OriginalArticle, Reprinted, please note:Reprinted from All-iPad.netLink:Engine Used for iOS applications
This is an engine comparison chart on paradw.games, comparing the size of IOS apps generated by several engines.
Indeed, if the Pro
Original article: http://developer.apple.com/library/ios/#documentation/FileManagement/Conceptual/DocumentInteraction_TopicsForIOS/Introduction/Introduction.html
About documentinteraction
IOS supports previewing and displaying documents with
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========================================================== =============================== Original blog, reprinted please declare the source of Electronic coffee (original id blue rock) ========================================================== ====
When I wrote "getting started with the neon iPhone", I thought that the reader had a better understanding of the processor knowledge of iOS devices. However, after reading some discussions on the internet, I found that the original knowledge is not
Address: http://www.techweb.com.cn/world/2011-10-18/1107209.shtml
Techweb report: on October 11, October 18, according to foreign media reports, Apple's new operating system iOS 5 has hundreds of new features, but the company's website only shows
I sorted out some minor issues during development over a month. Of course, there must be more problems,
For example, some of the skills used by the category, some special characters in the Protocol format,
Synchronous to Asynchronous Network
I found a Flash Player crash bug when executing netstream. Play. I did not expect to encounter another air bug today.
Different from the previous bug, this bug is quite easy to reproduce, but I still found a reproduction Method for one day.Problem
During iOS development, the asihttprequest library is the most commonly used network library, which is powerful and easy to use.
However, there are several minor issues when using this library. I have been searching and researching on the Internet
Recently, when developing IOS games, I encountered some peripheral problems, which were not a major problem (pediatrics for experts), but all delayed development. Record it here and make a summary. It will be updated later. It would be nice to be
Unity3d game engine: unity3d feedback to iOS advanced interface message
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http:/
When developing IOS applications, it is critical to ensure the program has good performance. This is what users expect. If your program runs slowly or slowly, it will lead to negative feedback from users. However, due to the limitations of iOS
There are two ways to assign tasks to the main queue, both of which are asynchronous, even if the task is not executed
Program continues:
The dispatch_async function executes a block object on the dispatch queue.
The dispatch_async_f function
From: http://www.devdiv.com/forum.php? MoD = viewthread & tid = 124254.1.
Unconditional failure)
StfailFailed test case
Stfail (failure_description ,...)ParametersFailure_descriptionSpecifies the format string of your error message, which can be
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/516.html
Recently I wrote a lot of cocos2d blog posts, so because himi is generally about error-prone
Supports background tasks on iOS
Reserved IOS infoadditions settings
Different iOS device models are supported.
High-resolution display
IOS custom URI Scheme
IOS compatibility Filtering
Exit rather than pause
The settings that apply only to
/****% U table shows the unsigned typeInt output format: % I, % d, % o % xFloat output format: % F, % E, % GDouble Output Format: % F, % E, % GChar output format character: % CLong output format character: % LLong int output format character: %
Technically speaking, recording is mainly used to send the recording file to the server and then transmit it to another device for playback. This process is very simple, however, one problem is that it should be suitable for network transmission,
Before completing iOS development and preparation for release, we all hope that the app can be tested among friends around us, provide comments, and release the app to the app store after modification. With this in mind, Apple uses ad hoc to
1. Obtain the local language
+ (NSString *)getLocalLanguage{ NSString *language = [[[NSUserDefaults standardUserDefaults] objectForKey:@"AppleLanguages"] objectAtIndex:0]; return language;}
2. Obtain the MAC address
// returns the local MAC
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