[IOS-Cocos2d game development 6] To touch screen event additional explanation, solve the failure to trigger the cctouchmoved event [important!]

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/453.html The previous section describes how to use two methods to monitor the user's touch

[IOS-Cocos2d Game Development 2] cocos2d game development resources (tutorial and source code)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html In the past two days, I took some time to learn cocos2d. I found that there are more than N

[One of iOS-Cocos2d Game Development] Build cocos2d game engine environment helloworld!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/415.html After carefully understanding the iOS game development engine, commonly used cocos2d and unity

[IOS-Cocos2d game development thirteen] ccsprite using beiser (bésel) parabolic action and let ccsprite play two action at the same time!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/480.html If we want to make ccsprite perform parabolic motion, we think that children's shoes will first

【14 iOS-Cocos2d game development 】 audio/sound/video play (using Cocos2D-iPhone-Extensions embedded cocos2d video play !)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/482.html It has been around a month since the launch of the himi book "programming for Android games from

IOS-Cocos2d game development 11: Using box2d physical system and adding box2d physical system lib package in the cocos2d framework

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/474.html In the previous section, we talked about particle-related issues. Of course, we will not show

IOS-Cocos2d game development 7] In cocos2d Add/delete system components, and solve the view setting transparent will affect the view of other components! [Fixed the bug of adding cocos2d animation components to stop playing on April 9, November 28]

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/455.html November 28 :--------------------------------- Some children's shoes say that cocos2d animation

IOS-Cocos2d Game Development 10: adding particle system effects and solving the coordinate problem between particle effects and layer;

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/472.html Himi has always wanted to use the Particle System in the game, but it was found that the effect

[IOS-Cocos2d game development 9] Explain ccspritebatchnode and TP tool ". PVR. CCZ", ". plist" shared ultimate genie optimization and attention

Li huaming himiOriginal, reprinted must be explicitly noted: [Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/465.html In the previous sections, due to time constraints, I just shared some of the problems I encountered, so

[IOS-Cocos2d Game Development Five] multi contact and touch screen event details (single monitor, event distribution) [updated in November 28]

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/450.html ----------------------------------- This chapter begins with a supplement! ---------------------

[IOS-Cocos2d game development 4] alone collection cocos2d provided font! 57 types (compared font charts)

Li huaming himiOriginal, reprinted must be explicitly noted: [Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/444.html In many games, it is easy to develop and will directly use the font library provided by cocos2d. However,

[IOS-Cocos2d game development 3] All the effects of ccscene switching (28) and set the screen portrait!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/423.html Ccscene must be familiar with cocos2d shoes. Therefore, when using [[ccdirectorsharedctor ctor]

Unity3d how to access third-party sdks-Ios

This article describes how to create a demo for unity3d access to 91sdk. This is Xiao Bai Wen. Please solve the development technical problems on your own Baidu. My development environment: Mac system, Eclipse, unity4.0Development Process:1.

IOS development _ iPhone development _ How to Implement the drop-down list on the iPhone interface

The Code is as follows:# Import @ Interface dropdownlist: uiview {Uitextfield * textfield; // text input boxNsarray * List; // drop-down list dataBool showlist; // whether to display the drop-down listUitableview * listview; // drop-down listCgrect

[IOS-Cocos2d Game Development 8] Turn on high definition (960*640) mode questions and answers, picture adaptation and Set iPhone portrait Screen

Recently, my book has been printed. I did not expect the signed shoes to meet the three-digit conference. Thank you for your support and encouragement as always. Today, I will introduce you to the three details of cocos2d development; first, we will

Enable IOS emoji for programming

Emoji is a one-character set developed by Japanese (do not buy Japanese products, support Chinese products, hate Japanese men, haha) and is integrated into IOS. You can activate emoji by programming. First, determine whether emoji is supported: -

IOS parsing HTML

XML and JSON have a large number of libraries for parsing. How can we parse HTML? Tfhpple is a small encapsulation that can be used to parse HTML. It is an encapsulation of libxml, And the syntax is XPath. Today I saw a direct use of libxml to parse

Compile opencore-AMR for iOS

Amr is widely used in sound transmission, because more than 10 KB of content can be up to one minute. This format is no longer supported after IOS sdk4.0. Only open-source opencore-Amr is used. Today, I tried to compile the file and the result was

Discuss with you how to use opencore AMR to decode on iOS (solved)

Opencore for iOS was compiled when I was idle two weeks ago. For how to compile opencore for iOS, see this article. Today, I try to use the example library, and I want to use .amr's file decode.wav format. There is a simple example in the test

Summary of some important issues in iOS development

1. the mutable data type cannot be declared as copy attributes, such as @ property (nonatomic, copy) nsmutablearray * array; @ property (nonatomic, copy) nsmutabledictionary * dict, then there will be problems during initialization, self. array =

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