O Sina Science and technology Beijing time March 16 Morning News, the U.S. virtual reality eye patch developer Oculus VR executives said the large multiplayer online experience will enter the virtual reality world.
The industry has been predicting from the outset that the oculus of such a large cash-strapped virtual reality platform will be the ideal vehicle for large multiplayer gaming and social virtual worlds. After Facebook spent 2 billion dollars last year to buy Oculus VR, it seems to have become a reality. Jason Rubin, head of the Oculus World studio, said at the SXSW Interactive meeting that "[large multiplayer gaming experiences] have already brushed aside the doubts." ” As more and more consumer virtual reality devices are released, the open social 3D virtual world will naturally become the future direction. Users will encounter countless people in a rich experience environment. But whether Facebook itself plans to develop large multiplayer online systems is unknown. Oculus CEO Brendan Allibo, Brendan Iribe, said last year that Facebook's acquisition of Oculus would create a large multiplayer online platform that attracted 1 billion of people to use virtual reality systems. Rubin did not disclose details in an interview and did not disclose any Oculus or Facebook technology. But he says a lot of people are insisting on developing virtual worlds to accommodate large numbers of users at the same time, so they can meet with each other. In Nier Stephenson's book, "Avalanche," the writer paints a social and digital world with a rich experience that allows people to immerse themselves in it. The book has also become a source of inspiration for second Life and other virtual worlds. In some virtual worlds, users can walk or travel by car like they do in the real world. Users can log in from different places and get the same experience. In other words, there is only one "scenario" for such platforms. (PEI)
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