Microsoft Kinect SDK Wrapper for Unity Crash Bug Fix
May, 2012Dennis
There ' s a great free Kinect SDK wrapper available for Unity. It's free & open source But there is still a few problems getting it to run with the 1.0 SDK (as opposed to the beta) .
The first problem is the it's pointing to the wrong DLL file. When you get the This exception:
DllNotFoundException: C:\Program Files (x86)\Microsoft Research KinectSDK\MSRKINECTNUI.DLL
You should open the file KinectInterop.cs and changes all DLLs paths to:
C:\Windows\System32\Kinect10.dll
This'll fix all compiler errors and it should run without problems.
However, it'll only run once. When you run it the second time Unity would freeze and you'll have a to kill the process. Not very convenient.
This was caused by a bug in the Microsoft SDK. According to this page, the problem is:
If C++ code is executing NuiInitializa/NuiShutdown multiple times through
the application‘s lifetime, SetDeviceStatusCallback should be called once,
before invoking those calls.
So apparently a , setdevicestatuscallback () should fix the problem. To is able to call this method we need to add some code to the KinectInterop.cs file. First of all we need to add an empty struct:
public struct NuiStatusProc
{
}
Then we need to link the native method. In the NativeMethods class add:
[DllImportAttribute(@"C:\Windows\System32\Kinect10.dll", EntryPoint = "NuiSetDeviceStatusCallback")]
public static extern void NuiSetDeviceStatusCallback(NuiStatusProc callback);
Now open the file KinectSensor.cs and add this line to the Void Awake () method (just before the line "CA TCH (Exception E) "):
NativeMethods.NuiSetDeviceStatusCallback(new NuiStatusProc());
Now everything should run fine. If it doesn ' t let me know:o
Solve the problem
- 1. Locate the path where KinectInterop.cs changed the DLL file to:
- 2. After this, you can only run once, the second run will be stuck
C:\Windows\System32\Kinect10.dll
Find KinectInterop.cs in which to add an empty structure
public struct NuiStatusProc
{
}
- 3. Then add in the NativeMethods method
[DllImportAttribute(@ "C:\Windows\System32\Kinect10.dll", entrypoint= " Nuisetdevicestatuscallback ")]
publicstaticexternvoidnuisetdevicestatuscallback(nuistatusproccallback);
4. "catch (Exception e)" in KinectSensor.cs Front plus
NativeMethods.NuiSetDeviceStatusCallback(new NuiStatusProc());
至此
错误解决
出自:
http://www.rozengain.com/blog/2012/05/10/microsoft-kinect-sdk-wrapper-for-unity-crash-bug-fix/
Untiy The default bug modification method for the Kinect SDK