Now the so-called good online game and the difference between the game is in a variety of ways to allow the player to stay in the game the length of time is different. Although the game has been developing. But in my opinion, today's online games have not been separated from the above mentioned elements. Many games are in the image design figure set work, the original is 2D horizontal version of QQ modeling, now get a 3D ink painting realism style, or to join a beautiful story background to do the selling point, the beginning is warring, and then the Star Wars.
Followed by some classic film novels, Stephen Chow's "Dahua West Tour", Jin Yong's "Tianlong Eight", and so on. And then in some career changes in the operation of the adjustment, Shaolin monks are about the same as the Barbarians in Europe, and the 20th century doctors and the l0 of the century are no different, but there are countless examples of monks, wizards, elves, thieves. In the final analysis, it is those attributes, what attack, defense, physical strength, mana, speed of the different collocation.
But change to change, the total can not take off a rut, all kinds of practices are after all. Although the picture is more and more attractive, the character modelling is more and more beautiful, the prop is more and more, but its simple repetition characteristic finally did not remove, the player may ask, these net swims only a client will 2GB, how still can say simple repetition? The simple repetition here does not refer to the simple repetition of the picture or the plot, saying it is simple. It is said that the relationship between their pay and return is simple, high pay must bring high returns, more importantly, high returns must be high pay, fantasy 20 rookie to win the 60-class veteran, or forget it: said it repeated, the means of operation must be no change, following the guidance of the game, one task run down, a copy dozen past, Play basically the same.
China has a large number of gamers, so it attracts various game makers into this huge market. But the number of how huge is always limited, more manufacturers, a single share of less, so the manufacturers continue to introduce new attempts to occupy more shares, but why not the manufacturers to open up the market and must adhere to the current relatively mature market it? So to speak, Now the online game is bound to be willing to engage in the above simple repetitive activities of customers, but also a large number of people are unwilling to pay time and do not want to engage in repetitive labor, game vendors can develop new target customers.
Of course, this is not an easy task, and if it is to be done, it must first break the definition and nature of the above mentioned. The author has some preliminary ideas to discuss with the reader. First of all, from the simplest, to ask what the most classic video games, maybe 100 people have 100 answers, but to say "Tetris" is one of the classics certainly no one against it. Play "Tetris" a lot of people, popular time is not short, but you can often see the "Tetris" strategy? "Tetris" is the biggest feature is simple rules, endless variety, on the simple pieces of the puzzle, everyone can easily use, each have their own play, do not need any strategy to get guidance and improve. To put it more simply, you know that the piece that falls from the top of the screen must be one of 7 shapes, but you can't predict exactly what it is.
And now the online game, just go the opposite road. The upgrade process and props as a piece of the puzzle, that is a large number, but there are rules to follow. Tetris on 7 pieces, but randomly down, but any one online, there are thousands of puzzles, but in a certain order down. The thing that the player wants to do is according to the forerunner and the guide, retrace, put the puzzle whole well. And the author's mind of the network game should be reached the realm of "Tetris": Simple Rules, let people at a glance. There is no boring practice, and there is no strategy, or there is no strategy to guide. As the saying goes, "The Army impermanence, Water impermanence shape" is this truth, no strategy is the big raiders.
In order to overcome the problem of monotonous repetition, the game makers often use the method of distributing the data or adding copies to solve the problem. Unfortunately, this is not a temporary solution to the problem, as long as the basic players do not change, still face a deterministic world, the issue will never be resolved. On the one hand, the new copy increases the complexity of the game, on the other hand, it only passively increases the player's way of action, the player's goal of singleness is still unchanged.
So we think that the network game without uncertainty this nature greatly hinders the further growth of online games. In other words, no matter how the game changes, tens of millions of players can immediately find an optimal development route, and then countless subsequent followers follow this plan to continue to move forward. At this point, now very hot web game can provide a lot of references to online games. I used to play a very famous student social network launched the three-story web game, and play well, compared to online games, the characteristics of the web game is very clear. First, it doesn't take a lot of time, and that alone explains why it's been so hot lately.
Second, it is really full of uncertainty, the player's presence is not isolated. Today's powerful players may get up in the morning to be beaten without a pawn, can only come back, the attack on the failure of revenge may cause more than 10 days of development in vain. Because of this, in order to develop well in the game, the game soon set up a number of alliances, respectively, recruit, Jinshan as king, and then the process is the case, the Grand Alliance annexation of small UNITA, diplomatic disputes military conflict.
Alliances, faint spring and Autumn period, the warlords and the meaning. Of course, the web game itself has a lot of limitations, such as its simple content resulting in a single game development model, to the end of the game to spell time and money. Again, such as the early advantage of obvious, after entering the player can not be in the same platform and the old players contend, leading to the new area more open. But because of its limitations in these areas, it has opened up new Horizons on another path, allowing players to interact more in uncertain results.
Play for a long time, but also think of ways in the virtual world to share a cup of soup. I don't think I play to play to make a lot of results. It's a bit of a card fee every week to brush the contribution to WY. But friends know a lot of, and sometimes very fun.
China's online games market and other countries are not the same, in China online game more and more popular, so there are a lot of games in various forms of money-making model, many game operators are using the sign of free to make money to earn players. Player's mentality is in the virtual world to find a sense of satisfaction, so they continue to spend the name of the currency upgrade, and constantly pay people to brush props. So it's one willing to fight, and the result is that early game operators make a lot of money. But now the game market tends to be full, the competition is more and more big, this is something.
In general, the game has the following ways to make money:
1. Acting, with people to upgrade. This is a pretty good method. However, it is necessary to invest a certain amount of energy, early you have to practice their own to close to the full level of the large, and then continue to promote, or Taobao open a shop dedicated to help people acting band. This can be done well about 10 to 201 hours, of course, each person's income may be somewhat different from the actual.
2 selling number. Buying and selling accounts is a sensible way to make money. If you are familiar with the game, a few days to practice to a senior account no problem. Only this method of buying account is a bit not accepted by the players, because now the players are focused on security, a lot of game account complaints add ID card to go back, this has been a lot of people fooled. So it's not easy to sell accounts now.
3 businessman games have a lot of business systems, can buy and sell houses, can trade freely. You can make money if you apply real-life business tools to games. For example, earn the difference and so on, this depends on personal vision.
4 Set up a team, you can be your own boss, hire some people to help people kill blame upgrade, etc., you can also with the South Korean players underground trading account, to know that the Korean player account transactions are very popular OH.
5 Do your own website. To do a game on their own site, it is best to specialize in a game, do not big first, and some start to do 17173 of such portals, ask you a few China has a few 17173 of the door, or a good point, do some 17173 do not have things.
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