[IOS-Cocos2d Game Development 2] cocos2d game development resources (tutorial and source code)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html In the past two days, I took some time to learn cocos2d. I found that there are more than N

[One of iOS-Cocos2d Game Development] Build cocos2d game engine environment helloworld!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/415.html After carefully understanding the iOS game development engine, commonly used cocos2d and unity

IOS learning-differences between scrollviewdidenddragging and scrollviewdidenddecelerating

What is the difference between the two scrollview proxy methods that are executed after the rolling stop? // Touch the screen, drag the screen, and release the screen. This function is triggered when the screen is stopped. -(Void)

[IOS-Cocos2d game development 3] All the effects of ccscene switching (28) and set the screen portrait!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/423.html Ccscene must be familiar with cocos2d shoes. Therefore, when using [[ccdirectorsharedctor ctor]

Unity3d how to access third-party sdks-Ios

This article describes how to create a demo for unity3d access to 91sdk. This is Xiao Bai Wen. Please solve the development technical problems on your own Baidu. My development environment: Mac system, Eclipse, unity4.0Development Process:1.

IOS development _ iPhone development _ How to Implement the drop-down list on the iPhone interface

The Code is as follows:# Import @ Interface dropdownlist: uiview {Uitextfield * textfield; // text input boxNsarray * List; // drop-down list dataBool showlist; // whether to display the drop-down listUitableview * listview; // drop-down listCgrect

[IOS-Cocos2d Game Development 8] Turn on high definition (960*640) mode questions and answers, picture adaptation and Set iPhone portrait Screen

Recently, my book has been printed. I did not expect the signed shoes to meet the three-digit conference. Thank you for your support and encouragement as always. Today, I will introduce you to the three details of cocos2d development; first, we will

Enable IOS emoji for programming

Emoji is a one-character set developed by Japanese (do not buy Japanese products, support Chinese products, hate Japanese men, haha) and is integrated into IOS. You can activate emoji by programming. First, determine whether emoji is supported: -

IOS parsing HTML

XML and JSON have a large number of libraries for parsing. How can we parse HTML? Tfhpple is a small encapsulation that can be used to parse HTML. It is an encapsulation of libxml, And the syntax is XPath. Today I saw a direct use of libxml to parse

Compile opencore-AMR for iOS

Amr is widely used in sound transmission, because more than 10 KB of content can be up to one minute. This format is no longer supported after IOS sdk4.0. Only open-source opencore-Amr is used. Today, I tried to compile the file and the result was

Discuss with you how to use opencore AMR to decode on iOS (solved)

Opencore for iOS was compiled when I was idle two weeks ago. For how to compile opencore for iOS, see this article. Today, I try to use the example library, and I want to use .amr's file decode.wav format. There is a simple example in the test

Summary of some important issues in iOS development

1. the mutable data type cannot be declared as copy attributes, such as @ property (nonatomic, copy) nsmutablearray * array; @ property (nonatomic, copy) nsmutabledictionary * dict, then there will be problems during initialization, self. array =

Configure and use opencv on iOS

When using opencv on iOS, you must first install xcode and then download opencvFor IOs: opencv for iOS. Download and decompress it. The following describes the development steps of opencv in IOS. 1) Create an xcode project. Generally, I will create

IOS memory release rules

When you create an object using new, alloc, or copy, the Count retain of the object is 1. You must delete this object release or autolease. In this way, it can be cleared only when its lifecycle ends.When you create an object using new, alloc, or

IOS app enters the background to get more running time

When the app enters the background (press the Home Key), the app will be paused by the system, all program logic will be stopped, and the app will still reside in the memory, unless forced to exit by the user, or the system will kill the app (to

IOS development environment setup tutorial

Installation conditions: Hardware: a PC with a 64-bit dual-core processor supporting virtual technology and 2 GB memory or above. Note: To Run Mac OS, you need to support virtual technology (VT) on the computer. During installation, You need to

IOS socket programming

Cfnetwork C library programming is recommended for iPhone standards, but programming is quite annoying. In other operating systems, classes are often used to encapsulate socket functions. For example, the casysncsocket of MFC also has a library

IOS performance calayer shadow sucks!

Core animations are designed with performance considerations. First, it is hierarchical presentation and is designed to run on small devices (iPhone and itouch). These devices have limited memory and the CPU and GPU are not as powerful as those on

IOS learning-draw an automatically rotated circle with an edge gradient color

Practice it before writing it! I have never been familiar with Ca, and it is still quite difficult for me. The transition time is a little long. In the middle, there are other tasks with higher priority than the HUD I want to do. So I 've been

IOS removes extra spaces in the string-spaces at the beginning and end

If only spaces in the string are replaced, use the nsstring The stringbyreplacingoccurrencesofstring function is OK. Eg: Nsstring * Email = [emailori stringbyreplacingoccurrencesofstring: @ "" withstring: @ ""]; Then, sometimes, we only need to

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