Editor unity3d notes (1)

Source: Internet
Author: User

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File: Ctrl + N, CTRL + O, CTRL + S, CTRL + Shift + S, CTRL + Shift + B, CTRL + B; untity comes with resource package; release window 650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012175BEJi.png "width =" 63 "heig Ht = "54"/> ?; Word (render rendering, component, terrain, scene scenario, duplicate replication, particle, physics physical, miscellaneous, Resolution resolution, lightmap Light and Shadow)

Edit: Ctrl + d (copy and paste), F (center maximization), Shift + f (Lock view ?? ), Preferences (preference setting [compress analytics hits attaching]), CTRL + ALT + 1, CTRL + Shift + 1 (temporary object), Project setting (iputmanager? , Tagmanager management layer ,... Various panel settings), rendersetting (rendering attribute [fog density linear distance from the ambient environment material halo flare texture spot cookie mask graph ]) network Graphics emulation simulation model, snap alignment (minimum moving unit, scale ratio, minimum rotation angle)

Project view <---Assets: CTRL + R refresh, various resources (shader shadow, prefab preset, material, animation [mask composed of animation clips], cubemap [6 texture images], lensflare flare, render texture rendering texture, physic material) resource Package category (character role, Glass Refraction glass reflection, image effects image effect, light cookies light effect, light flares halo, particle effect, physic materials, projectors host effect, skyboxes sky box, terrain terrain, tessellation shader, Toon shading cartoon rendering, tree creator tree generator) query objects with the same attributes, filter objects associated with objects, and reimprot?

 

Gameobject: Ctrl + Shift + f (align to the view that is ???) CTRL + ALT + f (move to the center point to the center of the current view), create (directional light direction light, Point Light, spotlight, area light, cube, sphere, capsule, cylinder, cloth, audio reverb zone audio mixing area)

Component: Ctrl + Shift + a (add relevant attributes by adding any component to the object) mesh mesh, effects [particle, trail tail, lensflare lens glare, Halo halo, projector projection], physics [rigibody rigid body, boxcollider box collision, sphere, interactive cloth can interact cloth, hinge joit hinge connection, spring elasticity, fixed, constantforce force field], navigation [obstacle barrier], audio [filter], rendering [occlusion barrier], miscellaneous Miscellaneous

Attention: terrain *. Raw file [raw height rresoiution Resolution Mass batch flatten flattened protoypes presets]

Windows:( Previous, Inspector view Ctrl + 3, hierarchy level 4, profiler analyzer, 7 asset resource 9, lightmapping baking, occlusion culling Occlusion Removal, navigation, CTRL + Shift + C troubleshooting)

Help(Reference reference, forum Forum, feedback, rekease notes release notes)

 

Toolbar:

[Transform] (hand translation, translate movement, rotate rotation, scale scaling) shortcut key qwer

[Center axis and region axis] [global world coordinates and local coordinates]

[Play preview game (CTRL + p), pause playback (CTRL + Shift + P, frame-by-frame playback (CTRL + ALT + )]Attention: The Preview mode modification is invalid.

[Layers layer] (transparentfx transparent object, ignore raycast non-projection event object)

[Layout] Layout

Sceneview: Construction scenario; Alt + Left axis point rotation, ALT + Right Angle View, flythroght mode right-click wasd + shift acceleration, scengizmos650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012175Qz9f.png "width =" 61 "Height =" 76 "/> preset angle of view;

650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012175fC0d.png "width =" 308 "Height =" 81 "/>

Drawing mode: textured texture, wireframe mesh box, hybrid (texture + grid), render paths rendering path, lightmap resolution lightmap;

Rendering mode: RGB, Alpha grayscale, overdraw transparency, and mipmapsmip ing (texture resolution );

Switch between lighting, Sky ball, fog effect, halo, sound, or custom explicit/hidden scenes.

 

Gameview: the preview game cannot be edited; adjust the display ratio and stats 650 in the freeaspect list) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012175s93g.png "width =" 244 "Height =" 151 "/>, gizmos show hidden object icons .

 

Hierarchyview: The objects used in the scenario, good naming, and parenting relationships (sub-objects integrate parent object data );

Inspectorview: Detailed attributes of the selected object in the scenario, [icon, show, name, static? , Tag, layer, various component: Transform includes position, rotation angle, scale scaling; Mesh Filter obtains grid information, that is, Object Shape TransmissionTypeTo meshrenderer; boxcollider collision body includes collision, material, center Collision Center and size to determine the collision range; meshrenderer includes cast shadows projection shadow and receive shadive shadows; materials material includes: material Mixing, optical probe ;]

650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; float: none; padding-top: 0px; padding-left: 0px; margin-left: auto; display: block; padding-Right: 0px; border-top-width: 0px; margin-Right: Auto "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012176BBup.png "width =" 266 "Height =" 312 "/>

Projectview: Resource summary [script, material, Font, texture, grid model ];

2 search types [650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012176KJH0.png "width =" 26 "Height =" 18 "/> search by type 650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012176pifS.png "width =" 111 "Height =" 244 "/>, 650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_140601217635dR.png "width =" 24 "Height =" 17 "/> search by lable by TAG] 650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012176ZAdq.png "width =" 138 "Height =" 244 "/>

Save search: [650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; margin: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012177SSQ7.png "width =" 22 "Height =" 22 "/> Save to 650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012177CMcb.png "width =" 117 "Height =" 119 "/>]

Assets folder stores user-created or imported resources [You can drag them in directly and try to modify the Resource Name internally]

Projectview:

Profiler: analyzer statistics (CPU, GPU, rendering, memory, sound, physical engine)

Console: Ctrl + Shift + C, debugging error.

 

 

End: 650) This. width = 650; "Title =" image "style =" border-left-0px; border-right-width: 0px; Background-image: none; border-bottom-width: 0px; padding-top: 0px; padding-left: 0px; padding-Right: 0px; border-top-width: 0px "border =" 0 "alt =" image "src =" http://img1.51cto.com/attachment/201407/22/1067499_1406012177tOap.png "width =" 97 "Height =" 24 "/>

Editor unity3d notes (1)

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