The effect of the use research of DotA hero a staff decision choice

Source: Internet
Author: User
Keywords Dota

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; Aghanim's God War, commonly known as a war, add 10 points full attribute, raise 200 life limit, raise 150 magic limit at the same time, it can also for some heroes to enhance the ultimate mystery of special effects, today I will analyze the heroes out of a ledger is necessary.

In order to facilitate the discussion, we have divided the hero a special effects and heroic characteristics of the fit to roughly three levels, because a account provides a very useful property, for all heroes are equal, these three levels by the high to Low is "recommended", "optional", "not recommended", while the priority is divided into "high" "" "" Low ", We'll use that in the discussion below.

1. The Queen of Pain


Special effects: The damage was increased from 350,475,600 to 350,530,725. CD is reduced from constant 135 to 100,70,40.

Rating: Recommended, high

Reason: The injury rate is not big, but CD 95s is too obvious, Qop is a developmental mage, after a battle brush soldiers no longer waste time 2 F.

Both passers-by and CW are the Queen's very good first choice. However, personally think that each team battle has the opportunity to put 2 big is out of the biggest reason for this equipment, the group before a large purpose to consume, B to the regiment of the end of a big harvest!

2. Dark Grazing


Special effects: Cast distance from 575-750, duration 12,18,24-18,24,30

Rating: Not recommended

Reason: And do not say dark grazing positioning in the auxiliary bit difficult to make such a a ledger, casting distance function, but the change of duration is quite chicken, because the DotA General Regiment war broke out basically are in 20 seconds, 24s to 30s is not essential meaning. The team-mates are out, minus 100 on the opposite does not seem to mean much?

3.LICH


Special effects: Damage from 280,370,460-370,460,550, casting distance of 750-850.

Level: Optional, medium

Reason: 4200 in exchange for 90 points every time the damage, 100 distance, how to think that is not too value. But the Lich's hero must be equipped with too little, the shoe Macon Push and then out of what? The Goat knife is too far, then first a 1200 ball bar, out of a war there.

4. The source of pain


Special effects: Damage 100,155,215-155,215.270, duration of 5-7, mana per second 5-hundred points 10.

Level: Optional, medium

Reason: Assume full level all eat big recruit harm increase = (270-215) x5+2x270=529, injury is enough to see, the effect of absorbing magic is better than nothing, but the source of pain is still 2, one is a big recruit continued to cast, no BKB you open a big arrest is tantamount to full screen taunt eat control, Second, even if out of the bkb opposite Beastmaster bat Stream can also beat you cry. But if the opposite is not enough control, BKB after the wrath of a battle each regiment battle anger control opposite the main C7 seconds, is also a good choice? As for stealing demons, it's better to add a head.

5.TS


Effects: Damage increased from 66,100,144 to 88,133,177

Level: Recommended, medium

Reason: As the first piece of equipment effect is not good, but a survival pack a return to the blue outfit after the regiment battle output increased significantly (most classic Mo bkb blood Stone then a battle rushed to the crowd of the glass deer)

6. Witch Doctor


Special effects: Chaos Guard's attack by 60,90,120-90,120,150, an additional ejection

Grade: Optional, high

Reason: The attack only adds 30 but a 3-level recruit can attack 3 heroes at the same time, coupled with the extremely fast attack speed, the increase is still very obvious, of course, must cooperate with BKB to be more perfect release is his weakness, but the new version of the Shadow Amulet with continuous casting effect should be good.

7. Bone Law


Special effects: Damage 120,160,200-180,240,300,CD 22s-0 seconds

Rating: Recommended, high

Reason: Brush the money fast 4200 This price bone method easy to bear, the injury enhances each S100 to increase greatly, the CD becomes 0 seconds to say somewhat slightly imba! but the CW medium bone method or takes the plum Flute sheep knife and so on the team attire mainly, passers-by is the show world!

8.lion


Special effects: Damage by 600,725,850-725,875,1025, Blue 650-625

Rating: Not recommended, medium

Reason: And do not say lion to jump knife for the first goal of life, 4200 total plus 200 less damage and 25 consumption of blue, and bone method a real cry out.

Incidentally, the new changes to the main attributes of the proportion of damage to the imaginary spirit with lion big strokes is very fierce.

9.WL


Special effects: Hellfire becomes both, ability is reduced

Rating: Recommended, high

Reason: As long as the people who have been chased by 2 hell fire know ... Unfortunately, the author of God Loaded PA was 4 stone people disorderly punching die ..., understand more deeply!

10.ds


Special effects: Fantasy attack by 70 80 90-100 120 140

Grade: Optional, high

Reason: In fact, the illusion of attack 50 is really a bit heinous, but for the DS, the demand for meat is too big! A battle this kind of property can only be a little behind.

11. Ghost Mage


Effects: CD constant 70s, damage factor 0.4 0.6 0.9-0.6 0.9 1.2,

Grade: Optional, low

Reason: the promotion effect is not big, 4200 uses the West tile or the goat knife to feel the effect to be better.

12. The Blackbird


Special effects: Cast distance 700-800, damage coefficient 10-11

Rating: Not recommended

Reason: Ascension is not obvious to the truth, and the black bird lattice is more tense, and a ledger did not solve the key problem of black birds, big strokes constant cd160s, so the problem of the Blackbird is not in the coefficient is 10 or 11, but the regiment is not big, if later version to strengthen the awkward positioning of a war will probably be better.

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