Planetary Marginal 2 infiltrators new alliance dot Share

Source: Internet
Author: User

Small knitting in the test period to play the New Alliance (hereinafter referred to as: NC), the other two of the infiltration of the camp is not too understanding, this article is based on the NC penetration of the center to write, if the other two countries to understand the infiltration of the wrong to welcome you comrades.

Before we begin, the recruits need to understand the characteristics of this occupation of the infiltrators, the infiltrators are an invisible occupation, in the case of complete stillness, the enemy is difficult to see you with the naked eye, but in the high-speed move will be the enemy to see, and CF, c| The ghosts in Sol are similar.

Infiltration of the largest feature is stealth, in addition to the use of sniper gun. Because the sniper gun in the "Planet marginal 2" can only be used by the infiltrators this occupation.

The infiltrators were initially equipped with sniper guns, pistols, anti-Cain, and daggers. Where the sniper gun in the unscoped after the sight will be subtle shaking and c| S, CF and other games are completely different.

The following small series began to describe their views on the penetration of this profession.

1. Sniper Gun (30 point of sight)

The original sniper rifle used by the NC's infiltrators is powerful and has a considerable range, and the small weave advises the recruits not to unlock other guns. The initial sniper gun had no sight, so the recruits had to spend 30 points to unlock a sight when they had enough points.

In the sights, many players have entered a myth, always thinking that the bigger the sight, the farther away it is, small series think that is not the case, in the "Planetary marginal 2" in different sights are corresponding to different sniper guns, the general initial sniper gun use 12 times times the sight can only be said to help novice players can see more clearly, And skilled veterans do not need to install such a large magnification of the sighting mirror.

Installing a double sight will make you look farther and clearer, but at the same time it will make you see a smaller range, which is fatal to the sniper, and maybe a tank or a sniper aimed at you next to your camera.

So the small part of the proposed recruit do not unlock 12 times times the target mirror, you must remember that the target mirror and its own sniper gun range is not related. The initial use of 10 times times the sight is enough, when you are skilled you can use 7 times times the aim mirror, to your technical skills will not need to use additional sight.

The clearer you see, the less you see, the more dangerous you will be, so your vision should be: You do not use the accompanying sight to hit the enemy with the initial sight, do not unscoped aim when observing enemies, observe with the first view

Medical kits and Medical cases

Use a Recovery class column in the generic skill bar, the column contains two types of recovery tools, the first type of recovery tools can be instantaneous rush, the other is a continuous rush, instantaneous rush benefits can immediately save you, the benefit of continuing rush is able to restore more blood in a short period of time, but also to the distant sniper can not find. Both of these tools carry only one, so you don't need to unlock two.

Small series suggested that the new recruit unlock the continuous rush tool (the specific name I forgot), because what you have to do in an enemy sniper is to run and hide and look for his location, if you choose an instant Rush's medical kit will let the enemy sniper know that he will be prepared if you hide behind the bunker and then reappear rush with him, He might think you're out of blood.

Myth: In the state of full blood, no shields will be shot dead by enemy snipers, so don't take a shot after the use of instant rush medical tools and enemy snipers to shoot, you will die very miserably.

Pistol

Pistol is the penetration of the only continuous killing tool is to protect their close to the enemy's advantage weapon, with a strong pistol for the infiltrators is very important.

Infiltrators have two main directions, one is playing infiltration, one is playing sniper, the two are inseparable, small make up just a major trend.

Small part of the proposed main infiltration of the recruit to unlock a good pistol and add a pistol full of accessories. The player who plays the sniper can add a sight to the initial pistol and stop unlocking the new pistol.

The small weave allows the increase of the sight because the infiltrators are a career that moves quickly to defend against very low in close combat need to quickly move the position shooting, if the station pile does not move can easily be killed by the enemy, in mobile combat will let pistol bullets very dispersed, this time to increase a low magnification of the number of sights can help you kill the enemy.

function, defense, passive points input

Small part of the proposed master play penetration of the player can be sufficient in the case of the certificate to unlock the anti-infantry mines, increase stealth time, increase the amount of personal blood volume of the 3 items, and speed up the intrusion terminal comparison of Chicken point is enough.

Unlock anti-infantry mines:

The infiltrators can place the infantry mines at the entrance of the enemy's reborn warehouse, the necessary staircase, the main control room. Now most of the players are recruits, there is no concept of landmines, the placement of a mine can kill at least 1 enemies.

Infiltrators can also be in a sniper robbery, the mines are not far away from their own to protect themselves, meet the enemy can not beat their own into the mine to kill him.

Shorten stealth time Buffer:

Infiltration of stealth is a time limit, unlock stealth time can allow stealth energy to recover faster, for their own more stealth opportunities to protect themselves.

Upper limit of blood Volume:

Sniper play is a hit must kill, increase the shield although can resist more harm but can for the infiltrators meaning without increasing the blood volume limit more cost-effective. Because the shields are defeated, they can be restored indefinitely and the volume of blood is not infiltrators usually stay in the wild for a long time, 8630.html "> sometimes often appear to kill more than the enemy's own blood volume is not enough, if you have more blood limit can be in the field longer, increase the ability to survive."

Carrier

Spark Motorcycles, is tailored for the infiltrators, infiltrators to play sniper or sneak into the need for a separate rapid movement, when the motorcycle is the best choice he is small not easy to be found, but also to reach many difficult to reach the place.

You can even unlock a weapon for a motorcycle with a lot of certificate points, in the face of their own sniper or light infantry can try to use a motorcycle to kill him, after the bullets are consumed by driving a motorcycle into the enemy AMS Resurrection car hit people, and the enemy die.

Penetrating experience:

1. Snipers are the best shot to kill, compared to fast-moving infantry, because snipers are still looking for a target most of the time, and the enemy sniper is where you often appear.

2, the Sniper gun in addition to the infantry can cause damage to other vehicles is not any harm, so do not fire on armored units this will expose their own.

3, the game has many not suitable for you to use the tool, like sniper rifle's flashlight, you must understand that those things can expose oneself.

4, in the enemy attack, you do not know where the enemy when you can press F stealth, then move to a wide place to stop, and then run to a safer place, you hide behind a rock, maybe the enemy is driving in the sights looking for your possible hiding place, the broad enemy he will not pay attention to.

5, the best way to avoid sniper rifle is still not running straight line and there are rules to move, this is not CF, * * does not exist, but there are ballistic, the rules of movement will be experienced sniper hit

6, encountered the sniper, you might as well stealth down the hill to his back with a pistol hit his head

7, aiming at the lens shaking hold SHIFT key, the lens will not rock in 3-5 seconds

8, with the sniper gun must be the beginning, in the "Planet marginal 2" only the first to a hit must kill. The point of playing sniper is to start without hitting other places.

9, in addition to sniper, you can also invade the enemy terminal, when you and your comrades into the enemy base do not forget to target the enemy's terminal by e intrusion.

10, as a infiltrators you have to have a skilled marksmanship and awareness, you also need to open a break and to be able to expand, because you in addition to the sniper you are a hacker, the invasion of the base into the vehicle terminal to launch a resurrection car is what you need to do.

Infiltrators are not omnipotent, in their own base has entered the alley after the war you need to be replaced by a medical soldier or engineer to support other comrades instead of hiding in a corner playing with the sniper gun you can't get.

12, the infiltrators is a very powerful fire suppression, you need to provide support and protection for your teammates, and when you take a small base you need to be positioned not in the main control room, but in the hillside or the roof outside the main control room to target the enemy's rebirth room or the main gate, to stop all the enemies from the Rebirth room.

13, the infiltration of the Lone Ranger, but also you are supporting the occupation, you need to have a comrade-in-arms protection, you also need to protect others, so you must find a suitable for your team.

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