Internet game windows that pop up from time to time, and violent pornography.

Source: Internet
Author: User
Keywords Players

  At present , the, China has not the online games in the violent sex content of the strict grading, which has become the industry hanging in their own head of a "sword of Damocles." where do they go ? Chinese Youth Daily reporter visited the online games industry ecology.

"Powerless" grading line

At present, the "age-appropriate" city, there are Beijing, Shanghai, the two major online business enterprises concentrated.

On the last day of 2009, the Shanghai Bureau of SMG launched the "age-appropriate game" project, requiring all online gaming companies in the city to add "age-appropriate tips" to the games they operate. In the regulated 80 games, nearly half of the official website or game client made a "proposal for adults over the age of 18" tips, the rest make "for all ages or minors to use" tips.

For example, the children as the main object of "Moore Manor" and "Searle" two games, that is, on its home page tip: "This product is suitable for 6-14-year-old children."

January 2010, the Beijing Municipal Bureau of Culture also announced the introduction of the initial grading of online gaming enterprises, divided into 18 adults and minors two levels. Players need to enter the ID number, to prove their age to meet the rules, to enter the game. More than 30 Beijing enterprises jointly set up a telephone platform, found that children with other people's identity card registered parents, can report, sealed off the account.

But the Chinese youth newspaper reporter to a variety of online games to try, as long as the name and identity card number match, the player can register directly login, and the next time to log in without the need to repeatedly verify the personal information such as identity cards.

"This is only the first step of the online game classification, only the company engaged in the production of online games to calibrate the classification, it is possible to control the content of the game." Foremost, director of the Beijing Bureau of Culture and Law. Two years later, the policy of online games classification and specific content grading standards, but also to be promulgated by the Ministry of Culture.

"The pilot is, to a certain extent, effective, but it does not fully address the impact of violent game content." "Beijing network Yuan Sheng Tang Co., Ltd. Vice President Su Fei said."

Why?

Su Fei explained that the grading line has become not a standard online games small companies to collect wealth from the header. "A small company with a low sense of social responsibility will use this to develop a game that deliberately marks the 18 ban, but they lack effective monitoring, regardless of whether the player meets age requirements." "This leads to the" age hint "of the game being counterproductive and attracts some curious minors.

"Very yellow very violent" the net swims many comes from the small company

The industry admits that the game industry is a mixed bag, there is a "conscious" of only large enterprises.

For example, joined the "Age tips" convention, there are grand games, perfect time and space, the public, Jinshan software, happy Net, the Nineth city, giant network, Kirin, Rice Network and other well-known companies.

"From the online games industry as a whole, the big companies in this respect have a consensus, the impact is poor, do not pay attention to this aspect of work, are domestic small companies." They usually use cheaper means to bounce windows out of the Web, showing exciting images that attract players to the past. "Beijing Yuan Sheng Tang Co., Ltd.," The staff of the work room Shi to China Youth Daily Reporter said.

"In my opinion, they only pursue the number of players, the pursuit of short-term sensational effects and gains, too utilitarian." As a result, they add too much violence and gory footage to the game's settings to stimulate the player. This is not the vitality of game development, the impact of the game is very bad. ”

"A lot of peers do not pay enough attention to the online games, this is because the state does not have laws and regulations to allow game developers to refer to, developers how to implement, there is no clear point." Therefore, it is difficult to avoid such problems in doing, only by self-awareness. "Su Fei said.

Shi that if there is a fight scene, should be in the development of the game, the characters as much as possible cartoon. "We don't support the image being too close to real people, so that players in the game will not be implied in the killing." ”

He believes that the game development company at the beginning of development, it is necessary to set the object of the game classification concept, such as many female players do not like blood, violence, some attention to fun games, not suitable for excessive exposure to the body parts.

"This specification is not a game development company that can do it on its own," he said. After the game is issued, it is necessary to carry out effective supervision, the laws and regulations, the Internet supervision mechanism, and the importance of public security organs. "Shi said.

The yellow-storm picture has only a brief life.

A network game from paper to a huge virtual world, plants have to go through countless professional hands. So, online game of violence control is how to make?

"In the development phase of the game, we first focus on the game link settings." Initially, in the task, the player is not defined as the number of killings, kill the monster to achieve the task. "Shi said.

Large online games usually play with PvP (fighting between players), PVE (players play monsters) two.

In the "Players play Monster" Environment, the online game designers can take to give players to avoid the task of positive fighting, such as picking some items, or secretly brought some weapons and equipment.

"When the monster appeared in the game, we weakened it, with stone and other materials to replace the flesh and blood model, attack on the monster, is to drop a stone, leaving traces, will not appear very bloody, fierce fighting scenes, playing with a relaxed sense." ”

In the PVP environment where players are slashing, it is more difficult to avoid the emergence of violence, but there is no way.

"We're going to design ways to avoid head-on conflict when we're delegating, such as taking a detour and delaying action to avoid the same player and player PK at the same time," he said. Of course, some players do not agree with the roundabout, they will face head-on, but also not to kill how many individuals to complete the task. The most is in the competition to win the opponent, just playing poker who wins who lose the problem. ”

Specific to the game picture of the level of violence, control is more intuitive.

"Even in the presence of hostile battles, we will remove the effects of blood spraying and make the battle process ethereal," he said. For example, hit the enemy, not the blood of the light, but the knife light flash, it means hit the enemy. The effect is to change the sharp lines of the stimulus into plants, petals and other shapes, so that players feel that the game is playing, not in the fight. ”

"National norms in this regard is not easy, online games are new things, but also in the continuous development of changes." To keep up with its footsteps, we must face many problems. "Su Fei said.

He thinks the online game grading is necessary, but because the net swims has no geographical limit, also can be the difficulty of the regulation.

In addition, in the implementation of online games grading, China's online games also lack of detailed definition criteria. "In the performance of the game, where is the violence?" Blood, horror of the picture is subjective feeling, with rational method to define, there are certain difficulties. ”

In Europe, the relevant industry associations have imposed a mandatory grading of online games, describing them in 7 categories, namely, foul language, discrimination, drugs, terror, gambling, sex and violence. As early as 2010, the relevant standards of our country were made by Peking University and normal joint research, but still remain in the academic level, not yet become the national standard.

Online games also have a clear idea of developing games that really fit the player, not just the number of players. Because, from the game life in the long run, yellow storm picture is undesirable means, can only have a brief effect. "Shi said.

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