Kinect for Windows SDK v2.0 Development Note (16) SDK2.0 official release with own tools

Source: Internet
Author: User

(reproduced please specify the source)

Using the SDK: Kinect for Windows SDK v2.0 1409

Come, Microsoft officially released the SDK v2.0 on October 22, the precursor is that the API document is found to be normal ...

Say why it's 1409, not 1410.

From this section, we begin to attach hyperlinks to the API. The official version of the volume is also considerable, a full (more than the July version) is one times larger


This section says the software that comes with it, Ben intended to record it, but it's too lazy.

With Microsoft's own address, part1,part2, this is gesture, although using C #, the tool is used exactly the same.


First look at the tools that come with the SDK:

0. Kinect V2 Configuration Verifier

A checking tool, like this one, says my USB bandwidth may be too small, but it doesn't seem to be a problem.

1. Kinect Studio

This is the most important tool that features:

Monitor Kinect

Recording files

Play file

Recording needs to be noted, it is recommended not to record color frames, Microsoft said it is 120MB per second ... I can't keep up with my hard drive, my soul is weak.

Playing the file is a very handy way to debug, after connecting to the Kinect service, allowing for a very IMBA feature that is not available with Kinect ,

Allow breakpoints, stepping, and debugging Kinect depends on it.

2. Visual Gesture Builder

visual gesture Builder, preceded by a video address, a build tool. features are:

Training (Build a viewing database file)

Analysis (Check the wrong)


3. Kinect Studio Utility

Operation of the files generated by KS, no more.

4.Visual Gesture Builder Viewer

Gesture frame that section of our imitation made one, nor say much


The main thing is to say KS. playback file Debugging and VGB usage



Kinect for Windows SDK v2.0 Development Note (16) SDK2.0 official release with own tools

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