Improved gameplay Once upon a time, Angry Birds and temple escape games dominate the collection of game areas, such games are usually easy to play, but also have a considerable amount of playtime, and even can play indefinitely. Players can also start the game at any time, even if only 5 minutes is enough. But the problem is that the games are apparently aimed at players who have never played large mainframe games, which are the mass markets that many game developers are striving for. The result is that there are very few large boutique games on the mobile platform, which cannot be regretted. Of course, we have the classic Payne, Final Fantasy III and the Duke of Doom, as well as the most sophisticated visual effects of the shadow gun (with today's protagonist dead trigger from the same developer), urban racing and quality effects. These games are very good and Final Fantasy III can be said to be great, but it is still a transplant version of the game. It's hard to be authentic on a mobile platform with a game that was originally designed for a platform with a game handle. This is the status of the Android game, which takes up a large proportion of casual games and is too casual. And by the host platform to transplant the game is indeed increasing, such as the need for speed, death space and quality effects, but still give us the feeling of half-baked, and the lack of value of the play. Dead Trigger was the first game I ever played to break the deadlock, it's casual enough that you can just sit back and play for 5 or 10 minutes, but it's also attractive enough to play for a couple of hours, and the game is rich and complex and can inspire interest throughout. Improved gameplay dead trigger the best place to play is simple gameplay, but it doesn't make you bored, but it's fun to start with. A lot of classic games like this, such as the Final Fantasy, this game based on the round is composed of rich play: a lot of character skills, accidental factors, excellent visual effects, of course, there is a fascinating background story. Dead Trigger screenshot Dead Trigger's play is just as simple: the head of a zombie. Occasionally you also need to move boxes to stop zombies or something, but most of the time you need to do just the head of a zombie. It may sound boring, and the shadow Gun is a similar game: use Bunkers to shoot the enemy, but the weapons of the shadow gun are few in type, skill, or object, and will soon make the player feel bored and not much fun. But this time Madfinger clearly realized the mistakes of the shadow gun. Dead Trigger screenshot of the Shadow gun used a huge game map design, but there seems to be no other advantage, but in the Dead trigger into a lot of small maps together, you will be in the different small map between the shuttle, so that can effectively reuse textures and other resources , so the volume of the game is onlyIs 102MB. Dead trigger screenshots and shadow guns are focused on a wide range of game maps, Dead trigger more focus on gameplay. The game contains quite a variety of weapons (about 14), and when you buy weapons you can upgrade them for greater power, and different weapons don't just look different.
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