Design principles

Source: Internet
Author: User
Keywords We design principles ideas these very
Tags aliyun application based control design design principle design principles designers

There are countless ideas in mind when we start designing a project. Is to do a strong visual impact, brilliant eye-catching style? Or retro collage style? Or the most in the current minimalist design, so that the focus of eye-catching jump in the screen above? As designers, we always collect a great variety of good ideas, good design solutions. But how can you find the best idea for a project that's about to start out in so many builtin ideas or http://www.aliyun.com/zixun/aggregation/8936.html "> Visual Effects?

In addition to our instinct as a designer and the experience we've accumulated, there is one more important thing that can help us decide: Design principles.

● What is the design principle?

The principles of design should reflect the core of the experience or value of the product or service.

These principles should be concise, the phrase, unforgettable. We should keep these principles in mind throughout the entire project. A good design principle is not just concrete, it should also run through the entire design. Every principle in the entire design should never contradict each other. Therefore, we can not just think of what kind of principles are more convenient for our design. Instead, we should do more to make each principle more compatible with the product and better serve the product.

Look at Google 10 user experience design principles. (Although some old ~ or come up as an example)

1, people-oriented - focus on people's lives, work, dreams. Focus on people - their lives, their work, their dreams.
2, the speed is accurate to milliseconds Every millisecond counts.
3, Simplicity is powerful.
4, Elegance public praise Engage beginners and attracted experts.
Dare to innovate.
6, based on the design of the world Design for the world.
7, master now, look to the future Plan for today's and tomorrow's business.
Delight the eye without distracting the mind.
Be worthy of people's trust.
10, add some human touch Add a human touch.

It is worth noting that the design principle is to allow us to choose creative ideas that are more in line with our products among many ideas, rather than letting us create ideas based on these principles.

Using design principles to filter out a wide range of ideas, this approach works well. However, if you stick to these principles too much or even design them around these principles, you are not worthy of esteem. Although it seems that brainstorming ideas are a good idea under this solid framework of principles. But if we do that, it's hard to have disruptive ideas coming out - so there's no need to bind ourselves to these principles when the initial brainstorming is on.

Such ideas are not bound by specific principles. We brainstorm, it is easy to enrich the design, enrich it, and eventually completed.

● design principles of the points:

1, it is based on the design and research
2, it is brief
3, it is memorable
4, it is throughout the design
5, it is "easy to use" as a specific goal
It is a collection of distinctive ideas
It is never self-contradictory

Finally, share some examples of design principles again:

● Google Calendar design principles:

1, rapid, eye-catching, the use of pleasure
2, with a simple way to burst information into the calendar
3, not only a screen Reed calendar (memo, reminder and other functions)
4, easy to share, you can easily see your life here

● TiVo's Design Principles (TiVo Swept the U.S. Market with "Learning to Operate for Kids and the Common within Minutes)

1, foolish entertainment
2, fool television
3, how to video of life
4, everything is smooth and comfortable
5, no formalism and pretentious
6, respect the privacy of the audience
7, be as powerful as television

● Microsoft Windows user experience design principles:

1, to reduce the concept of ... ... to enhance confidence
2, small good or bad is also very important
3, looks and uses are great
4, to solve the distractions, rather than discoverability
5, Knobs and problems before the UX
6, personalized, rather than custom
7, experience the life cycle
8, built for mobile people

● Iphone's man-machine interface principle:

Create a good user interface Human Interface Principles: Creating a Great User Interface

Metaphors
As you design your application, recognize the metaphors that exist in the iPhone operating system and do not redefine these metaphors.

2, direct manipulation of Direct Manipulation
Because of its multi-touch interface, iPhone operating system users enjoy a high degree of direct manipulation of pleasure. Gesture gestures allow users to feel more affinitive and controllable about the objects they see on the screen as they do not have to manipulate them using any intermediary device such as a mouse.

3, See that point See and Point
Instead of asking for more open input, providing options to users, while allowing users to focus on completing tasks in your application, rather than remembering how to manipulate it.

4, Feedback Feedback
In addition to seeing the results of their actions, users also need immediate feedback when manipulating the controls and status reports during long-term operations. Your application should provide obvious changes in response to each user action.

5, user control User Control
Let the user trigger and control the behavior, not your application. Keeping behaviors simple and straightforward allows users to easily understand and remember them. Whenever possible, use standard controls and user-familiar behaviors.

6, aesthetic integration Aesthetic Integrity
Users expect a beautiful look, promise fun and encourage discovery. To ensure that the user interface elements you design are meticulous in such applications, they provide an internally consistent experience.

(This article comes from Tencent WSD Blog, reprint, please indicate the source)

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