Recently she moved from Shanghai to Beijing to work with more interactive designers and felt a strong industry presence. 09 students engaged in the industry only 5 people, 10 roughly estimated 15 people. Mentors told me that after more than 40 industrial design masters almost all chose to interact design direction.
Some people say that the interactive design era is coming, in fact, only the development of the industry has created more employment opportunities. But the reality is not so bright, after entering the new industry designers face many problems encountered in the development bottleneck can not find a solution.
There is no direction, no own career planning. 10243.html "> Vision Designers Want to Turn Interaction, Interact Again Want to Turn Products.
2. Do not feel valued, introduce yourself, did not forget to bring "hard to force" the word. Hard to do the design, not to be taken, often complained that the product manager was instructed to draw, interactive designers must have this common language.
3 no study plan, in addition to work each day do not know what to learn, looking through the information online have found it makes sense, always feel that there is no income, but did not mention the problem.
4. Since I have many ideas, but it seems relatively superficial, can not stand scrutiny, do not know how to achieve, over time may hit self-confidence.
Read a variety of analysis, interactive designers need to have what kind of ability, but individuals have always focused on exploring how to improve professional ability, one is the interest, and second, learning knowledge can be a sense of accomplishment. Write a blog can supervise learning, motivation is very simple, did not pay attention to what personal brand and increase fame, blog can not be a standard designer, the work is the only criterion for evaluating the designer. Learning and improving individual working ability all aim at making outstanding works.
Designers at different stages need to learn different levels of difficulty and do different things, just as I will study data into three gradient, I hope designers can learn from shallow to deep. There is no project experience at the beginning, the lack of basic knowledge, not hard to nibble difficult information.
Basic articles
Suitable for designers who have just started and started to work on the project:
1. Design aesthetic knowledge.
2. The basic principles of interaction design, such as consistency, reduction of input and reduction of operational steps, etc., are easily understood and learned quickly by studying cases and reading straightforward books. This stage is suitable for extensive reading "essence of interactive design" and other books, not intensive reading, without project experience, after reading the unintelligible.
Platform features and design specifications, through the design of the reading platform specification is very helpful to the formation of design thinking, especially Microsoft and Apple's documentation.
4. Do interactive design methods, such as drawing flow charts, prototypes and writing interactive design specification documents, is not difficult, but requires multiple exercises. However, such documents are rarely shared externally, and it is difficult for students to learn this part of the content, which affects their ability to express their own design ideas.
Advanced chapter
Suitable for designers with more than 3 months of project learning:
1. Specific control design, such as tab bar, tab bar, list interface and pop-up window, summarizes the advantages and disadvantages of existing design and design rules.
2. Specific interface design, how to present interface specific information, such as the application home page, personal data or data flow interface.
3. Independent commonly used functional design, such as registration, refresh and function guide, need to understand the technical knowledge behind the function and product strategy, the need to draw the flowchart, the organization of linear flow of operations. You need to investigate existing products and try to differentiate their strengths and weaknesses. Communicating with technologists is an effective way to learn technology. You can help product managers by making it difficult for them to understand various product strategies. Having more information is very helpful in making correct design decisions and extending their horizons.
Intermediate articles
Suitable for designers with more than one complete project experience:
1. A number of functional design, an interface integration of individual functions, the need to apply design ideas and architecture. The design approach is to mine user stories and contextual storytelling that drives design priorities, card classifications, personas, interviews and questionnaires. Learning these methods is not necessary and you may have not used them for two years at work, but also designed a good product. These methods can serve as an understanding of knowledge, when necessary, further study, the method can only help designers to find and avoid problems, but can not play a decisive role in the results.
2. Methods and existing design style to summarize the main, it is best to apply to their own design, a thousand words better than hands-on practice.
3. Competitive products and excellent product analysis. This thing seems very common, if there is no relevant design knowledge and analytical skills, can only apply rigid concepts, can not synthesize a variety of factors analysis, can not find an entry point.
4. The latest system and product analysis. Before learning all the deep development of knowledge, but this one requires designers have a broader knowledge, not just limited to their own products. If you focus on one direction every two weeks, you will be more familiar than Bacheng.
Through occasional downloads of a variety of similar applications and access to information, we have studied products such as IME, LBS, Personality Referrals, Voice Input and Reading, etc. Although these have never been involved in these projects, we can deepen our understanding of design and do Good knowledge accumulation.
5. Control technology. Designers need to have the ability to control the technology, just as industrial designers have the ability to master the characteristics of various materials, which is an attempt to make up for their own deficiencies. The web-side interaction designers asked to write html and css, one is to facilitate the design, the other is to exercise logical thinking ability, and mobile interaction designers generally lack of understanding of technology. Early interactive designer is separated from the programmer positions, to make up for the lack of programming. So I prefer to listen to technical lectures.
Purely technical route is more difficult, if you have a deep understanding of the social, search and e-commerce areas, which can increase the irreplaceability of individuals in the workplace.
High-end articles
Individuals are still exploring, or to make good products as the goal, the main direction is:
1. Product Architecture, web end has the concept of architecture, the mobile terminal will also face this problem.
2. Design trend research, such as mode of operation, is the most difficult prediction.
3. Product development trends, such as how to design LBS products in the mobile phone market in the future, and how to bring convenience to users' lives, which requires designers to have the ability of anticipation and judgment.
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Precautions
Learning need to pay attention to the following points:
1. Learning should be shallow, deep knowledge of the need to be simple, early can pick some simple product research, such as reading products, first form their own learning methods. The title should not be too hard. One of the students wanted to study mobile payment. There was very little information and no confidence in starting a project.
2. too busy work, but also time to learn, which affects the long-term development. Choose a job, try to join the learning team. Every company will promise you room for development, or even options, you can ignore.
3. Find yourself a good teacher, if your luck is good enough.
4. Less nonsense, this Huayou layman's trick is not good for you, is simply a waste of time.
5. Theory is not necessary, do not see others blog psychological stress, seemingly not to do so can not reflect their professional ability. If you can design a good product by hand, the theory can be ignored and the theory is more than theory.
Do not believe the theory and the superstition seen from this blog, to maintain independent thinking. The most valuable talent in the design team is often put forward their own different opinions, reasonable to question the design.
7. Do not blindly build and stubborn, when you try to design a product or persuade others with a certain theory, make sure you can give more than three cases.
Source: http://daichuanqing.com/index.php/archives/2907