Games and mobile internet

Source: Internet
Author: User
Keywords Mobile Internet mobile games 2011

At the end of 2012, http://www.aliyun.com/zixun/aggregation/11574.html "> Mobile Internet users 2011q2 data from the hyper-PC internet to show Android's global share of 48%, And the iphone's share is just 19%.

Among mobile internet users, the number of users who often use mobile games is nearly 60%, and only less than 5% of users say they have not used mobile games. Users are still the main choice for single game, accounting for up to 74. 46%. In the mobile game users access to mobile gaming, their own search, the application of market recommendations, online promotion in the top three, accounting for 58 respectively. 14%, 40. 79%, 31. 35%.

Mobile Internet high-speed development community platform into mobile games, simple transplant works, sales will not be too big.

Successful work transfer can attract users

Users are exposed to 8 new games in 1 months, and 95% of applications have only 1 open opportunities. The number of Chinese mobile gaming users has grown steadily, ending 1 in the 2nd quarter of 2011. 500 million, the chain growth of 5. 35%.

The law of pirated markets, the micro-payment game will be the main direction in the future

The super experience of the game itself, easy to skilled operation increased interest. , the game design is simple, easy to use, challenging, showing off, design goals, new game play, province flow, round system, screen effect, low cost, get game user cost low, cross recommendation in the game has the wonders of new HTML5 technology applications overseas market, mobile game is still in the early days, We have a lot to do, the value of the boutique highlights

2011 The 2nd Quarter Mobile game Market Size 9. 400 million, the chain growth of 3. 95%, difference in the number of mobile game users of the steady growth, the Chinese mobile phone game market has long been affected by the policy of telecom operators, volatile fluctuations, but in the huge user size, good customer pay will and the support of the capital side, China's mobile gaming market scale in the 1th quarter of 2011 after the rebound This quarter hit a new high, to 9. 400 million.

The number of domestic applications has reached 370,000, compared with May's 340,000 still has 7.7% growth, on the other hand, Android harsh China's application number from 140,000 to 150,000, the growth rate reached 7%.

The number of Chinese mobile gaming users has grown steadily, ending 1 in the 2nd quarter of 2011. 500 million, the chain growth of 5. 35%.

Grand Advantage ready-made distribution channels, hundreds of millions of user resources, and no strong works, transplant content, payment channels, gamelive community.

Growing user demand is in conflict with slow application platform development. A single software platform has been difficult to meet the needs of today's users

Mobile Internet is the spring of the game industry, can help us to attract some of the traditional meaning of users, to achieve greater and future market

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