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Hi Buddy, yesterday we just discussed some of the changes in the S4 pre-season, and today, xypherous from Riotgames will introduce changes to the vision mechanism in the fourth season's preseason:
Our overall goal is to add more gameplay to the vision mechanism and involve all the characters. We believe that the best approach is to decentralize the control of the field of responsibility.
During the S3 season, the auxiliary undertook a lot of field control work, they wear the most crude equipment, put most of the income into the field of vision control. It takes money to buy surveillance guards and really watch the guards, and if the assistant can't control the field of vision, or is behind the opponent's vision, the whole team will be seriously affected.
The new season is coming, the vision will no longer be a person's special responsibility, but need the whole team to participate in control. Here are some of our changes to the vision mechanism to give all team members the opportunity to assume the responsibility of controlling the field of vision.
True view Guard (true eye) no longer stealth, placing guards and protecting vision more strategic
Each player has an investigation guard and a true view of the number of guards, if you want to plug over the upper limit of the guard, the first inserted guard will be removed, which is similar to the Insight stone (eye stone) mechanism.
Each player has an ornament to control the field of vision, and ornaments can do one of the following three things: inserting 1 free eyes, detecting an existing eye, or scanning a location.
Here are more details:
Eye 115.html "Changes in the functional mechanism of the >:
The guards now have no time limit until they are destroyed forever. The guard is no longer invisible and has 5 points of life.
It's cheaper to watch the guards.
In the current version, in addition to a slightly more expensive price, it is more effective to watch the guard than the Scout Guard. This led to the late game of the real view of the guards flooded, people are buying a lot of real watch guards to deal with each other's true watch guard. This boring arms race should be improved.
Under the new mechanism, the choice will be more subtle, true depending on the guard or can be anti-covert and anti-Scout guards, but because the true view of the guard is not invisible, you have to be more proactive to defend your vision. In addition, the true view of the guard will not provide the vision, unless your team has already taken control of the area of vision.
Upper limit of eye socket
Each player has an upper limit of 3 Scout guards, which will remove the first Scout guard when the limit is exceeded. The sources of Scout guards include the stone of insight, the lights of Rigg and ornaments.
Each player can only plug in 1 true-viewing guards.
We decided to limit the number of Scout guards and real-sight guards for individual players. We will closely monitor the player's behavior under this new vision mechanism, especially in the late stages. 3 Scout Guards and a true watch guard are the current decisions, but we may adjust them according to feedback.
Jewelry
Jewelry is a brand new type of props
There will be a seventh prop lattice dedicated to the ornaments
New lattice can only put the type of jewelry (ie visual field category) props
The ornaments are free and can be converted to another ornament at any time in the store.
At level 10, the ornaments will be upgraded, the power increased or the cooling reduced.
Because the jewelry is free and does not occupy the existing grid, all team members can now place the guard without sacrificing the economy
Three kinds of ornaments
Sweeper: Show the surrounding stealth units (including scout Guards) for a period of time
This ornament can be used to counter enemy stealth units or visual field.
Totem: 1 Scout Guards (1 or 2 minutes, depending on rank)
An active skill similar to a reggae lamp (lantern).
Lens: Show a region of the surrounding area for some time
A mechanism of similar insight that shows areas under the fog of war, allowing teams to scout the bushes or other unknown areas in a safe place.
We want to let players learn more about the interactive mechanism of vision. Each ornament replicates some of the core functions of the vision mechanism and has the proper cooldown. We expect the player team to have a mix of vision strategies against opponents.
We look forward to the jewelry system because we have introduced a participatory vision game, and each player's strategy is unique and can be adjusted at any time. The design of three ornaments is simple and clear, and we expect to continue to expand the system.
Summary
All in all, this is one of our main goals of the season and the vision mechanism will be more dynamic and more moderate for individual players. Our expectation is that these changes will enhance the player's ability to participate in the vision mechanism.
If you have any good feedback on the upcoming changes, you are welcome to give your opinion, we would like to hear feedback from the Chinese players and put it into practice, so let's talk about your Goodidea!