THQ's fps "Homefront" (Homeland defense) not only supports online dedicated servers (dedicated servers), but it is used in three editions (PC, PS3, Xbox 360). The Peer-to-peer online system of "COD:MW2" has been a headache for many players. Today, THQ's fps "Homefront" (Homeland defense) not only supports online dedicated servers (dedicated servers), but the system is used in three editions (PC, PS3, Xbox 360). Brian Holinka, a senior designer, believes that having players as hosts will no doubt limit the play-not only to guest hosts but also to play, which will have a negative impact on key elements such as the number of participants in the game, the number of loads, and the size of the map. Therefore, "Homefront" will adopt a dedicated server system, will support the 16v16 of the 32 people's melee, everyone can have a carrier (to buy in the game with points, bought is their own, others can not rob, naturally, no one to threw). 32 of people in the melee of today's widespread host-dragged FPS game is a miracle, but still some people think that since even the host version of the use of dedicated servers, why not let the battlefield become more lively, such as to accommodate 64 people melee to reply BF2 former glory? "32 people are the most appropriate," Holinka explains, "If you are squeezed together with 50 or 60 people, each step in two steps will be seconds." For more information, focus on playing the game network. (Edit/Xu Mingming)
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