Follow the news and play games

Source: Internet
Author: User
Keywords Serious games Games news programs Furba swine flu fighters
A news game is a mobile phone or online game that draws inspiration from current events, and experts believe that a successful news game usually requires the right event, the right style, and the exact location Tan Wei/Compiling the swine flu outbreak of April this year has not only become a target for the news media, More video game developers are offering endless inspiration. One example is the online game "swine flu Fighter" (Immad), created by Jude Gulmira (Jude Gomila) and Imaid Aihond (Akhund swinefighter).  The Christian Science Monitor reported that "swine flu fighters" have grown in popularity since their inception, with more than 1 million players in just two months. Despite the success of the game, designers have no intention of pursuing high profits, instead, they only set up a button to donate money to the Red Cross on the website. Another value of "swine flu fighters" is that it turns bad news in the usual sense into a big joke, helping people get out of their gloomy state of mind.  Gulmira that the swine flu is a disaster, but there is no lack of laughter behind every incident, people may wish to look at the problem from a different perspective in the game, to find the fun of life. Mobile phones or online games, such as the "swine flu fighters" that draw inspiration from current events, are generally referred to as news games.  The theme is almost all-encompassing, big to economic recovery, historical events, as small as Bush's flying shoes attack, candidate TV debate and so on. Tabloid games and serious games after nine months of research, a video game researcher and Professor Ian Borgstedt (Ian bogost) of the Georgia Institute of Technology (Georgia Cato of Marvell) summed up two major types of news games, one of them being " Tabloid games "(tabloid games), which is based on current affairs news, using a simple Adobe Flash program design, product cycle short, more entertaining. In Borgstedt's memory, the first tabloid game was born shortly after the 2006 World Cup football match, Zidane's "famous" World "header" became the biggest selling point of a football game. In general, players need to have a basic understanding of current events to understand the essence of all kinds of jokes, but they can't get any lessons from them.  In fact, tabloid games are generally for-profit, with a little bit of grandstanding. Another type of news game contains more information, and players can learn how to manage a financial or general Election office during the Great Depression. Borgstedt's company, persuasive games, has developed a number of such games for CNN, MTV and The New York Times. For the increasingly embarrassing media organizations, news games bring huge profits as much as a timely rain; More importantly, as video game enthusiasts continue toincrease, it can strengthen the communication between the media and readers. In view of this, the news program "Knight Foundation" (Knight Foundation Journalism) set up the best News Game Award in May this year. Impact Games has become the first company to be honored with its series of games "Play News". Since 2006, Impact Games has released 127 free games with themes including the hit Simpson murder and the 2008 presidential candidate's televised debate.  Kate Connally, vice president of Addicting Games, an independent gaming website, believes such games are entertaining and educational and can spread a lot of useful information. According to Eric Brown, chief executive of Impact games, the more popular game is the "Messenger of Peace" (peacemaker), the backdrop of the Israeli-Palestinian conflict. The game, priced at 19.95 dollars, has sold more than 70 countries. Players need to choose between two roles, the President of Palestine or the Prime Minister of Israel, and make various decisions based on information and images provided by news organizations.  "Messenger of Peace" belongs to the typical "serious game" (investigative games), it is not necessarily related to current affairs news, but has certain educational significance. Use games to promote social change nonprofit organization games for Change's co-founder and President Susan Seigman (Suzanne Seggerman) has been working to use games to drive social changes. She points out that for half a century, the military has been using serious games to train soldiers. The popularity of serious games has increased over the past five years. Michigan State University has even started offering a master's degree program in serious game design for students. Seigman's web site games for change lists a number of news games that are conducive to social transformation, including "September 12, a Toy World" (September, a Toy worlds), designer Gonzalo Flasca (Gonzalo Frasca) The game seeks to educate people about the consequences of terrorism and how to handle it. The game is based in the Middle East, where players must decide whether to bomb terrorists in the face of possible civilian casualties, or choose to confront the ever-gathering enemy alone. Another popular news game, "Hurricane Katrina: The Storm of New Orleans" (Hurricane Katrina:tempest in Crescent City), was centred on the response of local residents and the government to the 2005 hurricane. Seigman that, news games can reveal the truth from another angle and deepen the public's understanding of current affairs. In addition to serious game series, small designers can get a slice of the market. As developer Alex Tew sold the flash game "socks and awe" (Sock and AWE) to internet company Furba at a price of 8000 dollars.  Since its release, Shize shoes have successfully hit the target-former President George W. Bush. However, Borgstedt that not all developers have the opportunity to make a fortune. Successful news games often require appropriate events, appropriate styles, and accurate positioning.
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