Easy: Recommend a few classic training games!

Source: Internet
Author: User
Keywords Easily
First, ice-breaking game happy Ode form: 16~50 within the number of people, not too few types: ice-breaker time: 10 minutes Material: 2~5 soft (or ball) safety ball (in the first hand can be mastered) the venue: Flat indoor or outdoor venues can be used for activities: through preliminary physical contact, breaking the interpersonal relationship Distance through activities so that students can be in a short period of time to enhance familiarity, integration into the curriculum operating procedures: 1, at the beginning may by the trainer or a student voluntarily, acts as "The Magician", and sends a ball to cast 2, the magician spells the spell, all partners start to evade, the activity, as long as the magician holds the ball to touch to be able to turn the stone 3,  To avoid being struck by magic, you must find another partner, and you will be singing a song in situ. can form a protective cover, but the song if the repetition is ineffective, the same will be turned into stone 4, during the journey in addition to avoid attacks, not and other hands Hook 5, the process, can not run, can only trot away, to avoid students collision, fall  6. After a few minutes of activity, the magician can change the way, the touch of the students, like a magician, and give a ball to perform mission activities to share: a brief warm-up activities, usually do not share, time should not be too long, mainly let the students emotional can be high, and into activities can be.  One-fourth sense Objective: To enable students to contact with others at the beginning of their own time, to achieve mutual familiarity and enhance understanding.  Preparation: Card operation process: 1, everyone in the meeting, received a card, but only One-fourth cards, enter the venue, need to find the other three members of the hands of the card, put it together into a complete picture.  2, we should actively seek strangers, inquiries, display, cooperation, and ultimately to achieve the "alliance", only to find the other three friends, can find a place to sit down. 3, put the combination of pictures placed in front of the desktop.  And be quick to familiarize yourself with the team members. Two team games tacit understanding goal: Experience Team tacit understanding rule: 1, anyone can start; 2, the same person cannot continuously repeat off, 3, the members can not communicate, remind, hint or wink; 4, if there are two people at the same time or many people together, then again; 5, to no more than 30 minutes as the principle; 6, every Group of five to 15 persons; Operation: 1, let all members surround into a big circle; 2, all people at the same time for the center of the circle, five steps to the round, meet the person then go ahead, can go according to the situation (such as two steps), 3, walk five steps to the halt, and then start off, starting from 1 (above for the chaotic order of the way, You can also ask everyone to stroll the streets of the way, everywhere walking around) 4, do not limit the number of the order, all by mutual tacit decision; 5, if a member of the same amount of the return; 6, until all the numbers have been reported and not duplicated, then the task is finishedTo lead a discussion: 1. Do you have any feelings just now?  A, timely courage to count off; B, to find their own position, just like 1-7 of the number to later have a fixed person report 2, in the process, you feel what? A, Smart!  Since 1-7 fixed numbers, people do not dare to shout.  B, there is a Reiki flow between us; C, I feel I am in such a team, I feel a sense of pride; 3, this game, can let everybody understand what is silent deed?  A, the tacit out need certain patience; B, also need a little courage; 4. How do you think you can nurture the out in your organization? A, regular communication and coordination is very important; experience sharing: 1, ask Members to think, there is no such a gray area in the organization? (For example: less to do less wrong, do more wrong, do not do good psychology, so that we do not have a clear division, designated assignments, most people do not want to take the initiative to be responsible and share.  2, how to create an environment within the organization, so that everyone to break the "many more mistakes, less to do less wrong" irresponsible psychology?  A, the boss should set an example, do not criticize, do not blame, do not complain. [Page] A, ice-breaking game happy Ode form: 16~50 within the number of people, not too few types: ice-breaker time: 10 minutes Material: 2~5 soft (or ball) safety ball (in the first hand can be mastered) venues: Indoor or outdoor flat venues can be active purposes: with preliminary physical contact, Break the distance of interpersonal relationship through activities so that students can improve their familiarity in a short period of time, integration into the course operating procedures: 1, at the beginning can be a trainer or a trainee volunteer, as a "magician", and issued a ball casting 2, the wizard cast, all partners start to escape, activities, If the magician touches it with the ball, it turns into a stone. 3, avoid being attacked by magic must find another partner, hand hook in situ chorus a song, you can form a protective cover, but the song if the repetition is ineffective, the same will be turned into stone 4, during the course of the journey in addition to avoid attacks, not and other hands Hook 5, the process, Can not run, can only walk quickly, to prevent students from collision, Fall 6, the activity after a few minutes, the magician can change the way, the touch of the students, as a magician, and give a ball to carry out mission activities to share: a brief warm-up activities, usually do not share, time should not be too long, mainly let the students emotional can be high  and put it into action.  One-fourth sense Objective: To enable students to contact with others at the beginning of their own time, to achieve mutual familiarity and enhance understanding.  Preparation: Card operation process: 1, everyone in the meeting, received a card, but only One-fourth cards, enter the venue, need to find the other three members of the hands of the card, put it together into a complete picture. 2,We should actively seek out strangers, ask, show, cooperate, finally can achieve "alliance", only to find the other three friends, can find a place to sit down. 3, put the combination of pictures placed in front of the desktop.  And be quick to familiarize yourself with the team members. Two team games tacit understanding goal: Experience Team tacit understanding rule: 1, anyone can start; 2, the same person cannot continuously repeat off, 3, the members can not communicate, remind, hint or wink; 4, if there are two people at the same time or many people together, then again; 5, to no more than 30 minutes as the principle; 6, every Group of five to 15 persons; Operation: 1, let all members surround into a big circle; 2, all people at the same time for the center of the circle, five steps to the round, meet the person then go ahead, can go according to the situation (such as two steps), 3, walk five steps to the halt, and then start off, starting from 1 (above for the chaotic order of the way,  You can also ask everyone to walk the streets anywhere around) 4, do not limit the number of the before and after the order, all by mutual tacit decision; 5, if a member of the same amount of the return; 6, until all numbers have been reported and do not repeat, then the task is completed; Guide discussion: 1, did you just have a feeling?  A, timely courage to count off; B, to find their own position, just like 1-7 of the number to later have a fixed person report 2, in the process, you feel what? A, Smart!  Since 1-7 fixed numbers, people do not dare to shout.  B, there is a Reiki flow between us; C, I feel I am in such a team, I feel a sense of pride; 3, this game, can let everybody understand what is silent deed?  A, the tacit out need certain patience; B, also need a little courage; 4. How do you think you can nurture the out in your organization? A, regular communication and coordination is very important; experience sharing: 1, ask Members to think, there is no such a gray area in the organization? (For example: less to do less wrong, do more wrong, do not do good psychology, so that we do not have a clear division, designated assignments, most people do not want to take the initiative to be responsible and share.  2, how to create an environment within the organization, so that everyone to break the "many more mistakes, less to do less wrong" irresponsible psychology?  A, the boss should set an example, do not criticize, do not blame, do not complain.  [Page] impregnable one, the game goal: through the game lets the student understand the team member mutually supports the importance.  Second, the game Program 1, concept and activity description through the process of the game to enable students to understand the traditional culture of the transformation of the team culture direction, hierarchical culture to the culture of equality, the split state into a combination of state, independent state transition to interdependent state and so on.  2, lead the students to the booking site.  3, depending on the number of students, the venue will be divided into 10-20 students group. 4, in the group as a unit, the team members hand-pulledThe hand forms a rotating circle, while all the members are thrown back and still for 1-3 minutes.  5, the group members numbered, each remembers their own number, odd members of the body back, even members of the body forward, and still a few minutes.  6, the team members stand before and after the formation of a circle, the players behind the hands in front of the members of the shoulders, connected into a whole, members of the trainer issued instructions after the start go, so that members of the team to go closer, close to a circle so far. 7, the trainer issued a new directive, odd members of the right leg slightly toward the front of the form squat, even members sit on the odd members of the thigh, and maintain a few minutes.  Stick to the end of the winner.  8, the participants to the activities of the process to talk about the feelings of sharing 9, integration: The team's advanced culture, what is the spirit of teamwork as a team member?  Third, the rules of the game: 1, (the first step) the members of the same group hold hands in a circle and rotate in a clockwise direction.  2, (the first step) when the rotation of the basic form of a circle, static, all members of the body back (1-3 minutes). 3, (the second step) group members numbered, each remembers their own number, odd members back, even members of the body forward.  (still 1-3 minutes).  4, (the third step) behind the players will put their hands on the shoulders of the front members, connected into a whole, members of the trainer issued instructions after the start, so that members of the team closer and closer to a circle so far. 5, (the fourth Step) members will be the right leg slightly toward the front of the form squat, the front members sit in the back of the members of the thigh, and to maintain a few minutes.  Stick to the end of the winner. Game preparation: To understand the situation of the site; Imagine events that might arise in a team culture.
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