The Internet of things is subverting sporting events.

Source: Internet
Author: User
Keywords Cloud computing Big data Amazon Google Apple





This year's six-nation tournament will produce about 2 million rows of data, meaning that there are more than 1400 moves per game (scoring, passing, etc.). The data will be fed back to broadcasters and fans through official collaboration platforms, apps, and so on, and coaches can use that information to improve the performance of their players.



The idea of data on sporting events has been around for a long time, and now more and more available data and faster data transmission have made the idea a reality.



Goodbye, paper and pen.



In the 50 's, the British Royal Air Force and accountants Charles Reep first thought of capturing a game of data. While watching the football match, he created a symbolic system written on paper to record the player's movements. It took him three months to complete the 1958 World Cup final data record.



He was acknowledged to have contributed to the development of British football managers. There is no doubt that his unique symbolic analysis system changed the way the team played and the way the audience watched the ball.



Reep only the most basic tools to study a game: eyes, notebooks and a pencil. Until the 1990s, football, rugby and other series of professional competitions began to install surveillance cameras. Can capture a better picture, transfer more information to the mobile digital camera, but only recently.



Over the past few years, the club has begun to fuse data from the camera with data from other sources, such as GPS information and the information that the player wears on the accelerator.



The Internet of things affects the course of the game



Sports combine these different technologies and are changing the way sports coaches, fans watch games and clubs operate. Hardcore fans can learn not only what they love about the team, but also the most influential players in the game. Today, any fan with a wireless and tablet device can watch the game from a coaching perspective. Moreover, the information is almost real-time.



Cisco has a project called "Connecting athletes", which collects data from sensors such as shoes and then connects to the stadium's wireless network, allowing the team to monitor athletes. And because the athlete's sensors can be connected to another network, the data can be shared with fans and television broadcasts.



Sports venues should also be intelligent



The development of connecting sensors and communication enables us to enter the era of Internet of things, with smart homes and buildings. Stadiums are no exception, and group sports scientists share rich data.



In line with the existing technology, the sports event networking also relies on intelligent building, such as anti-theft alarm, access control system, thermostat, intelligent instruments, digital display and electronic ticketing. Management software can know where people are and what they are doing, and even how much energy they are releasing.



From a business standpoint, these data are very valuable and can bring the gospel to public safety. Smart buildings are equipped with digital signage to provide visitors with instant data to steer away from busy areas. Smart Logos can guide the public in an emergency and can be used to show information about the game in peacetime, player stats and even special offers.



Of course, let the Internet of things become the mainstream of sporting events, there is still a way to go. Cost is one of the hurdles, and other restrictions include links and battery life. Most of the UK stadiums currently lack enough WiFi to support a real-thing experience. It takes a lot of work to get the equipment to run through a lot of games after a single charge.



Via Guardian



(Responsible editor: Mengyishan)


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