In the previous blog, the code is as follows:
Copy Code code as follows:
Package SRC
{
/**
* Written by Leezhm, 10th February, 2009
* contact:leezhm@126.com
*
* An example of Singleton class
**/
public class Csingleton
{
Variable
private static var _instance = new Csingleton ();
protected function Csingleton ()
{
}
public static function getinstance (): Csingleton
{
if (undefined!= csingleton._instance)
{
return csingleton._instance;
}
El
the SwiftSuspenders framework to implement dependency injection in actionscript and encapsulate it accordingly.Swift suspenders: https://github.com/tschneidereit/SwiftSuspenders/
Here I have written two simple demos: pureMVC and robotlegs (it seems that there are few robotlegs DEMOS)
RebotLegsDemo.zip
Puremvcreality and practice-tutorial
PureMVC.zip
I personally think that robotlegs is more useful! I hope
Write html5 using the syntax similar to ActionScript-Article 6 TextField and input box
Write html5 with the syntax of the imitation of the ActionScript-article 1,
Write html5 using the syntax similar to ActionScript -- Article 2: Use Sprite to implement animation
Compiling html5 using the syntax similar to ActionScript
Variable
Variables can be used to store values used in programs. To declare a variable, you must use the VaR statement and the variable name together. In ActionScript 2.0, only when you use a classYou must use the VaR statement. In ActionScript 3.0, you always need to use the VaR statement. For example, the following ActionScript line declares a nameFor I:
VaR I;
About the mouse events in ActionScript 3.0
-------- ActionScript 3.0 Cookbook (I)
This book is a classic book. To be honest, there are several small as3 projects, the basic syntax is also known (in fact, it is very fast to get started with a new language after the basics of object-oriented programming language ). Now I have found the full version of the classic books here. Let's take a look and write some
The language specifications of ActionScript are getting closer and closer to Java, but some important features are not supported.
The following are some points:
(1)Generics
Generics greatly improves coding efficiency and running efficiency. The lack of generics makes programming quite uncomfortable,CodeIt looks tedious and ugly.
(2)Thread
Currently, ActionScript is a single-threaded language, which m
anyway.Use hexadecimal to represent color values 16 Binary (hexadecimal, abbreviated HEX), based on 16, each digit is 0 to 15 of any number, while the decimal is based on 10, Each digit is a number from 0 to 9. Since there are no numbers that can represent 10 to 15, the first six letters of the alphabet, a through F, are borrowed to represent them. Thus, each 16 binary can be one of 0 to F (in Flash, the hexadecimal number is not case sensitive, and a to f or a to f are used). Use the 16 decim
Introduction:
ActionScript was developed for its flash product by Macromedia (which has been acquired by Adobe). It was initially a simple scripting language. The latest version 3.0 is a completely object-orientedProgramming LanguagePowerful, rich class libraries, similar to JavaScript syntax, mostly used for flash interactive, entertaining, and practical development, web page creation and RIA applicationsProgramDevelopment.ActionScript is an ecm
Write HTML5 with the syntax of the imitation of ActionScript -- Article 5: Graphics plotting
Write HTML5 using the syntax similar to ActionScript-the first article shows an imageHttp://blog.csdn.net/lufy_legend/article/details/6753032Write HTML5 using the syntax similar to ActionScript -- Article 2: Use sprite to implement animationHttp://blog.csdn.net/lufy_legen
backgrounds.
The first step in making a tiled background are the tiles themselves. I found a nice set of free tiled wilderness graphics from http://lostgarden.com/labels/free%20game%20graphics.html. the site also has another of other tiled resources sets which you may find interesting.
The next step is finding a level editor that will allows us to draw the levels through a graphical interface. of course you cocould write your own (that's another article series in itself), but luckily someone
This post consists of: http://xinpure.com/call-the-javascript-method-in-flash-actionscript-2-0/Invoking the Javascript method in Flash ActionScript 2.0
Recently, at work, there was a need to invoke the Javascript method on a Web page from Flash ActionScript 2.0
This is a question about the interaction between Flash and Javascript.
Calling t
called Btn button to achieve the page jump. The statement written on the timeline isBtn.onrelease = function () {
GetURL (http://goldflash.lpscn.com);
};
This example is simple, but though small, spite. It contains some of the basic syntax rules commonly used by ActionScript.
First, the basic grammatical rules
1, point Grammar
In ActionScript, Dot (.) Used to indicate the properties and methods associa
Get started with flash game development. This article shows you which tools to download and details the first steps in creating a flash game using Flex and ActionScript.
Start a flash game program. This article will show you how to use the flex development tool as language to start developing a flash game.Getting started
With Flash Player and the flex SDK Adobe has supplied everything you need to start creating your own Flash games. Creating a flash g
The first chapter. ActionScript Language Basics
1.0. ActionScript 3.0 Cookbook Overview
1.1. Create a new ActionScript project
1.2. Define application Properties Yourself
1.3. Where to write ActionScript code?
1.4. How to track information
1.5. Handling Events
1.6. Responding to mouse a
The first talk about who WhereHello everyone, first of all, thank you for learning as! with me in the heat. Because the weather is so hot, the content of the lecture is as concise as possible, today is the first lesson, I use three English words to sum up: who Where how.First, whoLet's start with the first question.-who, what is as?
As you know, Flash is a powerful animation software that you don't have to use as to use Flash, but if you want to provide interactivity with the user, use other o
How the keyboard interacts with ActionScript2.0 is described in "ActionScript" using the keyboard move symbol (click the Open link). This article continues to explain how the mouse interacts with ActionScript2.0. In fact, the interaction between the mouse and ActionScript2.0 in the "ActionScript" using the Copy movie Duplicatemovieclip with the mouse drag following startdrag to make the mouse movement effec
capitalized.-This Convention is the same as the class name convention.-The interface name is generally an adjective. Eg rintable
11. Name custom components-The first letter of the component name is in upper case, and any connected words are written in mixed case.Eg: The following default user interface component settings use connected words and mixed upper and lower cases:CheckboxComboBoxDataGridDatechooserDatefieldMenubarNumericstepperProgressbarRadiobuttonScrollpaneTextareaTextinput
-Componen
1. Call Javascript in ActionScript
The call () method requires at least one parameter to specify the JavaScript function name.
Externalinterface. Call ("changetitle ");
If the JavaScript function requires parameters, add the parameters in the call () method. For example, the changetitle () function accepts a parameter:Externalinterface. Call ("changetitle", "ActionScript 3.0 cookbook ");
===================
Analysis of Actionscript 3.0 event mechanism
How events are sent (i)
Disclaimer: Welcome anyone and organization to reprint the article in this blog, but must mark the original link and author information.
This article link: http://blog.csdn.net/li_007/archive/2009/03/02/3949445.aspx
Pioneering and enterprising little turtle------->csdn bit bit by bit blog
Several steps of the event mechanism in ActionScript
This article describes the new features and changes that ActionScript 3 has in relation to ActionScript 2. And in the last step of the article to teach you how to use Flex Builder to compile and run the first AS3 program.
Syntax enhancements and changes:
Two concepts of package (package) and namespace (namespace) are introduced. Where package is used to manage class definitions, to prevent naming conflict
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