumerator B () {Yield return new

C # Getting Started Classic (fifth edition) learning notes (iv)

---------------collection, comparison, and transformation---------------Arrays in C # are implemented as instances of the System.Array class, which are a type in the collection class (Collection Classes).Collection classes are typically used to work

Unity Export XML configuration file, load scene dynamically

Reference: http://www.xuanyusong.com/archives/1919http://www.omuying.com/article/48.aspxMain functions:1. Export the scene's configuration file2. Export the assetbundle of resources in the current scene3. The client obtains the configuration file

Unity3d Resource Packaging encryption

Resource packaging script, placed under the Assets\editor folderUsing Unityengine;Using System.Collections;Using Unityeditor;Using System.IO;public class Assetpack:editor{[MenuItem ("Custom editor/save Scene2")]static void Exportresource (){Bring up

. NET-based iterators

The use of a Foreach loop is implemented with a IEnumerator interface, and IEnumerator implements an iterator that iterates over a collection ArrayList in foreach. Call Arraylis.getenumberator () to return a ienumberator reference.

. NET-based iterator

. NET-based iteratorThe foreach loop is implemented using the IEnumerator interface. IEnumerator implements the iterator. In foreach, how does one iterate an arrayList set? Call arrayLis. GetEnumberator () to return an IEnumberator reference. Call

"Unity" uses rendertexture to generate snapshots for objects

Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.Jimm Email: [email protected] The definition and function of rendertextureRendertexture is textures that can is rendered

"go" Unity3d issues encountered in making loading scene progress bar Loadlevelasync,asyncoperation

backgroundtypically, the main scene of the game contains more resources, which can cause the scene to load for a longer period of time. To avoid this problem, you can load the loading scene first, and then load the main scene with the loading scene.

Windows 8 Metro development FAQ (1) -- navigation

Win8 navigation really makes me a little depressed, especially when I did WP7 development, it was really difficult to adapt. There are currently two problems with Win8 Navigation: If the page cache is not enabled, the page will be

C # yield learning in the iterator

I am reading a piece of open-source softwareCodeSee yield return. I have never seen it before. I feel the following code is very concise. Public ienumerable findlayer (string layername){Foreach (ilayer L in layers)If (L. layername. Contains

Anatomy SQL Server 11th automated tests on multiple versions of SQL Server

Anatomy of SQL Server 11th automated testing of multiple versions of SQL Server. dkautomated-testing-of-orcamdf-against-multiple-SQL-server-versions since I released OrcaMDFStudio, I have realized the differences between some system tables between

. Net for data extraction, conversion, and loading

See an article in the morningArticle: Http://www.codeproject.com/Articles/34556/Write-ETL-jobs-in-pure-C   There are two files:User name file (ID name ),Addresses file (ID address ): ID name 1 Bob Id address1 123 Main st.2 42 everywhich

C #2.0 new feature-iterator

The iterator is a new feature in C #2.0. An iterator is a method, get accessor or operator that enables you to support foreach iteration in a class or structure without implementing the entire ienumerable interface. You only need to provide an

Use VSTS for website stress testing

VSTS provides a rich and powerfulToolsPlatform, integratedSoftwareDevelopmentEach Role in the field covers all stages of the software development lifecycle, includingDesign, Development,Test,ManagementThe integration of this entire set of components

A general solution to the n-digit Sorting Problem

This article requires readers to understand the following syntax knowledge: yield return, generics, lambda, and extension methodsI saw this post two days ago: the two interview questions I saw were very representative of the second question, so I

C #2.0

1) value types cannot be assigned null because, by definition, they can't contain references, to declare variables that can store null you useThe nullable modifier ,?. Int? Count = NULL;Assigning null to value types is especially attractive in

Unity3d dynamic loading of External Resources

最近一直在和这些内容纠缠,把心得和大家共享一下:Unity里有两种动态加载机制:一是Resources.Load,一是通过AssetBundle,其实两者本质上我理解没有什么区别。Resources.Load就是从一个缺省打进程序包里的AssetBundle里加载资源,而一般AssetBundle文件需要你自己创建,运行时动态加载,可以指定路径和来源的。其实场景里所有静态的对象也有这么一个加载过程,只是Unity后台替你自动完成了。详细说一下细节概念:AssetBundle运行时加载:来自文件就

C # data interaction between mobile terminals and PCs

C # data interaction between mobile terminals and PCs Note: For smartphones with more and more powerful features, applications supporting mobile phone user data synchronization, backup, recovery, and other protection measures are in urgent need. In

Incorrect use of yield in WCF-errors that may be made by 99% of developers [Part II]

Yesterday I wrote "incorrect use of yield in WCF-errors that may be made by 99% of developers [Part 1]", which caused some discussion. The principle behind the syntax sugar about the yield keyword (C # compiler translates it into something) is

Comprehensive understanding of unity load and memory management

There are two dynamic loading mechanisms in unity: one is resources.load, one is through assetbundle, in fact, I understand that there is no difference in nature. Resources.load is from a default into the package Assetbundle loading resources, and

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