"TERA" on the line of the Korean media proposed to improve mission purpose
Source: Internet
Author: User
KeywordsSuggestion purpose
The net (compiles/psyche1004) 2010 South Korea most is worth looking for the net swims one of the masterpiece "TERA" is not far from official on-line. After 4 years of development time, 40 billion yuan Korean currency (equivalent to RMB 234 million yuan) of huge investment, free attack target combat system, the history of the highest level of the picture quality and other gorgeous modifiers surrounded by the "TERA" is not only the pursuit of many players, the South Korean industry also on the "TERA" have very big expectations. In the previous three times, there are some deficiencies in the server and the game process. So the game developer Bluehole Studio to the game for up to 8 months of a wide range of repair and update, "TERA" to be a new look at the g★ show. G★ 's display after the perfect curtain call, NHN in the game of stress testing at the same time the game's online operations also officially put on the agenda. Before the official launch of the TERA, the Korean media raised three parts of the game that needed to be improved. One of the biggest features of the game is to improve the degree of integration and tension of the character. The free attacking target combat system has been perfected. In order to improve the movement of the interface made a lot of changes, the role of the attack speed has also been significantly improved. Players control the speed of the characters to speed up, the play is also greatly improved. In addition, connecting the skills system has become more convenient. When you use a particular skill, the center of the screen automatically shows the next skill you want to use, and you can easily use the continuous skill by tapping a space. At the same time, the type of skill was higher than the third time. Under such an improvement, the "TERA" free attack target combat system to emphasize the unique movement of the specific action has been further strengthened, whether in the skills or speed sense can be perfectly reproduced in the "Eternal Tower" and "time of the mark" Action of fun. However, there are still differences in the speed of combat fatigue in each occupation, and there are some deficiencies in the control section. In the premise of retaining professional characteristics, some non-popular occupations have yet to be perfected. "New game content, geographical updates and improved interface" before the test, the game updated the new game content. First of all, let the person before the light is the mount of the addition, just tapping the keyboard can summon the horse to use. But it's a bit of a shame that there's no way to fight on the mounts, to determine whether or not to be attacked or to fall off the horse, but there is still the possibility of a future battle on the mounts. The game interface has also been greatly improved. The game basically does not apply to the mouse, but you can use ALT or ESC key to switch the mouse module. In addition, the system menu is added to the skills window, and simple icon design is very noticeable. At the same time you can use the mouse to change the interface at will, greatly increased flexibility. At the same time the game added a new game area as well as dungeons, the magnificent game scene in the visual more soft, compared to the previous simple stack of gorgeous sense, to eliminate the fatigue of the eyes of oppression. In this testThe most compelling part of the game's content and game interface. The game that has the main action sex pays attention to the usability of the interface very much. The public game interface is very satisfying, so the perfect details of the game so that people have to add a bit of anticipation. "The increasingly sophisticated game process, there are still 2% of the shortcomings of the game process has been a considerable improvement in the previous test of the contents of the village is not perfect, even if the role of the success of the upgrade still can not move to other areas of the problem has been resolved." In addition, in the middle of the task players can visually see the content of the task. In the last Test, the players praised constantly, saying that "The game has a great improvement", "can be directly online." But there are still not satisfactory place, the goal of the game task is not clear enough, can not be combined with the game itself organically. So even if the game screen is gorgeous, the visual effect again, a variety of activities and tasks continue to release, players do not know why to do such a task, and what should be the purpose of the task to complete, in this respect there are some regrets. Through this test "TERA" compared to the state before the great changes. Although there are some deficiencies, but as the ncsoft of the "Eternal Tower" after the first monthly fee system operation of the game. Regardless of the content of the game, the game can play or fun on all have a considerable level. Next for 2% of the deficiencies of further amendments and improve, I believe that "TERA" will make a lot of players crazy. Let us look forward to "TERA" in the 2011 MMORPG game competition will achieve what kind of results! (Edit/Ming)
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