&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" November 7 News, lol U.S. official announced that S3 will soon meet the players. Recently, the United States clothing designer Morello in the official also released about S3 new version of the content.
Because of this update, riot official will postpone the S2 season, which is scheduled to end on November 6, until the next patch is updated. Designer Yegg A new announcement in the US Service forum:
The S2 season, which is scheduled to end on November 6, will be postponed slightly will be postponed to the next patch update, we are still working hard for the new version, there are some problems unresolved, very sorry, in the new patch on the line, players have time to win for their own S2 season rewards.
Of course, if you find that one night we shut down the qualifying server earlier than usual, this means that the new version will be online the next day. ”
For our reward: Victory Messenger Gana, call Master Material page revision, new landing screen will be updated immediately after the new version of the online, and the Summoning Division award icon and the Forum badge will appear in the next days in the player's data.
Thanks to the patience of the players, I wish you good luck at the end of the S2 period!
Although the National service will be extended for a period of time, but we can first list the upcoming S3 season update content, players can also be updated according to the patch of their heroes and play the corresponding adjustment.
Here are the full contents of the update patch:
Props change:
Prop systems are a place where we think we can make the biggest improvements. Many players have told us that they want to see more builds and more interesting props for the game through the item system. We really agree!
In pre-season you will see more items in the balance. Sure, there will be new props to inspire you and develop them with your intelligence.
Xypherous will follow up with some detailed instructions, such as the following changes:
Too-weak characters (such as ad mage) will get more props for such heroes.
Most of the old props will remain-we don't want you to abandon your old love to your new one, nor do you want the prop shop to look like an alien.
Some items that have been proven to be op or damaged in balance will be removed or replaced with other options for renewal.
We are looking at the balance of the global coin and the property.
Many old props will get a new way to upgrade.
There will be props for the persistence game to relieve the pressure of the buying eye.
This would be a big and exciting change. We will be interested to see how players are developing them and we are confident that we can develop a different build for the same hero for future players.
Wild Area Change:
Just like S2, we will be making a new wild-zone mechanism again in this preseason.
We love this process and feel the improvement in the field (freeing up the wild, more ganks, etc.), but we think there are more places to improve.
The main purpose of the improvement is as follows: 2.
The first is to increase the number and variety of heroes who can play wild.
The 2nd is to modify the rhythm and flow of ganks to ensure that the hero is not the only one in the line-driven rhythm of the hero.
Statikk will publish more and more complete details, and we believe that these changes, even online, will have a positive impact on the ability of the hero and the progress of the game as a whole. And we're going to do a prop for the hero!
Talent Changes:
Another big change is talent. We want to provide more alternatives to talent.
Of course, here are a few important points we would like to improve:
Early through the gifted heap of magic resistance and physical resistance will ensure that heroes are not killed (although they are not on the line).
There is no "cooooool" talent.
It would be useful to spot a deep talent.
To achieve this, our designer Feralpony is working on the talent system to solve these problems-and he's looking for a chance to add more fun to the talent build. In recent weeks he will be releasing details of the changes and giving players some examples of changes.
Summon the master's skill change:
Finally, of course, it will not be the least modified, we will take a look at the current call division skills changes.
The following are some previews:
We will increase the cooldown of popular summoning skills (such as flash, ignition, etc.) to reduce their ability.
We will move the shield skills of the test ground to other maps to make him an assistive skill like "treatment".
We will buff those bench skills!
We hope that these changes will change the way you choose to summon your skills and make your own summoning skills more appropriate for your game or to make your game and games more fun and exciting. At the same time, I will roku the good man who is in charge of the work. So I'll leave him with a more detailed, grander opening.
Summary of Changes:
Through these changes, we believe that there will be more different tactics in the League of Heroes, and provide a way for all players to play more games.
Of course I'm here to reiterate that these changes will be an iterative effort. We know that when these changes are in operation, your game process may seem more difficult than before.
But we will be like Eagles to monitor any problems that may cause and patch them up in time. If there is something really bad about your gaming experience, we will spare no effort to fix them.