At, October 29, a well-known game producer and head of Capcom's Global Product Development Department,, wrote a blog titled zookeeper) the blog post published the fact that he will leave Capcom. The blog post has been very long and talked about his love for Capcom and His Worship of Japanese director heizeming, he talked about daletto, a subsidiary of cpacom ). The blog post is very short and short. after 23 years of employment at Capcom, I summed up my career with only one word. Where is the future? Will it play games? Everything has no answer.
The father of the ghost warriors,, resigned
We were impressed by the series of locks and spammers he created, but the fact is that our former Second Development Department Minister has left us. The Rockman dash3 being created will also lose its soul. Many may wonder why the ship is leaving?
With this question like everyone else, let's explore this answer from 4gamer's interview article with 2. (If the translation is inaccurate, please forgive me. The following will be the first person of the ship)
Rice boat: the Japanese game industry has gone to developer whitelists as the root cause
The home machine game market started in Mario and has been around for 25 years. At that time, I was almost in my twenties and joined the gaming industry with enthusiasm. Now I am 45 years old. Now the gaming industry is no longer that year, and the fierce competition has reached a point. With the development of games, many people now participate in the production of games just to seek a good job. In the era of fierce competition, it is already the shackles of creativity and innovation. And it will become more and more obvious as time passes.
20 years ago, as long as it was a new game ~ The sales volume of 0.3 million is absolute. A better job can be sold to 50 ~ 1 million. Now, it is impossible for players to get used to it. They hope that the game will be more fun and more beautiful, And the development costs will increase significantly. The current sales volume of 0.5 million copies is a watershed and a passing point. The cost for developing a game is about 2 billion. Of course, it is not surprising that a high-definition platform like PS3 will increase to 3 billion.
In the past, a few like-minded friends were able to create a game, which is impossible now. Currently, there are more than 700 Capcom game developers, which are divided into four product lines, about 150 people participated in a game. Even so, everyone said, "Busy, busy ".
The labor cost of these 150 people in a month is about 0.1 billion, more than 50 million, or about 0.2 billion. It takes three months for game development to reach 0.6 billion, and 2 billion for 10 months. For three years of development, it will take at least 6 billion ......
I am not very good at business operations. What I need to do after I become president is to deal with numbers all day, compared to how much profit or loss was made in the same period last year. The employee is not evaluated. I just want to make a good game!
In contrast to the development cost, the sales volume of games is getting lower and lower. In the past, the game made by Capcom was broken by God's rules, and many games were outsourced.
Street Bully 4 is outsourced, and the cat and CAT village that was made in 0.5 million copies is outsourced. The dead city 2 is also outsourced, and they all achieved good results.
In contrast, CAPCOM published "lost planet 2". I believe everyone knows what the situation is.
In this year, another "monster hunter P3" was made internally. Oh, there is also a new "MVC" (CAPCOM vs cartoon hero), which is also outsourced. (Brother, you forgot to cry, burst into tears ...... He doesn't want to mention it at all)
What can we do to save you? The gap between Japan and Europe (Game Development) will grow bigger and bigger
As mentioned before, CAPCOM has outsourced many games. Why? Because Europe and the United States have very advanced development technology, and there are still a group of desperate developers.
What about Japan? The deep-rooted employment tenure system of the Japanese makes them feel that the success of the game is not directly related to them. In Japan, only the bottom-layer shrimps and crabs are exhausted, while the top layer only wants to see the results.
Both producers and developers in Europe and America are in the same room, and I also hope to enter the "room". I am very envious and very fond of European and American studios.
Conclusion:
The departure of Rice boat is already a fact. throughout the interview, we can see that rice boat is very disappointed with the Japanese industry. Before his departure, he made public many times that the Japanese industry is about to die, and he does not want to play games any more. Let's show this producer who has brought us many good games to leave.