Virtual reality (virtual Reality), or fictitious technology, also known as virtual environment, is the use of computer simulation to generate a three-degree space virtual world, providing users with visual and other sensory simulation, so that users like immersive general, the computer can be immediately complex operation, The accurate three-dimensional world video is transmitted back to create a sense of telepresence.This year has undoubtedly been VR
mode, as for UE4, I am involved in this platform is not deep and daydream support for it is limited, the number of API poor, here do not do too much discussion. Click Learn more to enter the Daydream Android Developer website: Https://developers.google.com/vr/android/, you can see here is the basic Google VR SDK Andro
forgot what the name was, but it looked very hot at the time. When I saw the VR-related resources, I was pleasantly surprised, excited and anxious. Anxious because I am learning the relevant technology, looking at the world's cutting-edge technology, but can not be that, if more time to learn, I must have the opportunity to appreciate the forefront of technology.Is VR the most cutting-edge technology in th
conditions to play VR games?
To play VR games must have a set of VR equipment, the first VR equipment is the legendary helmet-type virtual game machine, as shown in the following figure, matching the corresponding prote
: fixed the collapse of the character modeling, the picture can be more landscaping, you can find ways to let the characters and VR users to reach the interaction ... We decided to continue to develop the subsequent version, so that the picture is more beautiful, the stage is more gorgeous, even more songs, but also can give Chichi greater surprise.
==> detailed content2. Case study (2): How a game editor makes life's first
potential in this new and still evolving VR field. Space siege and multi-sensory applications in VR games
In stand-alone and PC games, immersion is divided into three categories: narrative immersion (players are involved in the story), tactical immersion (players performing operations involving skills) and strategy im
Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.This book referred to the Preface:Based on my current level, I learned three major credits for 3D graphics:A. Space ry mathematics: Space ry transformation, acceleration algorithm, Polygon technology, curves and surfaces, intersection testing, and collision testing.B. Illumination coloring system: illumina
course)
16) david h. Eberly's 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
17) Alan H. Watt, 3D computer graphics (3rd edition)
18) Computer Graphics of James D. Foley and others: Principles and Practice in C (2nd edition). Let's take a look at this Bible when it's okay.
Part 4:
Where can I download the materials? My csdn resources are available. I will upload them one after another. You can also search for them online.
Computer Graphics learning methods and re
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