actionscript examples

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Compiling ActionScript 3.0 with sublime text 2

not sure,AdobeFlex SDK is likely to be appropriate) You'll probably want an SWF debug projector to enable you to run your SWF's on the desktop and provide stack trace output. Additionally one of the plugin content debuggers will be useful for access stack traces in the browser. You'll notice that the first two of these applications don't come with any kind of installer, it's up to you where you want them, (as a Windows 7 user) I extracted them bothC: \ Program Files (x86) \ flex SDK

Event Mechanism Analysis in ActionScript 3.0-event sending method (1)

Analysis of event mechanism in ActionScript 3.0 Event sending method (1) Disclaimer: Anyone and organizations are welcome to repost this blogArticleBut the original link and author information must be marked. Link: http://blog.csdn.net/li_007/archive/2009/03/02/3949445.aspx Pioneering little turtle -------> csdnBit by bitBlog In the previous article, I explained several steps of event mechanism in Acti

Color transformation of the "ActionScript" component

In addition to controlling the position, rotation position, and transparency of the component, ActionScript also makes the component discolored.As an example:A square that was originally light blue, changed from red to blue to green and then back to red.The use of ActionScript here is implemented as follows:First, the basic layoutThe same as "ActionScript" Enter_

Interaction of ActionScript and UnrealScript in Scaleform

Transferred from: http://www.cnblogs.com/NEOCSL/p/4174134.htmlScaleform is a great tool for making the UI:1. He can liberate programmers from code-controlled UI effects, such as panning, rotation, and zooming, all extremely easy. If you want to make a complex animation page, simply rely on the code to achieve a very troublesome.2. He can combine the game engine to implement a stereoscopic UI using the RenderTarget form. It's really cool. Like the cliché of "dead space" and the latest "Advanced W

The basic usage of the common ActionScript control statements in Flash

Many friends often ask about the use of the ActionScript script statement of Flash, some very simple commands can achieve some function, now I have some flash of the common Action Statement basic usage explain. 1. Goto: Jump to a specified frame Scene: Specify Scene Frame:number,label,expression,next frame,previous Frame can choose the number of frame, marking, through the expression, the next frame, the previous frame Expression: Defining An expr

The basics of ActionScript Tutorial: a small ball that can be dragged

Basic Tutorials | drag This article is intended for as beginners and friends who are interested in ActionScript. There are some deficiencies also please advise. First look at the effect: http://www.flash8.net/bbs/UploadFile/2005-5/200551917327317.swf The steps are as follows: 1. Create a new flash document, 400x300 pixels, black background color (#000000);2. Use the Ellipse tool to draw a 30x30 pixel's positive circle on the scene, the border line

Flash Advanced Knowledge Learning: ActionScript literacy

Senior With the introduction of AS3 specifications, many flash developer also increasingly want to understand AS3, my article should be careful to watch the AS3 specifications before you have a literacy level understanding of ActionScript, although it is a literacy level, but it is not similar to the "hello! World "type of article, see you know it. Action Script Action script is referred to as as, which is the scripting language of the Flash product p

The complete collection of ActionScript in Flash MX (iii)

keyboard in the END key Key.enter Keyboard * * In the ability to confirm Key.escape Return to keyboard escape (27) Key.getascii refers to the keyboard to get the ASCII value Key.getcode gets the last value of the key Key.home the home button in the keyboard Insert key in Key.insert keyboard Key.isdown confirm that the key value is pressed key.istoggled If the NumLock key is activated, return to True Key.left keyboard left-direction ASCII (37) Key.onkeydown keyboard The PgDn in the KEY.PGDN smal

ActionScript 3 One of the cumulative

ActionScript and all the resources for the SWF file) for type detection, AS3 also has type detection at Run-time (runtime, level Flashplayer, or other software that plays SWF) while playing SWF, so AS2 hacks (forced access to inaccessible properties) is no longer valid. 九、一个 had to say the good newsAll of the variables (properties) and functions (methods) in AS3 are scoped to the runtime and class/instance. This is very different from AS2, we no long

Flash basic Theory Class chapter II ActionScript 3.0 Animation Foundation Ⅱ

();    addChild(ball);    ball.graphics.beginFill(0xff0000);    ball.graphics.drawCircle(0, 0, 40);    ball.graphics.endFill();    ball.x = 20;    ball.y = stage.stageHeight / 2;    ball.addEventListener(Event.ENTER_FRAME, onEnterFrame);   }   private function onEnterFrame(event:Event):void {    ball.x++;   }  } } The init function creates an sprite movie named Ball and establishes an event listener for it. The Onenterframe function is responsible for ball movement and screen refresh work. This

[ActionScript 3.0] Security sandbox type Sandboxtype, judging whether the current program is air or Web program

( Security.APPLICATION ): This file runs in an air application and is installed with the application's package (AIR file). By default, files in the Air application sandbox can access any file in any domain across scripts (although files outside the air application sandbox are not allowed to access air files across scripts). By default, files in the AIR application sandbox can load content and data from any domain. Usage:if "Application" ) { //air program }[

Use the class in Flash cs5 In The ActionScript project in flashbuilder

Use the class in Flash cs5 In The ActionScript project in flashbuilder 1. Use flash cs5 to open the user interface. FLA FileMy path: C: \ Program Files (x86) \ Adobe Flash cs5 \ common \ Configuration \ Components \ User Interface. flaYou can refer to my path to find the location of the user interface. FLA file on your machine. 2. Find the flash cs5 menu, choose File> release Settings> select the flash tab in the pop-up window.Then, in the SWF set

Compilation errors of the ActionScript 3.0 Compiler

super statement can only be used within the class instance constructor. The super statement cannot be used within a static member. The super statement can only be used within a class instance. 1008 the property is invalid. 1010 the override attribute can only be used in the class attribute definition. You cannot use the override keyword within the function block. 1011 virtual attributes can only be used in class attribute definitions. When declared attributes do not belong to a class (for

Use the flash tween class in the ActionScript project of flex builder 3

I recently started to use flex builder. Developers are still comfortable with this. The flex framework has powerful functions. It is useless for Ria applications, but it is not very useful for game development. In addition, it generates about KB of SWF files. Therefore, I decided to create only the ActionScript project. Then the problem comes... Flash has a class called Fl. transitions. Tween, which is convenient for scaling or fade-in and fade-out

Small instances in the MVC pattern of ActionScript 3.0

Model View Controller (MVC) Model-View-Controller M is the exponential data model, V is the user interface, and C is the controller. The purpose of using MVC is to separate the implementation code of M and V, so that the same program can use different expressions. For example, you can use a column chart or pie chart to represent a batch of statistical data. The purpose of C is to ensure synchronization between M and V. Once M changes, V should be updated synchronously. This is a frequently use

My plan & SCM & ActionScript

With the development of ActionScript, it has entered the field of object-oriented development. Looking back at flash4, the script at that time has become very far away. macromedia proposed the strategic idea of RIA, but I think it is very immature. the first is the language itself, even if it fully conforms to the standards of ECMA-4, there are still a lot of things is not; secondly, I think it is also the essence of the Development Group ,. many of t

Analysis of event mechanism in ActionScript 3.0-Implementation of custom events

Analysis of event mechanism in ActionScript 3.0 -- Custom Event implementation Next, we will use an instance to describe how to customize an event of ActionScript 3. The alarm function is implemented in this event. When the time is reached, a time_alarm event is sent, the alarm is responded, and a message is prompted. The code is implemented as follows: Package The alarmevent Event continues the Flash. E

Foundation Actionscript 3.0 Animation

Related information: Title: Foundation Actionscript 3.0 Animation Author: Keith Peters Translation/edit/Run Draft: FL Basic Master Source of original translation: Http://blog.sina.com.cn/yyy98 English version and source file download: http://www.fs2you.com/zh-cn/files/2e4448ca-ecb7-11dc-bab3-0014221f3995/ Directory: Chapter One concept of basic animation Chapter II ActionScript 3.0 Animation Foundat

Compiling html5 using the syntax similar to ActionScript -- Article 3: mouse events and movement of game characters

Article 3: html5 mdash; article 2: Use Sprite to implement animation 1. Assume that all objects that can add mouse events have a mouseEve... Article 3: mouse events and game character Movement Write html5 with the syntax of the imitation of the ActionScript-article 1, Write html5 using the syntax similar to ActionScript -- Article 2: Use Sprite to implement animation I. Hypothesis Assume that all the obj

Write html5 with the syntax of the imitation of ActionScript-Article 4: inheritance and simple rpg

Article 4: inheritance and simple rpg Write html5 with the syntax of the imitation of the ActionScript-article 1, Write html5 using the syntax similar to ActionScript -- Article 2: Use Sprite to implement animation Compiling html5 using the syntax similar to ActionScript -- Article 3: mouse events and movement of game characters This time, a simple rpg demo is i

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