"VVVVVV": The game is more difficult

Source: Internet
Author: User
Keywords Evaluation
Tags game games gaming it is operating operation phone platform

Simply describe the difficulty of the game is "ten minutes honeymoon after your cell phone may not be guaranteed," level really do make people feel that everywhere are whimsy, but the game simple operation and level deliberately respond to you Nerve test is to make people nest fire.

advantage

Creative game levels and action-packed BGM

Disadvantages

The game is more difficult

"A space captain and his crew suddenly encountered space-time interference when making space shuttles, crew members were scattered throughout the collision of their spacecraft, and when the captain decided to resuscitate the scattered crew there were also dimensions So they set foot on the journey to save space. "Here you think I was introducing the plot of the new work" Mass Effect ", then you are wrong. Say that series is not finished (lan) knot (wei) yet? Here is the platform game "VVVVVV" just listed on the mobile phone recently.

"VVVVVV" is not a new work, 4 years ago on the Mac and Windows platforms, the game in the past two years have introduced 3DS, PSV version. A game with ghost sounds and sounds of the game coupled with the 8-bit matrix of the picture "VVVVVV" Porting iOS and android can make us shake these M are ecstatic.

Jump, most platform-based games have the operation. This can be done without a jump, replaced by our protagonist captain by the player click on the right side of the screen upside down gravity of the world. This allows our protagonist to jump up and down between the ceiling and the floor. Another operation of the game is to control the player character to move left and right, but because the game does not skip this function, there is no such setting as using inertia jumping. But moving around does not just work on floors and ceilings, it's also movable when the character changes gravity in mid-air. This feature is the player will be the most used in the game. And every time you change direction and change the gravity of the character on the screen after the shadow like countless V words, which is probably a source of game titles.

The difficulty level from easy to difficult

This made its debut in 2010 as an independent game has been praised by the critics, these reviews are almost all point to the game almost the ultimate level design. Over the role of obstacles is the most basic platform game level. Because there is no jump, but by changing the gravity to cross the game filled with new ideas. And that's just the beginning, with the game tanking all the levels by finding the crew's story. Elements of "Enemies, Temporary Platforms, Controlling Double Characters, etc.," which are commonly found in platform games, are perfectly integrated into the game. Coupled with the game's unique mode of operation and the "pleasant" curve of the curve so that players in the process of gradually deepening the game will often have "Oh, the original this is the way!" Feelings. Similar to the "Galaxy Warrior" / "Castlevania" level map building also makes exploration in the game full of the necessity.

Big map waiting for the player to explore ... I think this year will not be able to get through

Read here may have not touched some of the players have been "sharpening ready to three." But wait, I still have not explained why this article to take this title? Simply describe the difficulty of the game is "ten minutes honeymoon after your cell phone may not be guaranteed." Level does indeed make people feel everywhere are whimsy, but the simple operation of the game and the level of deliberate response to you Nerve test is to make people nest fire. Sometimes you need to make continuous changes in the direction of the air while avoiding the thorns on both sides. Without the experience of dozens of deaths sharpening at the character's speed of movement, our human nerves can not be done. Perhaps formally because of the difficulty, the game set up archive points throughout the map for players to constantly challenge the immediate difficulties (constantly self-flagellation). The bad thing is that the game still gives you the number of times you died so far. Oh, I heard there is this number 0 players exist oh.

Looked at the increase in the number of deaths you still have confidence to continue the game?

Since the game uses exploratory maps, hiding features is also essential. Gathering 20 pieces scattered throughout the map unlocks two tough modes of play-one of which is a reverse map of the "Castlevania". This also provides six time challenges, in which four challenges to S evaluation can go to "no death mode." Of course, any death here is thought to be the end of the game. I think I should not have M that point.

8-bit machine soundtrack is also the game's favorite place, a full 15 BGM so that the entire process are passionate. It is worth mentioning that there is a title corresponding to the title of the game and "PPPPPP" corresponding to the title of the game. The track is also named after the phrase "P" in the same way as the title of the game. It is a gimmick.

Because the corresponding is the touch screen, the transplant also specifically corresponds to the choice of three operating modes. These three methods may be used during the game player, which is undoubtedly the most people feel considerate. In fact, the unique features of the game are also very suitable for mobile platforms, but the gentlemen in the play time to remember to remind yourself "This is not the handle of the drop, is the phone."

VVVVVV

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