This article records some examples of flash-based streaming media processing. The most common streaming media protocol for the Flash platform is rtmp. Some of the previously documented RTMP players/boosters are based on C + +, but no rtmp player/ejector based on ActionScript in Flash was recorded. In fact, the RTMP player/ejector based on Flash is a "regular" in rtmp technology. RTMP itself is designed to communicate between the Flash platform, and th
Include and import are very different in ActionScript. Include copying code from one file to another, copying the code to the location where the include statement resides. Import adds a reference to a class or package so that you can access the objects and properties defined in other classes. The code files imported through import must exist on the path you imported. Import code files by include, the file address must be entered with the main file can
The interaction between JavaScript and ActionScript 3.0 is also through the flash. external. ExternalInterface class, but it is different from the Flash. external. ExternalInterface used for interaction with ActionScript 2.0 in flash 8. The biggest difference is that the ExternalInterface. addCallback method has only two parameters in ActionScript 3.0, instead of
Author: egoldy nature: Translation Views: 11624 published at: 15:14:42
Statement: This article is an example of the Chinese version of the unpublished Keith Peters event 3.0 making things move. The second chapter in the book. Webstudio will provide forum Forum support when publishing the Chinese version. Please indicate the source for reprinting. Thank you!
Next to the previous article .....
2.5 use code Animation
Well, now you should have understood enough basic knowledge about how to encode i
When learning flash actionscript programming, especially for beginners, pay more attention to the following
Flash ActionScript ProgrammingTo learn
Flash ActionScript ProgrammingVery helpful.
1. FamiliarFlash ActionScript ProgrammingThree ways to add actions
Add frame, MC, And button. Use the play, stop, and goto comman
By default, the video clip element instance in the Flash document library cannot be created dynamically (that is, it is created only using ActionScript ). This is because every component exported for use by ActionScript will increase the size of the SWF file, and it is well known that some components may not be suitable for use on the stage. Therefore, to enable the component to be used in
Enhance code reusability. From the creation of reusable code, reusable code is encapsulated by refactoring from existing code to make it a reusable code block with a single function. In general, this sentence is "encapsulation" or "abstraction ".
In actual programming and development, we can create a method to implement code reuse instead of copying the same code every time, encapsulate the code in the method and call it as needed. If each task is slightly changed, but you do not want to copy t
As shown in Figure 1. The most significant change in this version is the increased support for ActionScript 3.0, which has no changes compared to flash 8. Flash 9 Preview only provides us with a ActionScript 3.0 development environment, and I believe there are more changes and new features in the official edition. In this article, we'll take a look at the new features of compiling
"Cutting firewood requires cutting firewood first" is what elders have said to us since childhood. For me who grew up in a poor rural area, I am definitely right, before the adults go up the hill to cut firewood, they will first sharpen the firewood !! Obviously, this is the so-called principle of "Seeking for good work and making profits first.
In this series, I will use Adobe Flex Builder as the development environment to learn the technology of ActionScript3. This article mainly introduces t
ActionScript 3.0 step by step series (7): use XML and xmllist classes to process XML data
XML-extensible markup language. I want to see that you have already used it. OK. Let's go straight to the topic to see how the XML data is processed in ActionScript 3.0.
In ActionScript 3.0, there are two main classes used to process XML data: XML and xmllist. The former
====================
Corelib
====================
The corelib project consists of several basic utilities for MD5 hashing, JSON serialization, advanced string and date parsing, and more.
Project page: http://code.google.com/p/as3corelib/
Project group: http://groups.google.com/group/as3corelib
Authors: Christian Cantrell, Mike chambers, Daniel Dura, Darron schall
Dependencies: flexunit
====================
EBay
====================
The eBay ActionScript
Let's face it: The client is never a friendly place for Java programmers. Java's technology at the client side, including applets, swing, and JavaFX, has so far yielded only limited results. JavaScript has almost no place like the Java language except for its name. and Adobe Flash, it does look like JavaScript, really? It may have been a few years ago that Flash was as understandable as JavaScript, but as ActionScript 3 appeared, everything changed. A
About the event mechanism of ActionScript 3.0, the next module is an introduction, the final form of a complete document. Read the first chapter, talk about mouse events, by the way I encountered a problem. Actionscript 3.0 mouse events are nothing more than listening and capturing mouse events, such as Click,doubleclick, AS3 the mouse event package is in Flash.events.MouseEvent.
Here is a simple
XML-extensible markup language. I want to see that you have already used it. OK. Let's go straight to the topic to see how the XML data is processed in ActionScript 3.0.
In ActionScript 3.0, there are two main classes used to process XML data: XML and XMLList. The former indicates a single XML element. It can be an XML document containing multiple child elements or a single value element in the document. Th
Author: egoldy nature: Translation Views: 23289 published at: 13:23:14
Statement: This article is the ActionScript of the unpublished Keith Peters.3.0 making things move Chinese sample chapter. The second chapter in the book. Webstudio will provide forum Forum support when publishing the Chinese version. Please indicate the source for reprinting. Thank you!
Content of this Chapter1. animation Basics2. sprites)3. Class and Object-Oriented Programming
To this moment, the fact that we as a developer has to face is that the development of language is showing a blossoming landscape. Perhaps not to like, nor to choose, we need is rational, rational choice of a can bring their greatest value of the language. With the growing prosperity of the desktop front-end RIA technology, it is necessary to begin to focus on such a language: ActionScript 3.
The client is never a friendly place for Java programmers.
Section 1.3. Create an ActionScript Project
1.3.1. Problem
I want to create an ActionScript Project
1.3.2. Solution
Use the new Wizard and select the ActionScript project.
1.3.3. Discussion
Unlike flex projects, because it does not contain the flex framework at all, The ActionScript project is completely compos
animation, and 3D audio sources. Rendering relies on other 3D engines. Currently, it supports Sandy 3D and pv3d. With its own animation file format (XML), you can complete 3D scene animation without programming. 3D physical Engine
Wow-engineHttp://seraf.mediabox.fr/wow-engine/
JiglibflashHttp://www.jiglibflash.com/blog/
Animated tweening)
TweenerHttp://code.google.com/p/tweener/
TweenliteHttp://blog.greensock.com/tweenliteas3/
TweenmaxHttp://blog.greensock.com/tweenmaxas3
In the previous blog,
Code As follows:
Copy code The Code is as follows: Package SRC
{
/**
* Written by leezhm, 10th February, 2009
* Contact: Leezhm@126.com
*
* An example of Singleton class
**/
Public class csingleton
{
// Variable
Private Static Var _ instance = new csingleton ();
Protected function csingleton ()
{
}
Public static function getinstance (): csingleton
{
If (undefined! = Csingleton. _ instance)
{
Return csingleton. _ instance;
}
Else
{
Throw error ("cocould not create the inst
Differences between ActionScript and javascript:
ActionScript does not support browser-specific objects, such as document, window, and anchor.
ActionScript does not support all JavaScript built-in objects.
ActionScript does not support some JavaScript Syntax structures, such as statement labels.
In
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