The transformation of 2D and 3D in the network game industry in ten years

Source: Internet
Author: User
Keywords Scene mode online game industry games players online gaming industry simple diagram original graphics
The network game ten years Management Road, always accompanies the player's two big game forms is 2D and 3D. Although in the long history of development, according to the different technology should have appeared in the 2.5D and 2.8D performance types, but due to the understanding of the differences, is widely recognized in the mind of the player in the game in the form of the majority of 2D and 3D. Then in the course of the ten-year net operation, 2D and 3D products have those development?  We might as well have a record of what we know. China introduced the first 2D online games "Stone Age", the introduction of the Stone Age, so that China for mud games favor the first batch of domestic players to see the figure of the charm outside the game. 2D Online Games cannot change the player's perspective in the game, and most of them use a 45-degree view of the design pattern in a wide range of applications. In the later development of the 2d model, the main characters designed by the model of the three-dimensional game are combined with the three-dimension 2D scene picture to show the game world.  This contrast to the original graphics mud many of the online game mode still has a lot of enthusiasts. 2D product development can be said to have been accompanied by the development of China's online gaming industry, from the first introduced 2D network games, to China's first independent research and development of the 2D network game, China's online gaming industry in 10 years through the 2D model has undoubtedly made great progress. 2d mode in the online game development technology or relatively 3D to be simple, but due to the engine's functional limitations, the traditional 2D online games in the manufacturing efficiency of the actual more than 3D products have to do more. Combined with the domestic computer hardware level at that time, the development of 2D online games is undoubtedly the best entry point.  And in China's first 2D online games before the birth of domestic successful operation of the overseas agent products, whether real-time or round, all belong to the 2D online game type, so from the "Stone Age" began to enter China's 2D products into the domestic game to stimulate the development of the market 2D net of the source power. China's first 2D online games "Dahua West Tour" NetEase developed "Dahua West Tour" is China's own research and development of a 2D online game, and this successful practice in the accumulation of China's first batch of game developers work experience and operational technology has played a huge role in helping.  Although "Dahua Tour" at that time did not achieve the expected yield effect, but the subsequent "Dahua West Tour 2" success, so that China in the 2D product development has been on the right track. "Dahua West Tour 2" began to be popular in 2003, China's online gaming industry for the first time overseas products and domestic independent research and development of a happy situation. And in the continuous pursuit of technology, China also in 2004 attracted the 2D network game a development peak.  Although at that time 3D products have begun to emerge, but its high level of computer hardware is still not in the first time, beat the thunder of the 2D online game mode. In fact, many people are not clear about China's first online games and 2D games. Many people think that the fourth world is China's firstOnline games, but the game's design style does not belong to the 2D. Its graphical interface switching mode of operation is similar to "tycoon" or "star volunteer" and other stand-alone games operating style.  So the real sense of the interactive 2D online game products are still "Dahua West Tour." China's first introduction of the 3D Network game June 2002, NetEase to expand its own online gaming industry pattern, reduce the high risk of independent research and development, agent of the Korean 3D network game "Genie." This is the introduction of the earliest 3D online game, but the introduction of the era of the Chinese computer configuration at that time, is quite extravagant. October 2002 "Genie" appeared in the plug-in, NetEase for the maintenance of green space online 100,000 account, create 3D online games since the most punishment. Then on November 5, 2002, the interactive agent of Heaven and Man "Magic Sword" entered the beta stage. This is popular in the Overseas 3D Network game for the first time by the Chinese players contact, followed by the official online also attracted a large number of 3D online games enthusiasts. Although at that time 3D performance in the character design is still not perfect to show the role of demeanor, but can be a free conversion perspective and more open operating environment, so many domestic online games players began to focus on the 3D online games.  However, "Magic sword" is not widely known at that time, its subsequent operations because of the synchronization with the world server, the emergence of Korean and Chinese players attack each other to destroy each other castle incident by South Korea to protect the interests of their own players in the name of the end of the domestic agent business Operation Rights. In fact, the widely recognized 3D online games is Sina in November 2003 after the agent of "Paradise 2", the game by the time as the portal Sina in the first time spread out, became the most widely recognized 3D online games.  Then, in the Nineth City 2003 agent, 2004 started the operation of "World of Warcraft" completely opened the new situation of 3D network games, the game of efficient screen style and rich operating mode so far many products have been emulated. China's first independent research and development of 3D online games, China's first development of the 3D network game, originated in the April 2003 "Sky City." In this year, almost a lot of fashion things are related to the city of Sky four words, the big reason is that the spot May days combination as their comeback concert named. "Sky City" This game is the so-called China's first 3D online games products, the game design to a lot of fashion elements, including KTV and then realize the online DIY function.  However, because at that time the domestic technology is not enough to lead the application of the engine is not comprehensive, the first domestic 3D online games have not been born in swaddling, operators Shanghai Wind Valley Digital Entertainment Technology Co., Ltd. also declared disintegration. In 2003, China has started its own 3D online game development tour. But with the failure of Sky City, some of the prepared online game operators began to secretly carry out their 3D research and development programs. NetEase's "World" began in 2003Secret research and development, after the first test failure in 2005, then recycled, playing the first time before the public test of "the World".  In China, the first to operate independent research and development of 3D online games is perfect time and space, the November 24, 2005 operation of the "Perfect World" of the new company, to open their own in the Chinese network game market to fight the journey. The ten-year development of 2D network games 2D network game type in China has been developed for 10 years, in 2008, Analysys International released the "2008 China online game market product feature report" That 2D online gaming has a market share of 56%, still is the mainstream market game products. 2D Network games from the beginning of a simple pattern, the development of today's situation is not easy.  Even the game mode in many are considered to be phased out, still strong survival. 2D Network games from the traditional self-development, to later High-volume production, and then to the change of operation mode, developed to now use the 3D engine directly develop fine-quality 2D game.  2D Network Game products are no longer a single form of development to appear, 2009 large number of domestic large-scale online games companies to the 2D online games again attention, making this one of the longest in China's game model continues to be carried forward, and ushered in a new round of their development. 2D Network Game products, the advantage of their own unique way of expression in the visual fatigue response sensitive players in the eyes, such a game is undoubtedly one of the best way to behave.  In addition, 2D network game for the computer hardware level requirements are relatively low, but with the current domestic network game development technology continues to progress, some have more than 3D online games volume of oversized content 2D online games also continue to appear, more enriched 2D online content. In the game content design, 2D online games innovation is also constantly developing. From the very beginning of the simple instant play or the turn of the blame, to today's various round games are beginning to focus on strategic. 2D Network game has become a can experience with 3D online games, the content of a special game mode carrier.  This change in the concept, so that 2D network games have a better future market space. Five-year development of 3D network games 3D Network game development than 2D network game later, although only 5 years of development time, but from the introduction to independent research and development began, the history of Chinese local 3D network game has been through nearly five years. This period, from the perfect time and space for the first operation of the "Perfect World", to the subsequent emergence of various types of 3D products, although the period of success than failure, but still appeared in 2009 to perfect time and space, Tencent, Jinshan, NetEase represented several 3D online games leading enterprises.  These enterprises developed 3D online games not only outstanding effect, but also in domestic 3D online games development technology model played a good role in promoting. 3D of the first domestic independent research and development engine launched in 2005, the target technology through the Ministry of Information Industry issued a research project, using the independent research and development of "OvermaX SDK "game platform, developed a" gfx-3d "game engine that includes database engine, image engine, multi coal engine and text engine. But this engine in the promotion of strength but did not expect to become a public version of the engine farmers smooth. Then the domestic enterprises rely on their own strong technical funds, have solved the problem of 3D engine. Some of them through the import, some through independent research, but a few years after the basic majority of mainstream enterprises have 3D online game development capabilities. This situation, although not as originally imagined to help the development of domestic 3D online games, but the company itself on the future of 3D online games, or formed a comprehensive new era of technical methods.  In fact, different companies to master the different 3D engine technology for 3D online games is a good thing, because only different technical categories, will be in the competition among enterprises to promote the continued development of engine efficiency. Today's domestic 3D online games can be basically in the world, and even some of the technical content has reached the international leading level. In terms of the performance efficiency of the game, 2005 years after the Chinese local operation of the 3D online game products, almost a high quality of a section, showing a jump-type development status. Many companies to achieve beyond the "World of Warcraft" effect, and constantly improve their development capabilities. Although some enterprises in the player's failure or mediocre performance is somewhat ridiculous, but for China's entire network gaming industry, such imitation and learning is meaningful. Today, China's 3D online games can not only achieve physical impact, lighting effects, million people and other complex technical means, even the world's most advanced multi-layer scene performance model has been successful. Multilayer scene mode is 3D network game can make the Player Heaven special function, the future in the domestic game can be free diving, flying is no longer a fantasy. [Page] 2D and 3D online games interwoven development of five years from 2004 "World of Warcraft" opened 3D online glory era of the beginning, until 2008 China has been 3D net games and 2D online large-scale competition situation. Many people think that 2D games will be replaced by a new model of 3D games.  So many enterprises in this time into a misunderstanding, began a single development or the introduction of large-scale 3D online games, the move to the South Korean online games enterprises also ushered in the export of Chinese online games the second spring. For the 2D game is about to die out of the argument is not groundless, the first to enter China and conquer Chinese players "Stone Age", "Magic Baby" and so on in 2005, many people think that 2D products are nearing the end of the dead. However, NetEase launched in 2004, "Dream West Tour" in the 3D online games in the period of great success achieved, this suddenly caused a lot of 2D online games developers interest, a time of many imitation products have come out, to rob 2D games market New cakes. However, blindly imitation can not fool the eyes of the player, the same kind of 2D products for the partition of the 2D online gamesIn addition to the work of the retail players, because the number of online people is not concentrated, the effect of the end of the income has been aborted. This period, the 3D online games market itself competition is also quite fierce. A large number of 3D network games, especially the Korean Imitation of Warcraft works and European similar products were large-scale introduction, 3D network to play the saturation of the moment was elevated to the highest, so that many 3D online after the launch of a long time can only survive. In addition to domestic many 3D local product impact, many 3D online games in order to attract eyeballs have to play the so-called "domestic first 3D City War", "domestic first 3D strategy" and other additional titles to the title of their first name.  However, this phase in 2008 years after finally got relief, because at this time of Chinese game development people began to understand a truth, that is, regardless of 2D or 3D online games, the player is not concerned about what it has the first, but its own content is suitable for the needs of the market players. So, 2009 2D online games once again ushered in their own spring, but this year, whether 2D or 3D online games, from the open to the introduction has been more mature process. 2d games can still be developed because the open business is clear about the importance of the target users, and this kind of correct attitude also makes many domestic net swims enterprise to start diversifying own enterprise pattern, from the original single agent operation or single development operation, developed into today's many sets of independent research and development 2d,3d and Agent overseas excellent 2d,  3D products as one integrated network game operators. The development of 2d games and 3D Games has been considered a game-mode progression for a long time. Even in Japan a lot of 2D online games in the era of large-scale outage, many people think that 2D network game came to the head, to be replaced by 3D mode. But it turns out that 2D network games and 3D network games because of their adaptation to the different groups will always exist, and each other because of different performance patterns will appear different technical features, thus becoming an important part of the future development of online games.
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