Lack of a finely crafted action game "The Endless destruction of God" Demo
Source: Internet
Author: User
KeywordsWell demo action games pictures screenshots.
When it comes to Diablo, it's estimated that 90% of the people first reacted to the idea of Diablo, today we are going to introduce a game that is not very much like Diablo, the name of the game is the Infinity Diablo, the name of the game is very domineering, and there are also attractive places, Can be seen is a personal developer development of the work, there are many need to fine carved place, but also has a very prominent bright spot, the following is the specific report of our demo. The most prominent highlight of the endless destruction of God is the screen, the use of Unity 3D engine development of the endless destruction of God in the screen to do quite well, in addition to the characters no reflection, other than the current PC-level game, the characters and scenes are more exquisite, the overall sense is very good, Even Gameloft or EA's game is not up to the height of the game, especially the creation of the atmosphere is very good. Endless destruction of God screenshot problem, the game UI design is too simple, while the game is not particularly clear description of the play, the author cut a few, found that the game is to kill the number of skulls as a game evaluation of the only standard, some single play. Endless destruction of the gods screenshots control aspect, the left screen controls the role to move, the right two buttons for the move, Green is ordinary moves, the red button in the display can kill the enemy, while sliding screen can control the lens rotation, very conventional mode of operation, but the interface UI do very rough, and occupy the screen a lot of space. At the same time, the sense of the game can not be compared with Gameloft and other big companies launched action games. Endless destruction of God's screenshots is like a piece without any packaging, this game has potential, especially in the game screen, including the vegetation on the ground is quite in place, such a picture level is now all can see the mobile game to do the most characteristic, but in other aspects of the endless destruction of God or lack of heat, Overall gameplay is poor, such as developers show off the screen to do the demo. Imagine this game if coupled with equipment performance, coupled with the task system, the sense of attack can be better, the monster species richer, more moves, can reach the Glu of the Matchless 2 of the standard, then the endless destruction of God's game is really likely to create a mobile phone on the myth of the Ares.
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