Embrace gesture-driven interface design

As a visual or UX designer for mobile products, you might think Apple's iPhone was released just like yesterday. The iPhone certainly opens the door to a new world of touch-centric interaction for the most personal and intimate device and is well-deserved creator of the rules of the game. Nowadays, it seems natural for children to grow up in such an environment surrounded by a touch screen. Parents wonder how their children are seeing incredible speed and understanding how tablets and smartphones work. This phenomenon shows that touch and gesture interaction has a great potential ...

10 Design Tips and 40 Examples of Great Web Design

As a web designer, how to impress potential customers in the first place is crucial. If you design things that can not impress them, you lose everything, and the world is sometimes the case. What should pay attention to what details can be in a correct direction to impress customers, so that visitors endless it! ? The following points may be what you need to reflect on. 1, a clear sign and slogan We know that there is a good sign is the beginning of corporate image. Good slogans allow you to expose your site faster. In the Internet age, this is an important start. 2, let ...

Chrome UI designers talk about the future of Chrome and Chrome OS

As a new browser, Google Chrome has received widespread user attention since its release, and its user base is also growing. At the same time, Google is also building operating system designed for the Internet http://www.aliyun.com/zixun/aggregation/9439.html">ChromeOS. Recently, the well-known technology blog Lifehacker went to the Chrome team UI (user interface) Designer Glen-Murp ...

10 kinds of practical ways to break the barriers of web designers

As a web designer, there is nothing worse than feeling unproductive, unable to complete or end design projects. That depressing, depressed, and waste our income. Now, imagine that if there is a magical, foolproof technology that leaves us with an immediate hurdle of creativity and immediately gives us the power to be creative and hands-on. This is really great, is not it? Oh, it's too bad, because there's no such thing. The obstacles to the designer have appeared in each of us, and there is no easy solution. Here are some things you can try. 1, from the inside out ...

50 handy web design tools

As a Web designer is harder to eat than feces, not only to consider the design and architecture, but also pay attention to all kinds of small details, but also to carry the bricks photographed by all parties, in short, the designer's work often Surrounded by a variety of issues, you need a super convenient tool to help you solve a variety of time and energy problems. This article describes 50 very powerful tools, and you will find that some of them will make you feel fine. LaunchList site before the release of the work list, the default 28 need to check the matter, can also be customized. Similar tools: & ...

Mind map - thinking finishing

As a designer, the most troublesome thing is that the brain is short-circuited, can not think of creativity. But a creative time will not suddenly emerge, then how to do? Sometimes there seems to be a lot of thoughts in my head, but they are fragmented and do not know how to sing it out for handling. What can we do? In fact, there is a very good way, called http://www.aliyun.com/zixun/aggregation/6997.html "> mind map. This method can be used both the left and right brain to enhance creativity At the same time finishing since ...

A little tangle about rapid prototyping

As an interactive designer and tool controller, I have always been interested in the topic of what tools to use for prototyping. Since her work, she has used many different types of prototype tools in succession, from the most basic pen and paper to http://www.aliyun.com/zixun/aggregation/11647.html"> Axure RP / Omni graffle, constantly trying And comparison, has also been thinking in the end what the prototype tool is most suitable for interactive design. Later discovered that in fact this problem no solution ...

Informal iPhone excellent application design details

As a just-in-time interactive hard-pressed woman, the most troubling thing is how to solve the "iPhone native interface controls can not meet the growing functional needs of the product," the big contradiction. On the one hand, if the conservative adoption of the traditional iPhone controls, can not bring too much innovative value to the product; the other hand, if too much breakthrough, but also afraid to pass the APP Store audit, develop students hard . When the tangle passed, I was especially happy to see some innovative designs on the APP Store and get inspiration from them. Share here ...

E-commerce site purchase desire and purchase goals

As a consumer, do you have an experience like this: You bought a book for three years in Dangdang, but you never pay attention to the first page of the book channel, you do not pay attention to the banner of the book, and almost never used the book navigation catalog. You only use one function: search. On Taobao, you probably do the same: search, then filter, sort, and buy. As a product manager, you plan the site navigation, search, channel home page, the topic of these four stations entrance, you ever mind, they are facing different user groups; this different user base, some people only concerned about product prices, Someone pays special attention to product introduction and ...

Talking about the "Negative Model" of User Experience

As a user on the site, you may often find something annoying when using the site. For example, a login form, or navigation, or the entire web application, may make it difficult for you to complete a task. What causes the design of the site have these problems? The answer is complicated. Bear the brunt of the problem is that designers may have overlooked a very important point: the actual user test. The reason for this problem is usually that designers take it for granted that they themselves know how to handle the interaction details of a part of the site. Because many designers feel that they are already in it ...

[Design] visual performance information level

As a visual designer, our role in addition to the most basic to meet the aesthetic needs of users, there will be brand communication, information communication, function communication, etc., which want to effectively convey information to users, we need to establish the information level, not the brain Throw to the user's own understanding of what to do to achieve this visual method, whether there is a theoretical basis behind these methods is the theme of this article. First of all look at the following two pictures, the left picture shows the effect of the camera, the right picture shows the effect of the human eye does not move, you can find the human eye access to information is not a one-time completed, it can not produce multiple focus Treat ...

Use design tools to become a personal design team

As designers, we often encounter isolated and helpless situations. Whether we work alone or at home, there are times when we have to take on a lot of job roles individually and these roles could have been borne by the entire design team. Recently, that is, in my previous work, I personally experienced this situation. At that time, I was the only user experience designer in a company where I employed thousands of people. I had to study myself, wireframes, prototyping, functional specs, visual effects design and more. No team to help me accomplish these tasks, but I still have ...

Typographic design

As designers, we deal with the fonts every day, and we often hope to use them well to add value to the design. We often wonder, so many fonts on the computer, which one to use? There are so many words, how to typesetting to express the innermost thoughts? Often, art is interlinked. Will http://www.aliyun.com/zixun/aggregation/10466.html "> text typesetting and music combined with visual music and text typesetting combine to make our fonts ...

Experience Sharing: Web Design and Refactoring Those Things

As a designer, the most concern may be the layout is good or not, the picture is not beautiful, the visual hyun hyun, we try to do the most beautiful design draft, and then put a huge PSD file directly to the reconstruction , Everyone knows this time refactoring is hating you: I rub, such a big PSD, but also have wooden open! Originally opened a variety of browser editor god horse also open a large PSD file, the machine to card dead! ! ! Probably stuck card machine, open it, I go, hundreds of layers! Okay, hundreds of layers too, why I obviously drag the button, but all kinds of even a mess ...

Interaction design need to consider some of the things ...

As designers, we always want our users to get a better experience and try to make them like our websites, apps and startup screens. Prototype design should be carefully identified, really want to design, the user can accept it? Users will follow our intentions to operate? We need constant assumptions and validation, constantly optimizing and perfecting our design, so we need to consider some aspects: 1, analysis of product needs in the implementation of a new product design, first communicate with the product manager, a clear understanding of the needs Positioning. Encounter such problems at work, product manager will demand hair ...

Hyperplane Tactile Design

As closely follow the tide of sense of smell Graphic designers, you have not noticed the gradual rise of the "hyper-plane" design art? The graphics and elements, which have been accustomed to being drawn on a flat surface and stored in digital documents, have been given the vitality due to the imagination of the designers and have turned into real materials and appeared vividly in an interactive space . It has a name you need to feel - Tactile Design. What is "hyperplane"? What is "touch design"? First presented some wonderful design, let ...

Common UI design patterns

As an interactive designer in the design of wireframe prototype, familiar with the common web design mode is very helpful, so that "in the knowledgeable" to create a meet the needs of users familiar with the mode of operation of the interface. The so-called "no need to reinvent the wheel", the model is often easy to solve common problems, the correct model can help users familiar interface, improve efficiency. Common UI design patterns as shown below: The following specific analysis, when faced with different needs, you can choose the appropriate ui design mode. 01. Master / Detail mode body / detail mode ...

Product managers and prototyping have to say the story

As a product manager, it has been argued that prototype design should not be just a designer's job, it should also be a product manager's job - especially in the early stages of demand discussions. A product skeleton and soul, is given by the product manager; blood and meat, is given by the R & D engineers; facial features, limbs are given by the designers. However, before the flesh out, how to sketch out a complete "skeleton" for your team members is a compulsory homework for your product manager. Because of this skeleton sketched how, will directly affect the team colleagues in various positions on the consistency of understanding needs, effectively reduce because of understanding differences ...

To Sign-up or not to Sign-up

As a Form application, registration is one of the most basic and extensive forms. With the reading of the Form design-related content, the registration form of 105 websites was collected, some rough data collection was conducted from several aspects and some problems were also recorded. The original intention was to compare the contents of the book with the actual Design contrast in life, here will be some analysis of data, design problems, etc. recorded here, as a learning process of accumulation. Smashing-Magazine did a survey two years ago about registering a Form (Chinese version: Web Form ...

There is another example of architecture

Yesterday, I was fortunate enough to invite Mr. Zhou Aimin to share "Architecture, Framework and Library" at a lazy exchange meeting. Which mentioned a description of the architecture: Architecture is the key to grasp the problem, balance the design. Very recognized. Here is my understanding: What is the grasp? There is a device in the martial arts session http://www.aliyun.com/zixun/aggregation/18578.html "> The training method is" shaking the big pole ": a big pole made of ash, with a pole longer than two meters, the trainer One hand ...

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