Diablo 3 new 1.0.5 ptr barbarian profiling and skill selection

Source: Internet
Author: User
Keywords Diablo 3



&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; Regular first report to the leadership of the Buff properties: Sword Shield Run cool, life 50,000, the panel about 45,000. Total resistance 410, armor 6500, hit back about 600, life steal 6.

PTR test 0-10 Difficulty, the basic situation is under 5 level, flat push 6-7, 8 above all kinds of death. According to Blizzard's consistent urine nature, 1.0.5 and later launch new equipment and Buff existing equipment is almost inevitable. So at this stage of sky-high purchase of the current Acura is not cost-effective.

I have carefully observed more than 7 of the difficulty of the monster damage, melting damage reduced a lot, can almost ignore. But the third act of the ice-piercing, remote archers These visual is physical remote attack very painful. Melee Monster to be careful of the quake, especially when red, often empty blood. The first act is the Dark Fury, and the force of cohesion is strong. Of course, there are female demon and the combination of the sword, in the protection of the time, by the knife ye a variety of seconds. These are the above 7 level difficulty situation.

The conclusion is that if you just Farm, you don't need to update your gear. Because no matter how you update, 7 more difficult because the monster blood volume increased significantly, efficiency is always less than 5. Because the legend and the need for gold to fall still face, if you do not LV10, personal opinion or strengthen the defensive properties, including armor, total resistance, all kinds of injury, as well as blood volume.

Here's how to test the skills:

Let's talk about the hammer of the ancestors. Since 1.0.4 I bought Jordan-3, Skull ring-4, shield-4, have been using this skill. Rune chooses to gather force or add blood cells to the panel of my sword Shield 45,000, the crit value is between 30.4 million. Against the remote elite and Goblin is very effective, Rush queen and Azmodan essential skills. 1.0.5 this skill has been enhanced a lot, the full value can increase the detonation rate of nearly 30. When you open an infinite Cylon, you can basically guarantee that the skill burst rate is 90%. This skill is strongly recommended as the left-common skill. It is worth reminding that the necklace kaleidoscope-5 Anger of the one do not buy, completely worthless. Because experience shows that anger in the 10 or so, fully capable of fighting requirements.

The second one talks about the bully. This is also a 1.0.5 skill, with cooldown reduced to 12 seconds. Actual combat shows, parkour talent in the defense standards, that is, can maintain the safety of the turn of the case, with this crit rune can be maintained throughout the 10 explosion rate, and no need to stop the instantaneous damage. is a powerful substitute for the Roar.

Again, the sabers and the blood-gathering, the one that lowers the damage of the monster ... Because in the high difficulty, the defense does not meet the standard, uses the parkour to go in is must die. I gave up running cool, with a wonderful build, that is, the Roar + Roar + Battle Roar + unlimited sub-people. Left ancestor Hammer, right key whirlwind sacrifice blood, survival ability has been greatly improved. I used the rune of a chance to drop blood cells, and in the case of a lot of monsters, a roaring out, a blood cell around. With high attack speed and many monsters, the ability to respond is very strong. But the turtle speed movement and the inferior attack damage are the soft rib. Perhaps after the Hellfire ring, with whirlwind attack and high trigger, will be a good choice.

Not much time, and finally talk about what I think is a knockout skill jump:

Skill Rune: Iron shock-now each hit an enemy will receive a 100% armor reward in 3 seconds.

The above is an official explanation. According to Jay's description, it should be similar to the frenzy of the Buff. If you attack the enemy within 3 seconds, there will be 100% armor bonus. Even so, the defensive attributes are just slightly weaker than the battle roar. And now just jump hit the enemy and keep it for 3 seconds. Personally think that this is caused by the negligence of the programmer ...

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