KeywordsPlayers COO activation Code Blue Harbor mercenary world game around
Blue Port Online COO answer reporter questions recently, Sina Game reporter was invited to visit the Blue Port online, Blue Harbor Online coo Mingxiang on the "mercenary World" two times test time and other players concerned about the issue of the interview. After the first test is very relieved Sina game: "Mercenary World" on the eve of the Spring Festival opened a technical test, how effective? Mingxiang: January 29, we opened the first technical test, although we are prepared, but the enthusiasm of the player is still beyond our imagination, testing the day the server is always overcrowded, and finally we have to use the limit of the number of people to guide the queue to solve the way. What makes us happy is that we put a lot of energy into the creation of creative task activities to play, the players have been widely praised, which gave us great encouragement and confidence. At the same time because of the enthusiastic support of the players, "mercenary world" quickly become one of the most attention and expectations of the new game. April launched closed test Sina game: "Mercenary World" next Test will be opened? Is the test still being censored? How do I get the test number? Mingxiang: We plan to start in April, "mercenary World" two times test, this test is closed test, so still only allow a small number of players to enter, and also to delete files. About the test number is the release of the activation code, I know this is the most concerned about the player, we will try to take care of all the players who have the enthusiasm to participate in the test, whether the Guild players, or casual players, we will provide a fair number of opportunities. At the same time will be through various platforms to send, official website, forums, literature sites, games sites will hold related activities. Sina Games: What are the important updates to the next test version? What is the biggest change? Mingxiang: The next Test version of the content will focus on two pieces, a piece is our previous version of the new guidelines, skills, tasks, activities, replicas, equipment, such as the optimization and improvement of the basic system, we would be based on the last Test players submitted suggestions to amend the unreasonable place. At the same time, make these basic systems deeper, more complete and more fun. Another key content is the new mercenary class, mercenary corps system, large-scale campaign plot copy system, according to the plan will be very novel into the sense of the part to join. In addition, at the end of the first Test, we introduced a number of new development technology, the person set up, the scene has been a fine repair, and strive to improve the quality of the screen. Sina game: Before the news that "mercenary soldiers in the world" in consideration of open rotation angle of view, is it true? When can players play? Mingxiang: We're really thinking about open rotation, and it's possible to increase the number of designs that are relevant to the rotation of the angle of view, For 2.5D Games, because the role and scene are all 3D production, so open angle rotation is only a switch setting level of the problem, in order to enhance the player's map orientation and the convenience of mobile operation, so locked the perspective. Now we hope to be able to find a best balance between visual effects and ease of operation, and strive to bringHome some new visual experience. The reader is the innate advantage of the novel adaptation game Sina game: This year there are several "online novel adaptation" launched, how do you think of this type of product? What competitive advantage does the mercenary world have in this kind of products? Mingxiang: I think this kind of product has a natural advantage. First of all, they have a very complete and solid world view, which will greatly enhance the game's sense of generation. Second, this type of game has a large readership as the player base, and the reader of the novel is extremely easy to become a loyal player in the game. Again, because online novels are all about imagination. This feature can bring many inspiration and inspiration to game research and development. I think we have no direct competitive relationship with other novel adaptation games, because the theme, the type of game is different. "Mercenary World" is a 2.5D game, theme is fantasy class, currently on the market has not been the same type of products appear. On the competitive advantage, we often say a word: the idea determines the quality. Our research and development team has rich experience in the production of the foundation, but also has a very correct research and development design concept, I think this is our products the most fundamental competitive advantage. Sina game: Just when you talk about the novel adapted online games have a large readership as the basis of the innate advantage of the player, then for the novel readers, we have any special consideration? Mingxiang: Our game from the beginning to get the right to adapt the project, has been a lot of readers of the novel attention. It can be said that in the course of our research and development, novel readers have been our most loyal group of supporters. We feel that the original essence of a good reservation, and on this basis to do some classic re-creation, is the most attractive to readers, but also the best kind of feedback. The contents of camp, race setting, occupation, mercenary rank, mercenary Corps system, large campaign copy and so on are the content products under this principle. In addition, we will invite the author to participate in the interactive activities of the game, and the reader interested in some of the things around the game, back to them in the event.
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