"Fate Reborn 2" Warrior Introduction

Source: Internet
Author: User
Keywords Attack reach distinction occupation Archer
Fortune 2 Most attractive is the huge professional system, the plot and screen although relatively weak, but also does not affect the fun of the game Oh. The game is very attention to the strategy and training of various types of professional soldiers, according to the different players with the preferences, can be paired with different attributes of the powerful team, below we say a variety of career introduction bar. Description: Here is a description of the attributes of each occupation can be improved with the wait-level, such as: Life, Attack, magic (some occupations do not have magic except), defense and magical defense. But some attributes are limited by occupation, no matter how the upgrade will not change, such as: moving, jumping, speed, range, ratio and so on. So in the training of professional attributes, and the deployment of the class to think a lot more. 1. Warrior: Initial warrior, Game's most basic warrior, close attack, its various attributes are very low. Skills are: Active (normal attack/search/restore) passive (NO). 2. Archer: Initial warrior, the most basic warrior in the game, remote attack, the properties are very low. Skills are: Active (Lightning shot/poison dart/Flame arrow) Passive (NO). 3. Scout: Archer opens after level 15. Using crossbow as a weapon, range and range are stronger than archers, ranged attacks. Skills are: Active (return/LEG precision kick/ARM precision shooting/multiple shot) passive (no). 4. Rogue: The Warrior and Archer rise to level 6 and open. Rogue properties are very low, but the speed of action faster, close to attack. Skills are: active (throwing sand/stealing gold/Chaos) passive (NO). 5. The healer: The warrior level reaches 10, the archer level reaches 8, and the rogue level reaches 8. The Doctor in the game, the indispensable companion in the war, close attack and reply. Skills are: active (Cure/magic cure/Collective Cure) passive (NO). 6. Warrior: Warrior level 15 after opening. The basic attribute is slightly higher than the warrior, and the melee attack. Skills are: Active (crit/thrust/instinctive defense) passive (NO). 7. Sniper: Archer level reaches 30 level, the search soldier level reaches 20 level and then opens. Move the range and attack a bit larger. The remaining attributes are better than archers, ranged attacks. Skills are: Active (Ammunition collection/flat attack/Head) passive (NO). 8. Wizard: The healer is opened after level 15. The properties are flat, the normal attack is O (the upgrade value does not change), the magic and mana defenses are slightly higher, ranged attacks. Skills are: active (lightning/freeze/Flame) passive (NO). 9. Knight: Warrior Rank Level 80 and warrior level 32 after opening. Open an enemy that can attack two cells. Skills are: active (Instinct defense/push/Lightning puncture) Passive (knight spirit). 10. Ninja: Rogue level 20 level with search soldier level 16 after opening. Ninja other properties flat, but the speed is very good, close to attack. Skills are: Active (Poison sword/Throwing knife/stealth/shadow grasping) passive (no). 11. AlchemyShi: The Cure Division level 52 after opening. Its greatest advantage is the manufacture of poisons and recovery drugs. Wide range and range of attacks, ranged attacks. Skills are: active (make poison/frozen poison/coffee poison/Recovery Medicine) passive (NO). 12. Knights Templar: Warrior level 112, warrior rank 54, Knight Rank 25, Cure Division level 45 after opening. The advantage of the knight is that it can use magic, and attack and vitality, but the range and range of attacks are small, close attack. Skills are: active (self healing/whirlwind attack/Death breath) Passive (counter). 13. Add dense bubble hand: Archer level 50, Scout level 50, sniper level 38 level after opening. Other attributes generally, but the scope of the attack is very wide, but the enemy around itself is not attack, so be sure to keep distance with the enemy, remote attack. Skills are: Active (multiple gun attack/poison gun/artillery/carpet bombing) passive (no). 14 Necromancer: The wizard level reached level 85 after the opening. The powerful dark-summoning technique is its powerful advantage, and the magical defenses are excellent, with the rest of the attributes generally. Skills are: Active (skull call/Zombie call/Demon call) passive (NO). 15. Dream nightmare: Knight level 54, Necromancer level 60 after opening. It has a strong dark system skills, a wide range of mobile, large range of attacks, remote attacks. Skills are: Active (dead tentacles/suction/death) passive (NO). 16. Assassin: Rogue level reached level 95, Scout level reached 85, ninja level reached 55 after opening. High counterattack rate, wide range of movement, fast speed, strong magic defense, close to attack. Skills are: active (shadow grasp/dance/Stealth) passive (counter). 17. God Officer: The Cure Division reaches level 90, the Alchemist level reaches 35 level and then opens. Each property is stronger than the healer, and the melee attacks. The skills are: Active (Total therapy/magic cure/Magic Guardian/Resurrection Magic) Passive (NO). 18. Paladin: Knight of the shrine level 34, God official Level 45 after opening. High counterattack rate, is a combination of attack and treatment of the occupation, near-body attack. Separate skills are: active (large range cure/wide range charge/wide range Protection) passive (counter). 19. Giants: Archers level 150, Scout level 120, sniper grade 100, Cannon Gunner level 90 after opening. is an expert in the manufacture of weapons, can build weapons in the open ground, in the fight with a powerful, close attack. Skills are: Active (mine/turret/fighter/Fortress) passive (NO). 20. Summoning Division: Wizard Level 115, alchemist level 72 after opening. Divine Summoning can summon a strong partner, but only if there is a high combat index. Skills are: Active (Fairy call/Queen summons/Kylin summons/Dragon Call) Passive (NO). 21. Holy Knight: Paladin Level 42, Divine officer rank95 level after opening. Super Warrior of God, gorgeous skill is its biggest advantage, can attack the enemy in the surrounding two lattice. Skill: Active (gorgeous attack/heavenly Breath/Angel Landing) passive (flight move). 22. Shadow Knight: Dream Nightmare level reached level 156 after opening. Super jump ability, wide range of attacks, strong skills, remote attack. Skills are: active (shadow Catch/Crab drag/Angel Fall) passive (flight movement). 23. Priest: Healing Division level 125, alchemist grade 86, God official grade 75 after opening. The strongest Auxiliary department occupation, the Magic defense is high. The skills are: the main branch (Divine Blessing/persuasion/Miracle) Passive (automatic recovery). 24. The Royal Guard: The warrior rank is 200, the warrior rank is 150, the knight rank is 150, the Dream nightmare level is 150, the Templar rank is 150, the Paladin level is 150, the Paladin level is 150, and the Shadow Knight level reaches 150. Ultra-strong occupation, a slightly wider range of attacks, strong attack, as well as shield skills. List of skills: active (transmission/protection shield) passive (magic reflex). 25. Wizards: The level of the healer is up to 200, the level of the wizard is 200, the Alchemist ranks 150, the level of God is 120, the necromancer level is 120, the calling division level reaches 120, and the priest ranks 120. The ultimate magical career, with super magic skills, common attacks ineffective, skills are: active (Earthquake/surprise/meteor shower) passive (NO)
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